我正在使用C语言编写应用程序。 我基于结构创建了一个新类型:
typedef struct ENTITY
{
char * field1;
char * field2;
} entity;
然后,我定义了一个动态分配实体数组的函数:
int my_function(entity ** my_array)
{
count = random_int(1, 10);
entity * result;
result = (entity *) calloc(count, sizeof(entity));
int i;
for(i = 0 ; i < count ; i++)
{
(result+i)->field1 = strdup("Blabla in field1");
(result+i)->field2 = strdup("Blabla in flied2");
// This line print correctly "Blabla in field1" for each element in the array.
printf("->{%s}\n", (result+i)->field1);
}
*my_array = result;
return count;
}
在我的主文件中,我使用此功能:
entity * my_array;
count = my_function(&my_array);
for(i = 0 ; i < count ; i++)
{
printf("field1 of the element %d: %s\n", i, my_array[i].field1);
}
出于某种原因,当我的数组由&lt; = 3个元素完成时,此代码可以工作,来自数组中的4个元素我得到了分段错误错误:
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
field1 of the element 0: `�fZ$
Segmentation fault
我已经在这里阅读了很多关于动态分配的内容,但我无法解决这个问题。任何线索?
谢谢你的帮助!
答案 0 :(得分:1)
您删除对random_int()的调用并将其替换为硬编码量后,您的代码可以正常工作,如下所示:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef struct ENTITY
{
char * field1;
char * field2;
} entity;
int my_function(entity ** my_array)
{
int count = 10;
entity * result;
result = (entity *) calloc(count, sizeof(entity));
int i;
for(i = 0 ; i < count ; i++)
{
(result+i)->field1 = strdup("Blabla in field1");
(result+i)->field2 = strdup("Blabla in flied2");
}
for(i = 0 ; i < count ; i++)
{
// This line print correctly "Blabla in field1" for each element in the array.
printf("->{%s}\n", (result+i)->field1);
}
*my_array = result;
return count;
}
int main( int argc, char *argv[] )
{
int count;
int i;
entity * my_array;
count = my_function(&my_array);
for(i = 0 ; i < count ; i++)
{
printf("MAIN::field1 of the element %d: %s\n", i, my_array[i].field1);
printf("MAIN::field2 of the element %d: %s\n", i, my_array[i].field2);
}
return( 0 );
}
这个输出是:
[root@jrn SO]# gcc array.c
[root@jrn SO]# ./a.out
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
->{Blabla in field1}
MAIN::field1 of the element 0: Blabla in field1
MAIN::field2 of the element 0: Blabla in flied2
MAIN::field1 of the element 1: Blabla in field1
MAIN::field2 of the element 1: Blabla in flied2
MAIN::field1 of the element 2: Blabla in field1
MAIN::field2 of the element 2: Blabla in flied2
MAIN::field1 of the element 3: Blabla in field1
MAIN::field2 of the element 3: Blabla in flied2
MAIN::field1 of the element 4: Blabla in field1
MAIN::field2 of the element 4: Blabla in flied2
MAIN::field1 of the element 5: Blabla in field1
MAIN::field2 of the element 5: Blabla in flied2
MAIN::field1 of the element 6: Blabla in field1
MAIN::field2 of the element 6: Blabla in flied2
MAIN::field1 of the element 7: Blabla in field1
MAIN::field2 of the element 7: Blabla in flied2
MAIN::field1 of the element 8: Blabla in field1
MAIN::field2 of the element 8: Blabla in flied2
MAIN::field1 of the element 9: Blabla in field1
MAIN::field2 of the element 9: Blabla in flied2