所以我要做的就是有一个屏幕,每当我按下一个按钮,它就会为我创建的UIScrollView添加一个新的图像视图,但我遇到了一个问题...因为uiscrollview是在viewDidLoad它没有声明在后面的方法中使用...所以我的问题基本上就是......我该如何解决这个问题?
int pixels = 20;
int playerCount = 2;
-(void) viewDidLoad{
UIScrollView *mainScroll = [[UIScrollView alloc]initWithFrame:CGRectMake(0, 0, 320, 400)];
mainScroll.contentSize = CGSizeMake(320, 700);
mainScroll.showsHorizontalScrollIndicator = YES;
[self.view addSubview:mainScroll];
[mainScroll setScrollEnabled:YES];
UIButton *addPlayersButton = [UIButton buttonWithType: UIButtonTypeRoundedRect];
[addPlayersButton addTarget:self
action:@selector(addPlayer)
forControlEvents:UIControlEventTouchUpInside];
[mainScroll addSubview: addPlayersButton];
addPlayersButton.frame = CGRectMake(20, pixels, 50, 50);
-(void)addPlayer{
pixels += 90;
playerCount++;
if (playerCount <= 7) {
UIImageView *player3 = [[UIImageView alloc]initWithFrame: CGRectMake(15, pixels, 290, 80)];
player3.image = [UIImage imageNamed:@"player1Bar.png"];
[mainScroll addSubview:player3];
}
答案 0 :(得分:0)
我发现我需要做的是在.h文件中创建UIScrollView并合成它以便能够在多种方法中使用它