我必须实现一个iphone应用程序,它会在你开始说话时录制用户的声音,并改变录制声音的音高并播放。我能够在AVAudiorecorder的帮助下录制声音检测音频,并使用Dirac库我改变了录制声音的音高。这种方法的问题是输出声音足够嘈杂。我得到了使用SoundEngine的响应,但我没有得到实现它的方法。任何人都可以解释一下其他任何实现方法吗?
my code//
-(void)initialSetup
{
count=0;
silenceTime=0;
//[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error: nil];
recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue:[NSNumber numberWithInt:kAudioFormatAppleLossless] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
recordedTmpFile = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:[NSString stringWithFormat: @"%.0f.%@",[NSDate timeIntervalSinceReferenceDate]*1000.0, @"caf"]]];
recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error];
//recorder = [[ AVAudioRecorder alloc] init];
[recorder setDelegate:self];
[recorder updateMeters];
[recorder prepareToRecord];
//[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil];
//In Order To Move Sound To The Speaker
//UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
//AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof(audioRouteOverride),&audioRouteOverride);
NSArray *dirPaths;
NSString *docsDir;
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
NSString *soundFilePath = [docsDir stringByAppendingPathComponent:@"audio.caf"];
recordedTmpFile1 = [NSURL fileURLWithPath:soundFilePath];
recordSetting1 = [[NSMutableDictionary alloc] init];
recordSetting1 = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:AVAudioQualityMin],AVEncoderAudioQualityKey,
//[NSNumber numberWithInt:kAudioFormatAppleIMA4],AVFormatIDKey,
[NSNumber numberWithInt:16],
AVEncoderBitRateKey,
[NSNumber numberWithInt: 2],
AVNumberOfChannelsKey,
[NSNumber numberWithFloat:44100.0],
AVSampleRateKey,nil];
recorder1 = [[AVAudioRecorder alloc] initWithURL:recordedTmpFile1 settings:recordSetting1 error:&error];
[recorder1 prepareToRecord];
[recorder1 setDelegate:self];
if(recorder)
{
recorder.meteringEnabled = YES;
[recorder record];
double val=[recorder peakPowerForChannel:0];
NSLog(@"The Very First Value Of The Recorder Is=%f",val);
levelTimer = [NSTimer scheduledTimerWithTimeInterval:0.4 target: self selector: @selector(levelTimerCallback:) userInfo: nil repeats: YES];
}
else
{
NSLog(@"error in initilising of the recorder=%@",[error localizedDescription]);
}
}
-(void)levelTimerCallback:(NSTimer *)timer
{
[recorder updateMeters];
const double ALPHA = 0.05;
//NOISE FILERATION ALGORITHMS
double peakPowerForChannel = pow(10,(0.05 *[recorder peakPowerForChannel:0]));
double audioMonitorResults1 = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * audioMonitorResults1;
double audioMonitorResults;
audioMonitorResults= [recorder peakPowerForChannel:0];
NSLog(@"This time only frequency is==>%f",audioMonitorResults1);
//if (audioMonitorResults1 >0.020)
if(audioMonitorResults1 > .05)//the value of audioMonitorResults may be equal to -10 for device
{
[recorder1 updateMeters];
recorder1.meteringEnabled=YES;
//recorder.meteringEnabled=YES;
[recorder1 record];
NSLog(@"SOUND IS DETECTED");
NSLog(@"%f",[recorder1 peakPowerForChannel:0]);
NSLog(@"Recording is going on");
count=1;
silenceTime=0;
}
else
{
NSLog(@"NO SOUND IS DETECTED");
silenceTime=silenceTime+0.3;
if(count==1 && silenceTime>1)
{
[levelTimer invalidate];
[recorder1 stop];
}
}
}
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag
{
NSLog(@"Recorder stop delegate is processing");
if(flag)
{
NSLog(@"Player has finished successfully");
[self playRecording];
}
else
{
NSLog(@"problem in recording.......not recorded");
}
}
答案 0 :(得分:2)
如何检测声音?
我在教程的帮助下解决了我的第一个问题。这里有链接,
链接:http://mobileorchard.com/tutorial-detecting-when-a-user-blows-into-the-mic/
在这里,我们可以很容易地理解在检测到某些噪音时录制的声音。
如何改变录制声音的音高并进行播放
我在改变声音音高时面临的第二个问题。由于我们只能在AVAudioRecorder
的帮助下录制声音,因此我们不能改变音高
为此,我使用了外部库 DIRAC 。
Here is the link for the Dirac library.
这为应用程序提供了关于dirac库实现的一些示例项目(适用于移动应用程序以及桌面应用程序)。
我发现通过使用Dirac实现Cocoas2D,Cocos Denshion解决此问题的另一种方法。因为上述问题与我的应用程序不兼容。 Here is the link for implementing this(关于改变音高并播放录制声音的示例项目)。
我发现another link与录音有关。
答案 1 :(得分:1)
实际上有一个更简单的解决方案。使用音频播放器的速率功能。它的范围在0.1f - 2.0f之间,其中较高的数字意味着更快更尖锐的音调,更低的数字意味着缓慢的拖出声音(深沉的声音)
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:path] error:&err];
player.volume = 0.4f;
player.enableRate=YES;
[player prepareToPlay];
[player setNumberOfLoops:0];
player.rate=2.0f;
[player play];