我试图在CALayer中渲染一些CoreText,以便我可以显式调整该图层的alpha值。我尝试重写drawRect:方法,但据我所知,只绘制视图的根层,我有两个子图层,一个bg图像和CoreText。这是尝试绘制CoreText层的方法:(如果我删除createContext代码,则在drawRect中工作)
-(void) drawTextLayer
{
//get context
UIGraphicsBeginImageContextWithOptions(CGSizeMake(250.0, 137.0), YES, 1.0);
CGContextRef context = UIGraphicsGetCurrentContext();
//draw text
//attribute string
NSMutableAttributedString *attrStr = [[NSMutableAttributedString alloc] initWithString:displayTxt];
//get font
NSString *fontPath = [[NSBundle mainBundle] pathForResource:@"idolwild"
ofType:@"ttf"];
CFURLRef url = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)fontPath, kCFURLPOSIXPathStyle, false);
CGDataProviderRef dataProvider = CGDataProviderCreateWithURL(url);
CGFontRef theCGFont = CGFontCreateWithDataProvider(dataProvider);
CTFontRef idolwild = CTFontCreateWithGraphicsFont(theCGFont, 16.0, &CGAffineTransformIdentity, nil);
CFRelease(theCGFont);
CFRelease(dataProvider);
CFRelease(url);
[attrStr addAttribute:(id)kCTFontAttributeName
value:(id)idolwild
range:NSMakeRange(0, [attrStr length])];
//create paragraph style and assign text alignment to it
CTTextAlignment alignment = kCTCenterTextAlignment;
CTParagraphStyleSetting _settings[] = { {kCTParagraphStyleSpecifierAlignment, sizeof(alignment), &alignment} };
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(_settings, sizeof(_settings) / sizeof(_settings[0]));
//set paragraph style attribute
[attrStr addAttribute:(id)kCTParagraphStyleAttributeName
value:(id)paragraphStyle
range:NSMakeRange(0, [attrStr length])];
[attrStr addAttribute:(id)kCTForegroundColorAttributeName
value:(id)[UIColor clearColor].CGColor
range:NSMakeRange(0, [attrStr length])];
[attrStr addAttribute:(id)kCTForegroundColorAttributeName
value:(id)[UIColor blackColor].CGColor
range:NSMakeRange(0, [[wordRanges objectAtIndex:currentTextindex] intValue])];
//layout master
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)attrStr);
//bounding eclipse
CGMutablePathRef boundingEclipse = CGPathCreateMutable();
CGPathAddEllipseInRect(boundingEclipse, NULL, boundingEclipseRect);
//ctframe
CTFrameRef bubbleFrame = CTFramesetterCreateFrame(framesetter,
CFRangeMake(0, 0),
boundingEclipse, NULL);
// flip the coordinate system
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.bounds.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
//fill bg to visual
CGContextAddPath(context, boundingEclipse);
[[UIColor greenColor] setFill];
CGContextFillPath(context);
//draw
CTFrameDraw(bubbleFrame, context);
//add to layer
UIImage *tempImage = UIGraphicsGetImageFromCurrentImageContext();
textLayer.contents = tempImage;
//cleanup
CGPathRelease(boundingEclipse);
CFRelease(framesetter);
CFRelease(bubbleFrame);
CFRelease(idolwild);
CGContextRelease(context);
[attrStr release];
}
- 非常感谢关于CALayers和CGContexts的任何理论
答案 0 :(得分:2)
我可以建议三种不同的方法:
子类CALayer
并实施其drawInContext:
。
设置一个不是UIView
的对象作为子图层delegate
,然后实现drawLayer:inContext:
。
创建CGImage
并将其设置为图层的内容:
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
/// draw
UIImage * image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
sublayer.contents = (id)image.CGImage;