此功能存在于桌面程序(如Adobe Illustrator或Painter)中。
您可以选择作为图像模式的画笔。开始在画布上绘画显示从一组不同大小和旋转的图像创建的线(或任何图案)。大概我在图片中描绘的方式(红线是画笔动作的路径)。
是否已存在此效果的库,或者如何最好地实现它?
答案 0 :(得分:2)
在绘图画布上收听MouseEvent.MOUSE_DOWN
,一旦触发,添加Event.ENTER_FRAME
即可开始绘图。绘图本身非常简单 - 在每个帧上,您可以使用mouseX和mouseY值,并在画布上的PNG图像中添加特定图像的任何变换(缩放,旋转,alpha)。这是一个简单的例子:
private var PatternPNG:Class;
private var canvas:Sprite;
private function init() {
canvas = new Sprite();
addChild(canvas);
canvas.graphics.beginFill(0xFFFFFF);
canvas.graphics.drawRect(0,0,CANVAS_WIDTH,CANVAS_HEIGHT);
canvas.graphics.endFill();
canvas.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}
private function onMouseDown(e:Event):void
{
canvas.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
canvas.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
canvas.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onMouseUp(e:Event):void
{
canvas.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
canvas.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
canvas.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
var patternPiece:DisplayObject = new PatternPNG();
patternPiece.rotation = Math.random() * 360;
patternPiece.alpha = Math.random();
patternPiece.scaleX = patternPiece.scaleY = 0.2 + Math.random() * 0.8;
patternPiece.x = mouseX;
patternPiece.y = mouseY;
canvas.addChild(patternPiece);
}