如果我保存包含绘图的<canvas>
。一切都很好。但是,如果我想保存包含图像的canvas
(来自网络摄像头流的帧),它将无法正常工作,并且不会向服务器发送任何内容。
有人有一些想法吗?
HTML:
<video id="VideoCamera" autoplay></video>
<canvas id="testCanvas" width="300" height="300"></canvas>
<textarea id="debugConsole" rows="10" cols="60">Data</textarea>
<button onclick="saveViaAJAX();">Save Via AJAX</button>
<input id="button" type="button" value="photo" onclick="snapshot()" />
<input id="button1" type="button" value="bubble" onclick="bubble()" />
<script type="text/javascript">
// This portion webcam setup
var video = document.getElementsByTagName('video')[0];
var localMediaStream = null;
if (navigator.getUserMedia) {
navigator.getUserMedia('video', successCallback, errorCallback);
function successCallback(stream) {
video.src = stream;
localMediaStream = stream;
}
function errorCallback(error) { heading.textContent = "An error occurred: [CODE " + error.code + "]"; }
}
else {
heading.textContent = "Native web camera streaming is not supported in this browser!";
}
//draw something in canvass
var canvas = document.getElementById("testCanvas");
if (canvas.getContext) {
var canvasContext = canvas.getContext("2d");
canvasContext.fillStyle = "rgb(" + (parseInt(Math.random() * 255)) + "," + (parseInt(Math.random() * 255)) + "," + (parseInt(Math.random() * 255)) + ")";
canvasContext.beginPath();
canvasContext.arc(Math.random() * 350, Math.random() * 350, Math.random() * 20, 0, Math.PI * 2, true);
canvasContext.fill();
}
// This portion of the code simply draws random circles into the canvas (it has nothing todo with saving the canvas).
function bubble() {
var canvas = document.getElementById("testCanvas");
var canvasContext = canvas.getContext("2d");
for (i = 0; i < 150; i++) {
canvasContext.fillStyle = "rgb(" + (parseInt(Math.random() * 255)) + "," + (parseInt(Math.random() * 255)) + "," + (parseInt(Math.random() * 255)) + ")";
canvasContext.beginPath();
canvasContext.arc(Math.random() * 350, Math.random() * 350, Math.random() * 20, 0, Math.PI * 2, true);
canvasContext.fill();
}
}
// This portion of the code take snaphot from wecam
function snapshot() {
var canvas = document.getElementById("testCanvas");
var canvasContext = canvas.getContext("2d");
canvasContext.drawImage(video, 0, 0, 240, 320);
}
// This portion of the code save canvass to server
function saveViaAJAX() {
var canvas = document.getElementById("testCanvas");
var canvasContext = canvas.toDataURL("image/png");
var postData = "canvasData=" + canvasContext;
var debugConsole = document.getElementById("debugConsole");
debugConsole.value = canvasContext;
var ajax = new XMLHttpRequest();
ajax.open("POST", 'Save.php', true);
ajax.setRequestHeader('Content-Type', 'canvas/upload');
ajax.setRequestHeader('Content-TypeLength', postData.length);
ajax.onreadystatechange = function () {
if (ajax.readyState == 4) {
debugConsole.value = canvasContext + " " + debugConsole.value;
}
}
ajax.send(postData);
}
PHP save.php
代码:
$png =$_POST['data'];
$filteredData=substr($png, strpos($png, ",")+1);
$unencodedData=base64_decode($filteredData);
$fp = fopen( 'image.png', 'wb' );
fwrite( $fp, $unencodedData);
fclose( $fp );
谢谢!