我的代码就是这个
try
{
//Connect to the login server
socket = new Socket(hostName , 15000);
out = new ObjectOutputStream(socket.getOutputStream());
input = new ObjectInputStream(socket.getInputStream());
.. //perform the login , if the login succeed make answ=1;
}
catch (UnknownHostException e) {
System.err.println("Unknown host: " + hostName);
StatusLabel.setText("Unknown host");
}
catch (ConnectException e) {
System.err.println("Connection refused by host: " + hostName);
StatusLabel.setText("Connection refused by host, server is down.");
}
catch (IOException e) {
e.printStackTrace();
}
finally {
try
{
//Finaly closing the connection
socket.close();
System.out.flush();
System.out.println("Socket Closed");
//closing the output and input stream
out.close();
input.close();
setVisible(false); //closing the window
}
catch (IOException e ) {
System.out.println("Couldn't close socket");
}
}
if(answ==1) //if the login suceed start the class for the game
{
Gumoku_Graphics g = new Gumoku_Graphics();
g.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
g.Play();
}
在Gumoku_Graphics()里面我调用这个与游戏服务器连接的类
Game n = new Game();
status=n.Connection();
是
public int Connection()
{
try {
socket = new Socket(hostName, 15432);
System.out.println("socket ok\n");
out = new ObjectOutputStream(socket.getOutputStream());
System.out.println("out ok\n");
input = new ObjectInputStream(socket.getInputStream());
System.out.println("socket,out,input ok\n");
return 1;
}
catch (UnknownHostException e) {
System.err.println("Unknown host: " + hostName);
return 0;
}
catch (ConnectException e) {
System.err.println("Connection refused by host: " + hostName);
return 0;
}
catch (IOException e) {
e.printStackTrace();
return 0;
}
}
并且每次停在" input = new ObjectInputStream(socket.getInputStream());" 它不能这样做而且它会卡在那里。 它打印" socket ok"," out ok"它停留在那里。 有什么问题?我做错了什么?
答案 0 :(得分:2)
来自ObjectInputStream documentation:
创建一个从指定的InputStream读取的ObjectInputStream。从流中读取序列化流头并进行验证。此构造函数将阻塞,直到相应的ObjectOutputStream已写入并刷新标头。
如上所述,调用将阻塞,直到可以读取标头。在此调用可以继续之前,您需要从套接字到达一些数据。