我在iPhone和Mac之间建立了一个Bonjour网络。
用户在Mac中显示的表格中选择iPhone的网络服务,并在两侧创建并打开一对流。
iPhone首先向Mac发送代码(整数)。 Mac成功收到它。
暂停用户输入和处理后,Mac会启动向iPhone发送代码:
NSInteger bytesWritten = [self.streamOut write:buffer maxLength:sizeof(uint8_t)];
// bytesWritten is 1.
但iPhone永远不会获得NSStreamEventHasBytesAvailable事件。我在此之前进行了双重检查,iPhone的NSInputStream上的streamStatus是2,它应该是NSStreamStatusOpen。
任何想法可能出错?
更新:我进行了测试,其中Mac是第一个向iPhone发送整数的测试。再一次,我从Mac的输出流中获得了1的bytesWritten,但iPhone从未得到过NSStreamEventHasBytesAvailable事件。
所以iPhone的输入流一定有问题。但我仔细检查了一下:
以下是用于创建iPhone输入流的代码。它使用CF类型,因为它是在C风格的套接字回调函数中完成的:
CFReadStreamRef readStream = NULL;
CFStreamCreatePairWithSocket(kCFAllocatorDefault, socketNativeHandle, &readStream, NULL);
if (readStream) {
CFReadStreamSetProperty(readStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
server.streamIn = (NSInputStream *)readStream;
server.streamIn.delegate = server;
[server.streamIn scheduleInRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
if ([server.streamIn streamStatus] == NSStreamStatusNotOpen)
[server.streamIn open];
CFRelease(readStream);
}
Update2:信息响应alastair的评论:
套接字选项
retain,release和copyDescription回调设置为NULL。 optionFlags设置为acceptCallback。
套接字创建
这是用于在iPhone和Mac上设置套接字的方法,完成了我的评论尝试,以找出此代码中实际发生的事情,该代码改编自各种教程和实验(有效):
/**
Socket creation, port assignment, socket scheduled in run loop.
The socket represents the port on this app's end of the connection.
*/
- (BOOL) makeSocket {
// Make a socket context, with which to configure the socket.
// It's a struct, but doesn't require "struct" prefix -- because typedef'd?
CFSocketContext socketCtxt = {0, self, NULL, NULL, NULL}; // 2nd arg is pointer for callback function
// Make socket.
// Sock stream goes with TCP protocol, the safe method used for most data transmissions.
// kCFSocketAcceptCallBack accepts connections automatically and presents them to the callback function supplied in this class ("acceptSocketCallback").
// CFSocketCallBack, the callback function itself.
// And note that the socket context is passed in at the end.
self.socket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketAcceptCallBack, (CFSocketCallBack)&acceptSocketCallback, &socketCtxt);
// Do socket-creation error checking.
if (self.socket == NULL) {
// alert omitted
return NO;
}
// Prepare an int to pass to setsockopt function, telling it whether to use the option specified in arg 3.
int iSocketOption = 1; // 1 means, yes, use the option
// Set socket options.
// arg 1 is an int. C-style method returns native socket.
// arg 2, int for "level." SOL_SOCKET is standard.
// arg 3, int for "option name," which is "uninterpreted." SO_REUSEADDR enables local address reuse. This allows a new connection even when a port is in wait state.
// arg 4, void (wildcard type) pointer to iSocketOption, which has been set to 1, meaning, yes, use the SO_REUSEADDR option specified in arg 3.
// args 5, the size of iSocketOption, which can now be recycled as a buffer to report "the size of the value returned," whatever that is.
setsockopt(CFSocketGetNative(socket), SOL_SOCKET, SO_REUSEADDR, (void *)&iSocketOption, sizeof(iSocketOption));
// Set up a struct to take the port assignment.
// The identifier "addr4" is an allusion to IP version 4, the older protocol with fewer addresses, which is fine for a LAN.
struct sockaddr_in addr4;
memset(&addr4, 0, sizeof(addr4));
addr4.sin_len = sizeof(addr4);
addr4.sin_family = AF_INET;
addr4.sin_port = 0; // this is where the socket will assign the port number
addr4.sin_addr.s_addr = htonl(INADDR_ANY);
// Convert to NSData so struct can be sent to CFSocketSetAddress.
NSData *address4 = [NSData dataWithBytes:&addr4 length:sizeof(addr4)];
// Set the port number.
// Struct still needs more processing. CFDataRef is a pointer to CFData, which is toll-free-bridged to NSData.
if (CFSocketSetAddress(socket, (CFDataRef)address4) != kCFSocketSuccess) {
// If unsuccessful, advise user of error (omitted)…
// ... and discard the useless socket.
if (self.socket)
CFRelease(socket);
self.socket = NULL;
return NO;
}
// The socket now has the port address. Extract it.
NSData *addr = [(NSData *)CFSocketCopyAddress(socket) autorelease];
// Assign the extracted port address to the original struct.
memcpy(&addr4, [addr bytes], [addr length]);
// Use "network to host short" to convert port number to host computer's endian order, in case network's is reversed.
self.port = ntohs(addr4.sin_port);
printf("\nUpon makeSocket, the port is %d.", self.port);// !!!:testing - always prints a 5-digit number
// Get reference to main run loop.
CFRunLoopRef cfrl = CFRunLoopGetCurrent();
// Schedule socket with run loop, by roundabout means.
CFRunLoopSourceRef source4 = CFSocketCreateRunLoopSource(kCFAllocatorDefault, socket, 0);
CFRunLoopAddSource(cfrl, source4, kCFRunLoopCommonModes);
CFRelease(source4);
// Socket made
return YES;
}
Runloop Scheduling
是的,所有4个流都在runloop中安排,所有使用的代码都相当于我在上面第一次更新中发布的代码。
Runloop阻止:
我没有做任何与同步,多线程,NSLocks等有关的事情。如果我设置一个按钮动作来打印控制台的东西,它可以在整个过程中运行 - runloop似乎正常运行。
Update4,Stream Ports?
Noa的调试建议让我有了进一步检查流属性的想法:
NSNumber *nTest = [self.streamIn propertyForKey:NSStreamSOCKSProxyPortKey]; // always null!
我曾假设流被挂在他们的端口上,但令人惊讶的是,nTest
始终为空。它在我的应用程序中为空,这似乎指向一个问题 - 但它在工作的教程应用程序中也为空。如果流创建后不需要挂起其端口分配,那么端口属性的目的是什么?
也许端口属性不能直接访问?但是nTest
在下面也总是为空:
NSDictionary *dTest = [theInStream propertyForKey:NSStreamSOCKSProxyConfigurationKey];
NSNumber *nTest = [dTest valueForKey:NSStreamSOCKSProxyPortKey];
NSLog(@"\tInstream port is %@.", nTest); // (null)
nTest = [dTest valueForKey:NSStreamSOCKSProxyPortKey];
NSLog(@"\tOutstream port is %@.", nTest); // (null)
答案 0 :(得分:2)
问题在于这一行:
CFStreamCreatePairWithSocket(kCFAllocatorDefault, socketNativeHandle, &readStream, NULL);
如果我只在iPhone端接收数据,那就没问题。但我正在创建一个对的流,而不仅仅是一个输入流,所以在这段代码下我创建了一个写流:
CFStreamCreatePairWithSocket(kCFAllocatorDefault, socketNativeHandle, NULL, &writeStream);
CFStream Reference说,“如果你传递NULL [for readStream],这个函数将不会创建一个可读的流。”它没有说,如果你传递NULL,你将渲染以前创建的流不可操作。但这显然发生了什么。
这个设置的一个奇怪的工件是,如果我首先打开streamIn,我会遇到相反的问题:iPhone将获得hasByteAvailable事件,但从未发生过hasSpaceAvailable事件。正如问题所述,如果我查询了流的状态,两者都会返回NSStreamStatusOpen。所以花了很长时间才弄清楚真正的错误在哪里。
(这个顺序流创建是我几个月前设置的测试项目的工件,我测试的数据只在一个方向或另一个方向上移动。)
<强>解强>
两个流应该在一行中成对创建:
CFStreamCreatePairWithSocket(kCFAllocatorDefault, socketNativeHandle, &readStream, &writeStream);