在Silverlight中缩放/缩放时画布的奇怪行为

时间:2012-05-13 20:38:19

标签: silverlight zoom scaletransform

我正在使用Silverlight 5进行缩放,

我的想法是根据画布上的鼠标位置进行缩放,以及拖动画布的能力,

我遇到的问题是当刻度小于1,大约0.6或0.5时,指向画布的一角并向上转动,画布将改变其位置或“跳跃”,有什么帮助吗?

这两张照片描述了之后的状态:

Before ZOOM

After Zoom

我有以下XAML:

<Grid x:Name="LayoutRoot" Background="White">
    <ScrollViewer x:Name="sv" Margin="0,0,0,76" ScrollViewer.VerticalScrollBarVisibility="Disabled" Background="#FFE3E7F1">
        <Canvas x:Name="grd" Height="394" Width="630">
            <Canvas x:Name="cvs" Background="White" MouseWheel="cvs_MouseWheel" MouseLeftButtonDown="cvs_MouseLeftButtonDown" MouseLeftButtonUp="cvs_MouseLeftButtonUp" MouseMove="cvs_MouseMove" Height="391" Canvas.Left="2" Canvas.Top="1" Width="625">
                <Canvas.Effect>
                    <DropShadowEffect ShadowDepth="0"/>
                </Canvas.Effect>
                <Rectangle Height="70" Canvas.Left="155" Canvas.Top="58" Width="79" Fill="#FFFFBFBF"/>
                <Rectangle Height="70" Canvas.Left="544" Canvas.Top="126" Width="79" Fill="#FF8B92FF"/>
            </Canvas>
        </Canvas>
    </ScrollViewer>
</Grid>

这是C#:

public partial class MainPage : UserControl
{
    CompositeTransform canvasTransform = new CompositeTransform();
    bool canDragCanvas;
    double mouseRelatedPositionX = 0;
    double mouseRelatedPositionY = 0;
    public MainPage()
    {
        // Required to initialize variables
        InitializeComponent();
    }

    private void cvs_MouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e)
    {
        var scaleFactor = 0.2*(e.Delta < 0?-1:1);
        var centerX = e.GetPosition(cvs).X;
        var centerY = e.GetPosition(cvs).Y;
        if (centerX > cvs.ActualWidth * canvasTransform.ScaleX || centerX < 0 || centerY > cvs.ActualHeight * canvasTransform.ScaleY || centerY < 0)
        {
            centerX = cvs.ActualWidth/2;
            centerY = cvs.ActualHeight/2;
        }
        canvasTransform.CenterX = centerX;
        canvasTransform.CenterY = centerY;
        canvasTransform.ScaleX += scaleFactor;
        canvasTransform.ScaleY += scaleFactor;
        cvs.RenderTransform = canvasTransform;
    }

    private void cvs_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
    {
        canDragCanvas = true;
        mouseRelatedPositionX = e.GetPosition(cvs).X;
        mouseRelatedPositionY = e.GetPosition(cvs).Y;
    }

    private void cvs_MouseLeftButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
    {
        canDragCanvas = false;
    }

    private void cvs_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
    {
        if(!canDragCanvas) return;
        var leftValueToAdd = e.GetPosition(cvs).X - mouseRelatedPositionX;
        var topValueToAdd = e.GetPosition(cvs).Y - mouseRelatedPositionY;
        UpdateCanvasPosition(leftValueToAdd*canvasTransform.ScaleX, topValueToAdd*canvasTransform.ScaleX);
    }

    void UpdateCanvasPosition(double leftValueToAdd,double topValueToAdd)
    {
        var leftOffset = canvasTransform.CenterX - canvasTransform.CenterX * canvasTransform.ScaleX;
        var rightOffset = (cvs.ActualWidth - canvasTransform.CenterX) - (cvs.ActualWidth - canvasTransform.CenterX) * canvasTransform.ScaleX;
        var topOffset = canvasTransform.CenterY - canvasTransform.CenterY * canvasTransform.ScaleY;
        var bottomOffset = (cvs.ActualHeight - canvasTransform.CenterY) - (cvs.ActualHeight - canvasTransform.CenterY) * canvasTransform.ScaleY;

        var canvasLeftInBorders = Canvas.GetLeft(cvs)+ leftValueToAdd + leftOffset > 0;
        var canvasRightInBorders = Canvas.GetLeft(cvs) + cvs.ActualWidth * canvasTransform.ScaleX + leftValueToAdd + leftOffset < grd.ActualWidth;
        var canvasTopInBorders = Canvas.GetTop(cvs) + topValueToAdd + topOffset > 0;
        var canvasBottomInBorders = Canvas.GetTop(cvs) + cvs.ActualHeight * canvasTransform.ScaleY + topValueToAdd + topOffset < grd.ActualHeight;

        if (leftValueToAdd > 0)
        {
            if (canvasLeftInBorders)
                leftValueToAdd = 0;
        }
        else if (leftValueToAdd < 0)
            if (canvasRightInBorders)
                leftValueToAdd = 0;

        if (topValueToAdd > 0)
        {
            if (canvasTopInBorders)
                topValueToAdd = 0;
        }
        else if (topValueToAdd < 0)
            if (canvasBottomInBorders)
                topValueToAdd = 0;

        Canvas.SetLeft(cvs, Canvas.GetLeft(cvs) + leftValueToAdd);
        Canvas.SetTop(cvs,Canvas.GetTop(cvs)+topValueToAdd);
    }
}

1 个答案:

答案 0 :(得分:2)

基本上,您将鼠标事件附加到正在缩放的​​表面,鼠标坐标也会被更改。 Silverlight设计为在旋转,缩放和倾斜时仍然是交互式的。

您希望在顶部放置一个透明图层(未放大),并将鼠标方法附加到该图层。

如果您打开该图层,则必须计算碰撞,但您可以进行此操作,以便图层仅在鼠标按下时出现并在鼠标移动时消失。