我试图通过开发一个通用的弱事件监听器来节省时间,我可以通过一个Action来传递。事情似乎工作正常,直到一个未注册。这似乎取消了所有注册。我感到困惑的是为什么,以及为什么这与IweakEventListener参数的 this 相同?
public class GenericWeakEventListener : IWeakEventListener
{
#region EventAction
/// <summary>
/// Action to take for the event
/// </summary>
private Action<Type, object, EventArgs> _eventAction;
/// <summary>
/// Gets or sets the action to take for the event
/// </summary>
//[DataMember]
public Action<Type, object, EventArgs> EventAction
{
get
{
return _eventAction;
}
private set
{
if (EventAction != value)
{
_eventAction = value;
}
}
}
#endregion EventAction
#region Constructors
public GenericWeakEventListener(Action<Type, object, EventArgs> action)
{
EventAction = action;
}
#endregion Constructors
#region Public Methods
public bool ReceiveWeakEvent(Type managerType, object sender, EventArgs e)
{
if (EventAction != null)
{
EventAction(managerType, sender, e);
}
return true;
}
#endregion Public Methods
}
修改
这是听众代码:
public class SomeClient
{
public int ID { get; set; }
private Timer timer = null;
private Timer timer2 = null;
public SomeClient(int id, SomeService service)
{
ID = id;
//EventHandler<GenericEventArgs<string>> d = (o, s) => Console.WriteLine("Client {0}: {1}", ID, s.Item);
if (service != null) SomeEventChangedEventManager.AddListener(service, new GenericWeakEventListener((t, s, e) => { Console.WriteLine("SomeEvent: " + ID); }));
timer = new Timer { AutoReset = true, Interval = 1000 };
SomeTimerElapsedEventManager.AddListener(timer, new GenericWeakEventListener((t, s, e) => { Console.WriteLine("SomeTimer: " + ID); }));
timer.Start();
}
}
这是发布商的代码:
public class SomeService
{
public event EventHandler<GenericEventArgs<string>> SomeEvent;
public SomeService()
{
System.Timers.Timer timer = new Timer { AutoReset = true, Interval = 1000 };
timer.Elapsed += (sender, args) => { if (SomeEvent != null) SomeEvent(this, new GenericEventArgs<string>(Guid.NewGuid().ToString())); };
timer.Start();
}
}
这是主方法的代码:
public static void Main(string[] args)
{
SomeService service = new SomeService();
List<SomeClient> clients = new List<SomeClient>();
// Build clients
for (int x = 0; x < 5; x++)
{
clients.Add(new SomeClient(x + 1, service));
}
System.Timers.Timer timer = new Timer { AutoReset = true, Interval = 5000 };
timer.Elapsed += (s, a) =>
{
if (clients.Count == 0)
{
return;
}
Console.WriteLine("Removing\r\n");
clients.RemoveAt(0);
GC.Collect();
};
timer.Start();
Console.ReadLine();
}
这是输出: SomeEvent:1 SomeEvent:2 SomeEvent:3 SomeEvent:4 SomeEvent:5 SomeTimer:2 SomeTimer:3 SomeTimer:4 SomeTimer:1 SomeTimer:5 SomeEvent:1 SomeEvent:2 SomeEvent:3 SomeEvent:4 SomeEvent:5 SomeTimer:1 SomeTimer:2 SomeTimer:3 SomeTimer:4 SomeTimer:5 SomeEvent:1 SomeEvent:2 SomeEvent:3 SomeEvent:4 SomeEvent:5 SomeTimer:2 SomeTimer:3 SomeTimer:4 SomeTimer:5 SomeTimer:1 SomeEvent:1 SomeEvent:2 SomeEvent:3 SomeEvent:4 SomeEvent:5 SomeTimer:1 SomeTimer:2 SomeTimer:3 SomeTimer:5 SomeTimer:4 SomeEvent:1 SomeEvent:2 SomeEvent:3 SomeEvent:4 SomeEvent:5 除去
如果没有通用弱事件侦听器,则输出继续,不带1,然后不带2,依此类推。
答案 0 :(得分:3)
编辑来自OP编辑:知道了。以下是我的想法:
您正在声明SomeClient拥有的lambda,并且包含对实例变量ID的外部闭包。这使得lambda通过SomeEventChangedEventManager作为委托传递给SomeService上的事件,这取决于ID实例的继续存在。
删除SomeClient实例时,该lambda所需的ID变量超出范围并且是GCed。但是,我没有看到此代码的任何部分从SomeService的SomeEvent的处理程序中删除此lambda。因此,lambda作为对匿名委托的引用保留在内存中,但它依赖的其他数据现在已经消失。这会导致运行时抛出异常,这会以某种方式被吞噬,并且不会导致整个程序爆炸。
但是,事件基本上按照它们附加的顺序执行处理程序委托(这是一个它们通常告诉你忽略的实现细节)已经停止执行,因为其中一个处理程序已经抛出。这使得删除第一个客户端似乎删除了所有客户端,而实际上这些客户端的处理程序没有执行,因为第一个处理程序出错了。
修复是双重的:
定义lambda并将其存储为SomeClient的实例变量。这允许您保留对它的引用,这很重要,因为在确定相等性时不会在语义上比较委托,因此以下代码不起作用:
SomeEvent += (a,b,c) => Foo(a,b,c);
//the following line will not remove the handler added in the previous line,
//because the two lambdas are compiled into differently-named methods
//and so this is a different reference to a different method.
SomeEvent -= (a,b,c) => Foo(a,b,c);
在SomeClient上实现IDisposable和/或终结器。从列表中删除客户端时,GC调用的disposer / finalizer应该从SomeEvent侦听器中删除此实例的lambda(可能通过Manager上的RemoveListener()方法)。因为您保留了对指向确切添加内容的委托的引用,所以处理程序将被删除,因此不会执行,也不会出错。