您好我尝试为我的游戏添加声音我使用了aphoneGap代码来执行此操作:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="js/phonegap-1.4.1.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for PhoneGap to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// PhoneGap is ready
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large"
onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-
_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
它工作正常,但是当我改变声源时,它在这里没有工作的代码:
playAudio("file:///android_asset/www/sounds/introDino.mp3");
请问, 提前谢谢
答案 0 :(得分:7)
将您的路径更改为“/android_asset/www/sounds/introDino.mp3”,这样会很好。阅读我的Android迷你教程:
http://simonmacdonald.blogspot.com/2011/05/using-media-class-in-phonegap.html
答案 1 :(得分:2)
此功能将使用HTML5音频API播放声音(如果可用),如果不是,则回退到PhoneGap Media API:
function playAudio(src) {
// HTML5 Audio
if (typeof Audio != "undefined") {
new Audio(src).play() ;
// Phonegap media
} else if (typeof device != "undefined") {
// Android needs the search path explicitly specified
if (device.platform == 'Android') {
src = '/android_asset/www/' + src;
}
var mediaRes = new Media(src,
function onSuccess() {
// release the media resource once finished playing
mediaRes.release();
},
function onError(e){
console.log("error playing sound: " + JSON.stringify(e));
});
mediaRes.play();
} else {
console.log("no sound API to play: " + src);
}
}
答案 2 :(得分:0)
因为新Android版本(可能在其他平台上)上的Audio对象可用而且未定义&#39;以前的答案都不会起作用。所以我将代码升级为:
function playSound(src){
var devicePlatform = (typeof device !== 'undefined' && device.platform)? device.platform: null;
if (typeof Audio !== "undefined" && devicePlatform === null) { // HTML5 Audio
new Audio(src).play() ;
} else if ( devicePlatform ) { // Phonegap media
if (devicePlatform === 'Android') { // Android needs the search path explicitly specified
src = '/android_asset/www/' + src;
}
var media = new Media(src,
function onSuccess() {
media.release(); // Release the media resource once finished playing
},
function onError(e){
console.log("error playing sound: " + JSON.stringify(e));
}
);
media.play({numberOfLoops: 1});
} else {
console.log("no sound API to play: " + src);
}
}
还必须说,之前你必须添加到cordova build&#39;设备&#39;和媒体&#39;插件否则什么都行不通。插件可用here