我需要为iOS应用生成一个按钮网格。每个按钮都需要两个参数:列数和行数。按钮还将具有两种状态,即激活和停用。
当加载应用程序时,我希望有21行和16列。屏幕上的某个位置还会有一个显示“添加列”的按钮,每次点击时都会添加4个额外的列。
有什么建议我应该这样做吗?我可以先用IB添加第一个21 * 16按钮但是这样可以让我稍后用额外的列扩展它,以及如何?
编辑:赏金只是开始奖励mbm30075,没有必要的新答案
答案 0 :(得分:2)
这可以使用滚动视图UIScrollView
并使用两个for
循环在运行时添加所需按钮来实现,如
for(int col = 0; col < [max column]; col++)
{
for(int row = 0; row < [max row]; row++)
{
//add buttons assigning them proper frame size
}
}
答案 1 :(得分:2)
我相信这是一个更完整的解决方案。这是我为测试而写的.h / .m对:
的 ViewController.h 强> 的
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@property (assign, nonatomic) int numColumns;
@property (assign, nonatomic) int numRows;
@property (strong, nonatomic) NSMutableArray *buttonsArray;
@property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
@property (strong, nonatomic) IBOutlet UIButton *addButtons;
@property (strong, nonatomic) IBOutlet UIView *buttonsView;
- (IBAction)addFourMoreColumns;
@end
的 ViewController.m 强> 的
#import "ViewController.h"
@implementation ViewController
@synthesize addButtons;
@synthesize buttonsArray;
@synthesize buttonsView;
@synthesize numColumns;
@synthesize numRows;
@synthesize scrollView;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self setButtonsArray:[NSMutableArray array]];
[self setNumColumns:16];
[self setNumRows:21];
[self layoutButtons];
}
- (void)layoutButtons {
static int width = 100;
static int height = 37;
static int buffer = 8; // space between buttons (horiz. & vert.)
static int margin = 20;
CGPoint topLeft = CGPointMake(margin,margin); // standard "top left" in iOS
// Since you appear to be wanting to modify the number of columns,
// I'm going to make the multi-dimension array an array of columns,
// with each column containing an array of buttons (representing the rows)
// Iterate through how many columns SHOULD exist ([self numColumns])
for (int i = 0; i < [self numColumns]; i = i + 1) {
// Check if this "column" exists (does this index exist in [self buttonsArray]?)
if (i >= [[self buttonsArray] count]) {
// It doesn't exist, so we need to add a blank array
[[self buttonsArray] addObject:[NSMutableArray array]];
}
NSMutableArray *column = [[self buttonsArray] objectAtIndex:i];
// Now, we iterate through how many rows/buttons SHOULD exist ([self numRows])
for (int j = 0; j < [self numRows]; j = j + 1) {
// Check if this "row"/"cell"/"button" exists
if (j >= [column count]) {
// It doesn't exist, so we need to add a new button AND PLACE IT!
// Of course, you need to make your button type correctly
// This is just standard button code...
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(topLeft.x,topLeft.y,width,height)];
// Do whatever else you need to do with the button...
// Set title...
[btn setTitle:[NSString stringWithFormat:@"(%d,%d)", i + 1, j + 1] forState:UIControlStateNormal];
// Add target actions...
[btn addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
// Add the button to the view
[[self buttonsView] addSubview:btn];
// Add the button to the array
[column addObject:btn];
}
// Increment topLeft to the next "row" for correct button placement...
topLeft = CGPointMake(topLeft.x, topLeft.y + height + buffer);
}
// Increment topLeft to the next "column" for correct button placement...
topLeft = CGPointMake(topLeft.x + width + buffer, margin);
}
// So, I'm assuming your "add columns" button will be placed equivalent to
// "(columnCount + 1, 1)", or at the top of the screen, just to the right
// of the right-most column of buttons
// [self addButtons] is the property to the UIButton that calls [self addFourMoreColumns]
[[self addButtons] setFrame:CGRectMake(topLeft.x, topLeft.y, [[self addButtons] frame].size.width, [[self addButtons] frame].size.height)];
// Now, update the view that holds the buttons to give it a new size (based on the buttons added)
CGRect viewFrame = CGRectMake(0, 0, CGRectGetMaxX([[self addButtons] frame]) + buffer, 20 + ([[self buttonsArray] count] * (height + buffer)));
[[self buttonsView] setFrame:viewFrame];
[[self scrollView] setContentSize:viewFrame.size];
// Redraw the view...
[[self view] setNeedsDisplay];
}
- (IBAction)addFourMoreColumns {
[self setNumColumns:[self numColumns] + 4];
[self layoutButtons];
}
// Shows in the log which button you pressed: "(col, row)"
- (void)buttonPressed:(id)sender {
for (int i = 0; i < [[self buttonsArray] count]; i = i + 1) {
NSMutableArray *col = [[self buttonsArray] objectAtIndex:i];
for (int j = 0; j < [col count]; j = j + 1) {
if (sender == [col objectAtIndex:j]) {
NSLog(@"button (%d,%d) pressed", i + 1, j + 1);
break;
}
}
}
}
@end
Xib设置是基本的:
View // tied to [ViewController view]
|
--->ScrollView // tied to [ViewController scrollView]
|
--->View // tied to [ViewController buttonsView]
|
--->UIButton // tied to [ViewController addButtons]
答案 2 :(得分:1)
您需要使用2个循环以编程方式添加按钮。另外,为了识别按钮,为它们分配标签,这些标签是由列号和行号组合而成的号码。 例如: - 第1行和第1列的按钮可能标记为11。 使用标记值,您可以识别单击了哪个按钮并执行相应的操作。