// AClass.m
// init
enemyBullets = [[NSMutableArray alloc] initWithCapacity:0];
enemy1 = [[Enemy alloc] initWithBullets:enemyBullets];
// At some point
NSMutableArray *bulletsToDelete = [NSMutableArray array];
for(BulletEnemy *thisBullet in enemyBullets)
{
// If I have to delete
[bulletsToDelete addObject: thisBullet];
}
[enemyBullets removeObjectsInArray:bulletsToDelete];
//dealloc method
[enemyBullets release];
[enemy1 release];
现在在敌人的某个时间点,我会做以下事情:
// Enemy.m
- (id)initWithBullets:(NSMutableArray*) _bullets{
// Enemybullets is a var of Enemy
enemyBullets = _bullets;
}
// At some point...
myBullet = [[BulletEnemy alloc] init];
[enemyBullets addObject:myBullet];
[myBullet release];
问题是当我在Aclass执行以下操作时:
[enemyBullets removeObjectsInArray:bulletsToDelete];
BulletEnemy中的dealloc方法没有被调用,因为保留计数不是0.为什么?但是,如果我释放ACLass(释放enemyBullets),那么我的子弹将被解除分配。
答案 0 :(得分:0)
让敌人拥有敌人的阵营。并使用reverseObjectEnumerator
// AClass.m
// init
enemy1 = [[Enemy alloc] init];
// At some point
for(BulletEnemy *thisBullet in enemy1.enemyBullets.reverseObjectEnumerator)
{
// If I have to delete
[enemy1.enemyBullets removeObject:thisBullet];
}
//dealloc method
[enemy1 release];
//Enemy.h
@property (retain) NSMutableArray* enemyBullets;
// Enemy.m
@synthesize enemyBullets = _enemyBullets;
- (id)init{
// Enemybullets is a var of Enemy
_enemyBullets = [[NSMutableArray alloc] init];
}
// At some point...
myBullet = [[BulletEnemy alloc] init];
[enemyBullets addObject:myBullet];
[myBullet release];
-(void) dealloc{
[_enemyBullets release];
}
答案 1 :(得分:0)
显然,我正在使用retain属性签名,这使得对象+1因此不会解除分配。刚改变了分配并且它有效。