在wpf中,如何在自定义控件中设置依赖项属性的值

时间:2012-05-16 09:15:47

标签: wpf user-controls dependency-properties

我创建了一个WPF UserCotrol。在它里面我有3个网格默认为
visibility="collapsed"。我创建了一个依赖属性,如下所示:

public int PanelId
    {
        get { return (int)GetValue(PanelIdProperty); }
        set { SetValue(PanelIdProperty, value); }
    }

public static readonly DependencyProperty PanelIdProperty =
        DependencyProperty.Register("PanelId", typeof(int), typeof(RecurrencePattern), new UIPropertyMetadata(1));

我想在其他xaml中使用此用户控件。我声明这样:

<uc:RecurrencePattern PanelId="2"/>

我认为通过这样做,PanelId将是2并且在默认构造函数中运行时我可以使用它来设置哪些面板可见。 而是由UIPropertyMetadata(1)定义的PanelId为1。如何使用xaml中提供的值来设置哪个网格可见。 我有:

<Grid x:Name="a" Visibility="Collapsed">
    <label Content"a"/>  
</Grid>
<Grid x:Name="b" Visibility="Collapsed">
    <label Content"b"/>  
</Grid>
<Grid x:Name="c" Visibility="Collapsed">
    <label Content"c"/>  
</Grid>

默认情况下,构造函数是:

switch (PanelId)
  {
    case 1:
      a.Visibility = System.Windows.Visibility.Visible;
      break;
    case 2:
      b.Visibility = System.Windows.Visibility.Visible;
      break;
    case 3:
      c.Visibility = System.Windows.Visibility.Visible;
      break;
    default:
      a.Visibility = System.Windows.Visibility.Visible;
      break;
}

谢谢。

1 个答案:

答案 0 :(得分:1)

Visibility更改的代码需要位于依赖项属性更改事件....

  public static readonly DependencyProperty PanelIdProperty
     = DependencyProperty.Register(
          "PanelId",
          typeof(int),
          typeof(RecurrencePattern),
          new UIPropertyMetadata(1, PanelIdPropertyChangedCallback)); 

    private static void PanelIdPropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var recurrencePattern = d as RecurrencePattern;
        if (recurrencePattern != null)
        {
            var panelId = Convert.ToInt32(e.NewValue);
            switch (panelId)
            {
                case 1:
                    recurrencePattern.Visibility
                       = System.Windows.Visibility.Visible;
                    break;
                case 2:
                    recurrencePattern.Visibility
                       = System.Windows.Visibility.Visible;
                    break;
                case 3:
                    recurrencePattern.Visibility 
                       = System.Windows.Visibility.Visible;
                    break;
                default:
                    recurrencePattern.Visibility 
                       = System.Windows.Visibility.Visible;
                    break;
            }
        }
    }

希望这会有所帮助......