如果从另一个JFrame类调用该类,则打开JFrame会遇到麻烦

时间:2012-05-15 15:31:34

标签: java swing user-interface jframe

我正在制作Talisman Game,到目前为止,我有方法来创建Random CharactersWIP Main Menu。现在,如果我从主类调用新游戏(创建角色)方法,那一切都很好,但是如果我从主菜单调用它,JFrame变得透明并复制它们的背景(就像窗口获取时一样)陷)

新游戏方法是:

public Game(int playerNum) {

    for (int i = 0; i < chars.length; i++)
    chars[i] = false;

    this.playerNum=playerNum;

    players = new Player[playerNum];
    guiChars = new Gui_Chars[playerNum];

    Card.createCards();
    Game.randomChar();
    for (int j = 0; j < playerNum; j++)
        guiChars[j].update();
}

现在,Game,randomChar()创建了字符:

public static void randomChar() {
    for (int i = 0; i < playerNum; i++) {
        do {
            chooseChar = rnd.nextInt(14);
        } while (chars[chooseChar]);
        switch (chooseChar) {
            case 0: {
                players[i] = new Char_ASSASIN();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                + "Assasin", players[i], "Images/assassin.jpg");
                System.out.println("Player " + (i + 1) + " is an Assasin");
                chars[0] = true;
                break;
            }
            case 1: {
                players[i] = new Char_DRUID();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                    + "Druid", players[i], "Images/druid.jpg");
                System.out.println("Player " + (i + 1) + " is a Druid");
                chars[1] = true;
                break;
            }
            case 2: {
                players[i] = new Char_DWARF();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                   + "Dwarf", players[i], "Images/dwarf.jpg");
                System.out.println("Player " + (i + 1) + " is a Dwarf");
                chars[2] = true;
                break;
            }
            case 3: {
                players[i] = new Char_ELF();
                guiChars[i] = new Gui_Chars(
                         "Player " + (i + 1) + " - " + "Elf", players[i],
                                                           "Images/elf.jpg");
                System.out.println("Player " + (i + 1) + " is an Elf");
                chars[3] = true;
                break;
            }
            case 4: {
                players[i] = new Char_GHOUL();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                  + "Ghoul", players[i], "Images/ghoul.jpg");
                System.out.println("Player " + (i + 1) + " is a Ghoul");
                chars[4] = true;
                break;
            }
            case 5: {
                players[i] = new Char_MINSTREL();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                            + "Minesrel", players[i], "Images/minstrel.jpg");
                System.out.println("Player " + (i + 1) + " is a Minstrel");
                chars[5] = true;
                break;
            }
            case 6: {
                players[i] = new Char_MONK();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                    + "Monk", players[i], "Images/monk.jpg");
                System.out.println("Player " + (i + 1) + " is a Monk");
                chars[6] = true;
                break;
            }
            case 7: {
                players[i] = new Char_PRIEST();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                + "Priest", players[i], "Images/priest.jpg");
                System.out.println("Player " + (i + 1) + " is a Priest");
                chars[7] = true;
                break;
            }
            case 8: {
                players[i] = new Char_PROPHETESS();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                        + "Prophetess", players[i], "Images/prophetess.jpg");
                System.out.println("Player " + (i + 1) + " is a Prophetess");
                chars[8] = true;
                break;
            }
            case 9: {
                players[i] = new Char_SORCERESS();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                          + "Sorceress", players[i], "Images/sorceress.jpg");
                System.out.println("Player " + (i + 1) + " is a Sorceress");
                chars[9] = true;
                break;
            }
            case 10: {
                players[i] = new Char_THIEF();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                  + "Thief", players[i], "Images/thief.jpg");
                System.out.println("Player " + (i + 1) + " is a Thief");
                chars[10] = true;
                break;
            }
            case 11: {
                players[i] = new Char_TROLL();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                  + "Troll", players[i], "Images/troll.jpg");
                System.out.println("Player " + (i + 1) + " is a Troll");
                chars[11] = true;
                break;
            }
            case 12: {
                players[i] = new Char_WARRIOR();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                              + "Warrior", players[i], "Images/warrior.jpg");
                System.out.println("Player " + (i + 1) + " is a Warrior");
                chars[12] = true;
                break;
            }
            case 13: {
                players[i] = new Char_WIZARD();
                guiChars[i] = new Gui_Chars("Player " + (i + 1) + " - "
                                + "Wizard", players[i], "Images/wizard.jpg");
                System.out.println("Player " + (i + 1) + " is a Wizard");
                chars[13] = true;
                break;
            }
        }
    }
}

字符调用GUI(从Characters类接收信息,但那肯定不是问答):

public Gui_Chars(String character,Player player,String path) {

    super(character);
    setVisible(true);
    setSize(430, 420);

    setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
    revalidate();
}

我删除了代码中不重要的部分,没有它也发生了problam ...... 最后,这是MainMenu

public class MainMenu extends JFrame implements ActionListener {

    private static final long serialVersionUID = 1L;
    JLabel num;
    JButton add, sub, start;
    private int i = 2;
    JFrame j ;
    Game game;

    JLayeredPane jp1,jp2,jp3;

    public MainMenu() {

        j= new JFrame("Talisman");
        j.setVisible(true);
        j.setSize(300, 300);
        j.setDefaultCloseOperation(EXIT_ON_CLOSE);

        jp1 = new JLayeredPane();
        jp2 = new JLayeredPane();
        jp3 = new JLayeredPane();   

        JPanel playerNum = new JPanel(new GridBagLayout());
        JPanel startPanel = new JPanel(new GridBagLayout());

        GridBagConstraints gbc = new GridBagConstraints();
        gbc.insets = new Insets(30, 30, 30, 30);

        add = new JButton("+1");
        sub = new JButton("-1");
        start = new JButton("Start");

        start.setPreferredSize(new Dimension(100, 100));

        num = new JLabel("" + i);
        num.setFont(new Font("Serif", Font.BOLD, 40));

        gbc.gridy = 0;
        playerNum.add(add, gbc);
        add.addActionListener(this);
        add.setActionCommand("add");

        gbc.gridy = 1;
        playerNum.add(num, gbc);

        gbc.gridy = 2;
        playerNum.add(sub, gbc);
        sub.addActionListener(this);
        sub.setActionCommand("sub");

        startPanel.add(start, gbc);
        start.addActionListener(this);
        start.setActionCommand("start");

        jp1.add(new ContentPanel());
        jp2.add(playerNum);
        jp3.add(startPanel);

        jp1.setLayer(new ContentPanel(), 1);
        jp2.setLayer(playerNum, 2);
        jp3.setLayer(startPanel, 2);

        j.add(playerNum, BorderLayout.WEST);
        j.add(startPanel, BorderLayout.EAST);

    }

    @Override
    public void actionPerformed(ActionEvent e) {
        String act = e.getActionCommand();

        if (act.equals("start")) {
            j.setVisible(false);
            j.dispose();
            game = new Game(i);
            game.startGame();

            //JFrame j = new JFrame();
            //j.setVisible(true);
            //j.setSize(300, 300);
        }
    }
}

对于长代码我很抱歉,但是我试着在调试中坐了好几个小时,找不到problam。 如果有人能帮我理解发生的事情,我将非常感激... 再次感谢,抱歉长代码...

1 个答案:

答案 0 :(得分:0)

从查看您的代码,它告诉我您不了解Swings绘制子系统。

最重要的一点是,永远不要在Swing的事件调度事件(ETD)中进行任何长期或阻止操作。

当你在Main中调用它时它起作用的原因实际上是一个侥幸。 Java不保证哪个线程将执行Main方法。你很幸运,这不是ETD。启动Swing应用程序时,您必须始终执行以下操作

EventQueue.invokeLater(new Runnable() {
    public void run() {
        // Your launch code here
    }
}

显然,只包含与UI相关的代码。

它现在无法正常工作的原因是,您正在动作侦听器中执行阻止代码阻止ETD更新屏幕。

for (int i = 0; i < chars.length; i++)
    chars[i] = false;

.
.
.

public static void randomChar() {
    for (int i = 0; i < playerNum; i++) {
        do {
            chooseChar = rnd.nextInt(14);
        } while (chars[chooseChar]); // This is never true...

调用
game = new Game(i);

您需要更改游戏模型,以允许从ETD之外的线程上下文中调用“randomChar”方法。我建议(为了方便),像SwingWoker(http://docs.oracle.com/javase/tutorial/uiswing/concurrency/worker.html

从你的代码示例中,我看不出“chars [x]”在哪里设置为true ...

事实上,您可能希望阅读整个Concurrency in Swing教程......