我有一个立方体元素在3d空间中旋转和翻译。
我想在给定时间找出只是此变换的rotateY部分。这可能吗?
我有:
var cube = document.getElementById("cube");
var transform = getComputedStyle(cube).webkitTransform;
//the value of transform is:
// matrix3d(-1, 0, 0.00000000000000012246467991473532, 0,
// 0, 1, 0, 0,
// -0.00000000000000012246467991473532, 0, -1, 0,
// 0, 0, 0, 1)
帮助? : - )
答案 0 :(得分:4)
如果您的对象仅围绕Y旋转,则是,旋转很容易计算 - 它是arccos of Matrix elements 1,1或3,3或arsin - (元素3,1)或元素1的arcsin ,3。在您的具体示例中,它大约是180度。如果旋转大约不仅仅是y轴,那么你必须开始跟踪先前的旋转,它会变得更加混乱。
您的翻译将只是输出矩阵的底行,在这种情况下为0,0,0。
参见示例 http://www.inversereality.org/tutorials/graphics%20programming/3dwmatrices.html
答案 1 :(得分:4)
您可以使用"新的WebKitCSSMatrix"来检索转换信息。功能。例如:
var matrix = new WebKitCSSMatrix($('#element').css('-webkit-transform'));
var translateZ = matrix.m43;
矩阵的每个部分都在这里解释:http://9elements.com/html5demos/matrix3d/ 您可以检索更复杂的属性,如rotationX,用于带有数学混乱的3d矩阵:
var rotationX = Math.acos(matrix.a) * (180/Math.PI);
var rotationY = Math.asin(matrix.b) * (180/Math.PI);
答案 2 :(得分:2)
给定的DOM元素跨浏览器,给定函数确定rotation*
,transform*
和scale
。
如果你想要更多的东西,或者发现数学中的错误,那就讨论math.stackexchange.com
在http://caniuse.com/transforms3d中列出的浏览器上进行了测试:
var reverseEngineerTransform3d = function (domElement, parameterName) {
parameterName = parameterName.toLowerCase();
var computedStyle = window.getComputedStyle(domElement),
matrixStyle = computedStyle.transform || computedStyle.WebkitTransform || computedStyle.MozTransform || computedStyle.msTransform || computedStyle.OTransform;
if (matrixStyle) {
matrixStyle = matrixStyle.trim();
}
if (matrixStyle === 'none') {
if (parameterName.indexOf('rotate') === 0) {
return '0deg';
} else if (parameterName.indexOf('translate') === 0) {
return '0px';
} else if (parameterName === 'scale') {
return 1;
} else {
throw "Unsupported 3D parameter " + parameterName;
}
}
else if (!matrixStyle || matrixStyle.substr(0, 9) !== 'matrix3d(') {
//return something or die ?????
throw "Something is wrong with 3D transform style. Probably no style applied at all OR unknown CSS3 vendor OR unknown/unsupported 3D matrix representation string OR CSS3 3D transform is not fully supported in this browser";
}
var matrix = window.WebKitCSSMatrix && (new WebKitCSSMatrix(matrixStyle)) ||
window.MozCSSMatrix && (new MozCSSMatrix(matrixStyle)) ||
window.MsCSSMatrix && (new MsCSSMatrix(matrixStyle)) ||
window.OCSSMatrix && (new OCSSMatrix(matrixStyle)) ||
window.CSSMatrix && (new CSSMatrix(matrixStyle)); // sorry 4 copy-paste my friends
if (!matrix || isNaN(matrix.a) || isNaN(matrix.b) || isNaN(matrix.c) || isNaN(matrix.m41) || isNaN(matrix.m42) || isNaN(matrix.m43) || isNaN(matrix.m11)) {
throw "Could not catch CSSMatrix constructor for current browser, OR the constructor has returned a non-standard matrix object (need .a, .b, .c and mXX numerical properties to work)";
}
// todo: giving a parameters array (and returning an array) is a good idea, or we could return everything if no parameters given
switch (parameterName) {
case 'rotatey': // in degrees
return Math.acos(matrix.m11)*180/Math.PI * (matrix.m13 > 0 ? -1 : 1) + 'deg';
case 'rotatex': // in degrees
return Math.asin(matrix.m22)*180/Math.PI + 'deg';
case 'rotatez': // in degrees
throw "TODO: Sorry, math people. I really need help here! Please implement this case for me. This will help you: http://9elements.com/html5demos/matrix3d/";
case 'translatex': // in pixels
return matrix.m41 + 'px';
case 'translatey': // in pixels
return matrix.m42 + 'px';
case 'translatez': // in pixels
return matrix.m43 + 'px';
case 'scale': // no units
if (matrix.m11 === matrix.m22 && matrix.m22 === matrix.m33) {
return matrix.m11;
} else {
throw "I'm not so smart to calculate scale from this matrix";
}
// todo: anything else? skew ????
default:
throw "This function accepts 3d-parameter name (case-insensitive string) as the second argument. Currently supported: 'rotate[xyz]', 'translate[xyz]', 'scale'. This parameter is unsupported: " + parameterName;
}
};