我的Play Again
按钮有问题,即将面板重置为initial
状态。
Play Again
按钮应重置面板,它会重新调整gameList
,但不会重置面板,这意味着所有按钮都会保留并丢失ActionListener
功能。
这是我的计划:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import static java.util.Collections.*;
public class MemoryGame extends JFrame
{
private JButton exitButton, replayButton;
private JButton[] gameButton = new JButton[16];
private ArrayList<Integer> gameList = new ArrayList<Integer>();
private int counter = 0;
private int[] buttonID = new int[2];
private int[] buttonValue = new int[2];
public static Point getCenterPosition(int frameWidth, int frameHeight)
{
Toolkit toolkit = Toolkit.getDefaultToolkit();
Dimension dimension = toolkit.getScreenSize();
int x = (dimension.width - frameWidth)/2;
int y = (dimension.height - frameHeight)/2;
return (new Point(x,y));
}
public MemoryGame(String title)
{
super(title);
initial();
}
public void initial()
{
for (int i = 0; i < gameButton.length; i++)
{
gameButton[i] = new JButton();
gameButton[i].setFont(new Font("Serif", Font.BOLD, 28));
gameButton[i].addActionListener(new ButtonListener());
}
exitButton = new JButton("Exit");
replayButton = new JButton("Play Again");
exitButton.addActionListener(new ButtonListener());
replayButton.addActionListener(new ButtonListener());
Panel gamePanel = new Panel();
gamePanel.setLayout(new GridLayout(4, 4));
for (int i = 0; i < gameButton.length; i++)
{
gamePanel.add(gameButton[i]);
}
Panel buttonPanel = new Panel();
buttonPanel.add(replayButton);
buttonPanel.add(exitButton);
buttonPanel.setLayout(new GridLayout(1, 0));
add(gamePanel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.SOUTH);
for (int i = 0; i < 2; i++)
{
for (int j = 1; j < (gameButton.length / 2) + 1; j++)
{
gameList.add(j);
}
}
shuffle(gameList);
int newLine = 0;
for (int a = 0; a < gameList.size(); a++)
{
newLine++;
System.out.print(" " + gameList.get(a));
if (newLine == 4)
{
System.out.println();
newLine = 0;
}
}
}
public boolean sameValues()
{
if (buttonValue[0] == buttonValue[1])
{
return true;
}
return false;
}
private class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if (exitButton == e.getSource())
{
System.exit(0);
}
else if (replayButton == e.getSource())
{
initial();
}
for (int i = 0; i < gameButton.length; i++)
{
if (gameButton[i] == e.getSource())
{
gameButton[i].setText("" + gameList.get(i));
gameButton[i].setEnabled(false);
counter++;
if (counter == 3)
{
if (sameValues())
{
gameButton[buttonID[0]].setEnabled(false);
gameButton[buttonID[1]].setEnabled(false);
}
else
{
gameButton[buttonID[0]].setEnabled(true);
gameButton[buttonID[0]].setText("");
gameButton[buttonID[1]].setEnabled(true);
gameButton[buttonID[1]].setText("");
}
counter = 1;
}
if (counter == 1)
{
buttonID[0] = i;
buttonValue[0] = gameList.get(i);
}
if (counter == 2)
{
buttonID[1] = i;
buttonValue[1] = gameList.get(i);
}
}
}
}
}
public static void main(String[] args)
{
int x, y;
int width = 500;
int height = 500;
Point position = getCenterPosition(width, height);
x = position.x;
y = position.y;
JFrame frame = new MemoryGame("Memory Game");
frame.setBounds(x, y, width, height);
frame.setVisible(true);
frame.setResizable(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
我该如何解决这个问题?
编辑:
另一个问题是在reset()
之后,所有按钮看起来都变成了sameValue()
。我在按钮上插入了一些音频,它发生在ButtonListener
的条件下。这是部分:
if (counter == 3)
{
if (sameValues())
{
gameButton[buttonID[0]].setEnabled(false);
gameButton[buttonID[1]].setEnabled(false);
}
似乎满足条件sameValue()
,但为什么?
最新消息:
解决了问题。最新代码未上传。
答案 0 :(得分:3)
在initial()
方法中,代码正在创建一个新的GUI。最好保留原始控件的句柄,并将它们重置为“开始游戏”状态和正确的值(对于数字)。
使用当前方法的替代方法是remove()
和add()
每个组件都是新的(不推荐)或使用CardLayout
(不是必需的 - 请参阅第一个建议)。
答案 1 :(得分:2)
好的,我已经修好了你的代码。
请务必查看我对您问题的评论,并告诉我它是否有效(我做了一个快速测试,结果很好)
package varie;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import static java.util.Collections.shuffle;
import javax.swing.JButton;
import javax.swing.JFrame;
public class MemoryGame extends JFrame {
private JButton exitButton, replayButton;
private JButton[] gameButton = new JButton[16];
private ArrayList<Integer> gameList = new ArrayList<>();
private int counter = 0;
private int[] buttonID = new int[2];
private int[] buttonValue = new int[2];
public static Point getCenterPosition(int frameWidth, int frameHeight) {
Toolkit toolkit = Toolkit.getDefaultToolkit();
Dimension dimension = toolkit.getScreenSize();
int x = (dimension.width - frameWidth) / 2;
int y = (dimension.height - frameHeight) / 2;
return (new Point(x, y));
}
public MemoryGame(String title) {
super(title);
initial();
}
public void initial() {
for (int i = 0; i < gameButton.length; i++) {
gameButton[i] = new JButton();
gameButton[i].setFont(new Font("Serif", Font.BOLD, 28));
gameButton[i].addActionListener(new ButtonListener());
}
exitButton = new JButton("Exit");
replayButton = new JButton("Play Again");
exitButton.addActionListener(new ButtonListener());
replayButton.addActionListener(new ButtonListener());
Panel gamePanel = new Panel();
gamePanel.setLayout(new GridLayout(4, 4));
for (int i = 0; i < gameButton.length; i++) {
gamePanel.add(gameButton[i]);
}
Panel buttonPanel = new Panel();
buttonPanel.add(replayButton);
buttonPanel.add(exitButton);
buttonPanel.setLayout(new GridLayout(1, 0));
add(gamePanel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.SOUTH);
for (int i = 0; i < 2; i++) {
for (int j = 1; j < (gameButton.length / 2) + 1; j++) {
gameList.add(j);
}
}
shuffle(gameList);
int newLine = 0;
for (int a = 0; a < gameList.size(); a++) {
newLine++;
System.out.print(" " + gameList.get(a));
if (newLine == 4) {
System.out.println();
newLine = 0;
}
}
}
public boolean sameValues() {
if (buttonValue[0] == buttonValue[1]) {
return true;
}
return false;
}
public void reset() {
for(int i = 0; i< gameButton.length; i++){
gameButton[i].setEnabled(true);
gameButton[i].setText("");
for(ActionListener al : gameButton[i].getActionListeners()){
gameButton[i].removeActionListener(al);
}
gameButton[i].addActionListener(new ButtonListener());
}
buttonID = new int[2];
buttonValue = new int[2];
counter = 0;
shuffle(gameList);
int newLine = 0;
for (int a = 0; a < gameList.size(); a++) {
newLine++;
System.out.print(" " + gameList.get(a));
if (newLine == 4) {
System.out.println();
newLine = 0;
}
}
}
private class ButtonListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
if (exitButton.equals(e.getSource())) {
System.exit(0);
} else if (replayButton.equals(e.getSource())) {
reset();
} else {
for (int i = 0; i < gameButton.length; i++) {
if (gameButton[i].equals(e.getSource())) {
gameButton[i].setText("" + gameList.get(i));
gameButton[i].setEnabled(false);
counter++;
if (counter == 3) {
if (sameValues()) {
gameButton[buttonID[0]].setEnabled(false);
gameButton[buttonID[1]].setEnabled(false);
} else {
gameButton[buttonID[0]].setEnabled(true);
gameButton[buttonID[0]].setText("");
gameButton[buttonID[1]].setEnabled(true);
gameButton[buttonID[1]].setText("");
}
counter = 1;
}
if (counter == 1) {
buttonID[0] = i;
buttonValue[0] = gameList.get(i);
}
if (counter == 2) {
buttonID[1] = i;
buttonValue[1] = gameList.get(i);
}
}
}
}
}
}
public static void main(String[] args) {
int x, y;
int width = 500;
int height = 500;
Point position = getCenterPosition(width, height);
x = position.x;
y = position.y;
JFrame frame = new MemoryGame("Memory Game");
frame.setBounds(x, y, width, height);
frame.setVisible(true);
frame.setResizable(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}