Flash - 一次拖动两个动画片段?

时间:2008-09-19 18:46:02

标签: flash actionscript-3

我正在尝试创建类似于this的地图应用程序。单击图像左侧的SWF预览选项卡。具体来说,注意到你可以如何平移,地图上的可点击按钮随之移动。基本上,他们是如何做到的?

我的应用程序有一个地图,您可以使用startDrag()函数单击并平移。我有一个单独的图层与其他可点击的影片剪辑,我想跟随地图图层的平底锅。不幸的是,Flash限制您只拖动one movie clip at a time。有人提出了使用prototype的解决方案,但我无法正常工作,我不确定是否因为我使用的是ActionScript 3.0。

任何人都可以勾勒出更好的方式来完成我正在尝试做的事情,或者更好的方式来做我目前正在做的事情吗?欣赏它。

6 个答案:

答案 0 :(得分:3)

简单。将地图点击按钮放入新的MovieClip,您可以将其命名为 interactiveMapContainer 或类似内容,然后在 interactiveMapContainer 上调用startDrag方法,拖动它后,你仍然可以点击按钮。

Jakub Kotrla的方法也会很好用,虽然它稍微复杂一些。

答案 1 :(得分:2)

我认为defmeta的方法是最好的方法,如果它可以让所有东西成为“主要”可拖动对象的孩子 - 它是最快的(就UI响应时间而言)并且最简单,并且需要最少量的代码

如果这不是一个选项,您可以使用其他几种方法:

  • 如果您正在使用Flex,则可以通过聆听MoveEvent让其他对象与地图一起移动。在其上移动事件并相应地移动自己
  • 您可以自行实施拖动功能,以便您可以更好地控制它(见下文)。

这是一个为对象实现拖动功能的示例,该对象也会移动一堆“兄弟”对象。在这个例子中,

  • 以下划线开头的任何变量都是包含此代码的类的私有成员
  • _siblings是一个词典,其中键是需要移动的其他对象。

private var _dragStartCoordinates:Point = null;
private var _siblingsDragStartCoordinates:Dictionary = null;

private function mouseDownHandler(event:MouseEvent):void
{
    this.startDrag();
    _dragStartCoordinates = new Point(this.x, this.y);

    _siblingsDragStartCoordinates = new Dictionary(true);
    for (var sibling:DisplayObject in _siblings)
    {
        _siblingsDragStartCoordinates[sibling] = new Point(sibling.x, sibling.y);
    }

    stage.addEventListener(MouseEvent.MOUSE_UP, dragMouseUpHandler, false, 0, true);
    stage.addEventListener(MouseEvent.MOUSE_MOVE, dragMouseMoveHandler, false, 0, true);
}

private function dragMouseUpHandler(event:MouseEvent):void
{
    stage.removeEventListener(MouseEvent.MOUSE_UP, dragMouseUpHandler, false);
    stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragMouseMoveHandler, false);
    this.stopDrag();
    moveSiblings();
    _dragStartCoordinates = null;
    _siblingsDragStartCoordinates = null;
}

private function dragMouseMoveHandler(event:MouseEvent):void
{
    moveSiblings();
}

// expects _dragStartCoordinates and _siblingsDragStartCoordinates
// to be set
private function moveSiblings():void
{
    var xDiff:Number = this.x - _dragStartCoordinates.x;
    var yDiff:Number = this.y - _dragStartCoordinates.y;

    for (var sibling:DisplayObject in _siblings)
    {
        sibling.x = _siblingsDragStartCoordinates[sibling].x + xDiff;
        sibling.y = _siblingsDragStartCoordinates[sibling].y + yDiff;
    }
}

答案 2 :(得分:1)

我无法拖动您链接的SWF中的任何内容,只需通过mouseWheel进行缩放。

您可以使用事件mousedown,mouseMove和mouseUp一次拖动多个movieClip。

通过Mouse.addListener(object)为事件添加事件处理程序。

  • 在mouseDown中设置一些标记并记住当前鼠标位置。
  • 在mouseMove中,如果设置了标志,则计算移动偏移量,只需更改要拖动的所有动画片段的.x和.y。
  • 在mouseUp中将标志设置为false

答案 3 :(得分:1)

感谢hasseg代码,节省了一点时间。这是我对公众使用的看法......

    package Tools
{
    import flash.display.MovieClip; 
    import flash.events.*; 
    import flash.geom.Rectangle; 
    import flash.utils.setInterval; 
    import flash.utils.clearInterval; 
    import flash.display.MovieClip;
    import flash.display.DisplayObject;
    import flash.display.Sprite;
    import flash.geom.Point;
    import flash.utils.Dictionary;

    public class DragSync { 
        private var _dragStartCoordinates:Point = null;
        private var _siblingsDragStartCoordinates:Dictionary = null;
        private var _primaryItem:Object = null;
        private var _dragWithPrimary:Array = null;

        public function DragSync(primaryItem:Object,dragWithPrimary:Array)
        {
            _primaryItem = primaryItem;
            _dragWithPrimary = dragWithPrimary;

            _primaryItem.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
            _primaryItem.addEventListener(MouseEvent.MOUSE_UP, dragMouseUpHandler);
            _primaryItem.addEventListener(MouseEvent.MOUSE_MOVE, dragMouseMoveHandler);
        }

        private function mouseDownHandler(event:MouseEvent):void
        {
            _dragStartCoordinates = new Point(_primaryItem.x, _primaryItem.y);
            _siblingsDragStartCoordinates = new Dictionary(true);

            for each (var sibling:DisplayObject in _dragWithPrimary)
            {
                _siblingsDragStartCoordinates[sibling] = new Point(sibling.x, sibling.y)
            }
        }

        private function dragMouseUpHandler(event:MouseEvent):void
        {
            moveSiblings();
            _dragStartCoordinates = null;
            _siblingsDragStartCoordinates = null;
        }

        private function dragMouseMoveHandler(event:MouseEvent):void
        {
            moveSiblings();
        }

        // expects _dragStartCoordinates and _siblingsDragStartCoordinates
        // to be set
        private function moveSiblings():void
        {
            if (!_dragStartCoordinates || !_siblingsDragStartCoordinates) return;

            var xDiff:Number = _primaryItem.x - _dragStartCoordinates.x;
            var yDiff:Number = _primaryItem.y - _dragStartCoordinates.y;

            for each (var sibling:DisplayObject in _dragWithPrimary)
            {
                sibling.x = _siblingsDragStartCoordinates[sibling].x + xDiff;
                sibling.y = _siblingsDragStartCoordinates[sibling].y + yDiff;
            }
        }


    } 
}

答案 4 :(得分:1)

非常感谢你。我已将其更改如下: 包 {     import flash.display.MovieClip;     import flash.events。*;     import flash.geom.Rectangle;     import flash.utils.setInterval;     import flash.utils.clearInterval;     import flash.display.MovieClip;     import flash.display.DisplayObject;     import flash.display.Sprite;     import flash.geom.Point;     import flash.utils.Dictionary;

public class DragSync { 
    private var _dragStartCoordinates:Point = null;
    private var _siblingsDragStartCoordinates:Dictionary = null;
    private var _primaryItem:Object = null;

private var _workSpace:Object = null;         private var _dragWithPrimary:Array = null;

    public function DragSync(primaryItem:Object,workSpace:Object, dragWithPrimary:Array)
    {
            _primaryItem = primaryItem;
            _dragWithPrimary = dragWithPrimary;
_workSpace = workSpace;

            _workSpace.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
            _workSpace.addEventListener(MouseEvent.MOUSE_UP, dragMouseUpHandler);
            _workSpace.addEventListener(MouseEvent.MOUSE_MOVE, dragMouseMoveHandler);
_workSpace.addEventListener(MouseEvent.MOUSE_OUT, dragOut);
    }

    private function mouseDownHandler(event:MouseEvent):void
    {
            trace("event mouse down");
_primaryItem.startDrag();
_dragStartCoordinates = new Point(_primaryItem.x, _primaryItem.y);
            _siblingsDragStartCoordinates = new Dictionary(true);

            for each (var sibling:DisplayObject in _dragWithPrimary)
            {
                    _siblingsDragStartCoordinates[sibling] = new Point(sibling.x, sibling.y)
            }
    }

    private function dragMouseUpHandler(event:MouseEvent):void
    {
            moveSiblings();
_primaryItem.stopDrag();
            _dragStartCoordinates = null;
            _siblingsDragStartCoordinates = null;
    }

    private function dragMouseMoveHandler(event:MouseEvent):void
    {
            trace("event mouse MOVE MOVE");
moveSiblings();
    }

私有函数dragOut(event:MouseEvent):void   {    _primaryItem.stopDrag();   }

    // expects _dragStartCoordinates and _siblingsDragStartCoordinates
    // to be set
    private function moveSiblings():void
    {
            if (!_dragStartCoordinates || !_siblingsDragStartCoordinates) return;

            var xDiff:Number = _primaryItem.x - _dragStartCoordinates.x;
            var yDiff:Number = _primaryItem.y - _dragStartCoordinates.y;

            for each (var sibling:DisplayObject in _dragWithPrimary)
            {
                    sibling.x = _siblingsDragStartCoordinates[sibling].x + xDiff;
                    sibling.y = _siblingsDragStartCoordinates[sibling].y + yDiff;
            }

    }


} 

}

答案 5 :(得分:0)

可以将动画片段添加到父片段并让事件处理程序拖动父片段吗?