是否可以在cocoa应用程序中为AppleScript预定义常量或变量? 换句话说,函数“addConstantToAppleScript”(在下面的代码中使用)是可定义的吗?
addConstantToAppleScript("myText", "Hello!");
char *src = "display dialog myText";
NSString *scriptSource = [NSString stringWithCString:src];
NSAppleScript *appleScript = [[NSAppleScript alloc] initWithSource:scriptSource];
NSDictionary *scriptError = [[NSDictionary alloc] init];
[appleScript executeAndReturnError:scriptError];
感谢。
答案 0 :(得分:0)
如果要将NSDictionary
个键/值对添加到包含AppleScript的NSString
的开头,可以使用类似以下功能的内容。就个人而言,我会将此作为NSString的一个类别,但你已经要求一个函数。
NSString *addConstantsToAppleScript(NSString *script, NSDictionary *constants) {
NSMutableString *constantsScript = [NSMutableString string];
for(NSString *name in constants) {
[constantsScript appendFormat:@"set %@ to \"%@\"\n", name, [constants objectForKey:name]];
}
return [NSString stringWithFormat:@"%@%@", constantsScript, script];
}
此函数将键/值对转换为set <key> to "<value>"
形式的AppleScript语句。然后将这些语句添加到提供的script
字符串的前面。然后返回生成的脚本字符串。
您可以按如下方式使用上述功能:
// Create a dictionary with two entries:
// myText = Hello\rWorld!
// Foo = Bar
NSDictionary *constants = [[NSDictionary alloc ] initWithObjectsAndKeys:@"Hello\rWorld!", @"myText", @"Bar", @"Foo", nil];
// The AppleScript to have the constants prepended to
NSString *script = @"tell application \"Finder\" to display dialog myText";
// Add the constants to the beginning of the script
NSString *sourceScript = addConstantsToAppleScript(script, constants);
// sourceScript now equals
// set Foo to "Bar"
// set myText to "Hello\rWorld!"
// tell application "Finder" to display dialog myText
NSAppleScript *appleScript = [[NSAppleScript alloc] initWithSource:sourceScript];