如何在错误状态中指定TextInput的外观?关于这个问题的文件似乎真的很少!
没有错误状态,但是你可以指定一个errorSkin(它必须是ErrorSkin的子类吗?)。
我想设置TextInput的背景颜色,并在验证失败时增加边框的粗细。我该怎么做?
答案 0 :(得分:1)
这是我最终的结果:
public class ObviousErrorSkin extends ErrorSkin
{
private static var glowFilter:GlowFilter = new GlowFilter(0xFF0000, 0.85, 8, 8, 3, 1, true, true);
private static var rect:Rectangle = new Rectangle();
private static var filterPt:Point = new Point();
override protected function processBitmap():void
{
rect.x = rect.y = 0;
rect.width = bitmap.bitmapData.width;
rect.height = bitmap.bitmapData.height;
glowFilter.color = target.getStyle("errorColor");
bitmap.bitmapData.applyFilter(bitmap.bitmapData, rect, filterPt, glowFilter);
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
// Early exit if we don't have a target object
if (!target)
return;
super.updateDisplayList(unscaledWidth, unscaledHeight);
graphics.clear();
graphics.beginFill(target.getStyle("errorColor"), 0.25);
graphics.drawRect(bitmap.x, bitmap.y, bitmap.width, bitmap.height);
graphics.endFill();
}
}
答案 1 :(得分:0)
您应该使用errorString属性来激活错误状态
Flex, any way to programmatically highlight a field in red the way the validators do?
看看这个答案,我认为它会帮助你理解
答案 2 :(得分:0)
据我所知,实现这一目标并不容易。问题是错误状态组件不会改变它自己的皮肤,它只是将errorSkin的实例添加为新的子级。这是来自SkinnableComponent
mx_internal function updateErrorSkin():void
{
if (errorString != null && errorString != "" && getStyle("showErrorSkin"))
{
if (!errorObj)
{
var errorObjClass:Class = getStyle("errorSkin");
if (errorObjClass)
errorObj = new errorObjClass();
if (errorObj)
{
if ("target" in errorObj)
errorObj["target"] = this;
super.addChild(errorObj);
}
}
}
else
{
if (errorObj)
super.removeChild(errorObj);
errorObj = null;
}
}
如果要添加errorSkin并从SparkSkin
扩展它,它将具有零大小。当然,您可以将其宽度和高度属性设置为父组件,但它将与此父组件重叠。
如果您使用从ErrorSkin
继承的皮肤,大多数情况都会发生。但你需要对它的bitmap
属性做些什么。它仍然会超过你的主要组成部分。是的,你可以互换错误的皮肤和主要皮肤,然后使主皮肤透明,可能达到你需要的,但我建议创建自己的组件有点像这样:
<强> TextInputWithError.as 强>
package
{
import spark.components.TextInput;
[SkinState("error")]
public class TextInputWithError extends TextInput
{
public function TextInputWithError()
{
super();
}
protected var useErrorSkin:Boolean;
override public function set errorString(value:String):void
{
super.errorString = value;
setStyle("errorSkin", null);
if (value != "")
useErrorSkin = true;
else
useErrorSkin = false;
invalidateProperties();
}
override protected function commitProperties():void
{
super.commitProperties();
if (useErrorSkin != "")
skin.currentState = "error";
else
skin.currentState = getCurrentSkinState();
}
}
}
<强> TextInputWithErrorSkin.mxml 强>
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:fb="http://ns.adobe.com/flashbuilder/2009"
alpha.disabledStates="0.5" blendMode="normal">
<fx:Metadata>
<![CDATA[
/**
* @copy spark.skins.spark.ApplicationSkin#hostComponent
*/
[HostComponent("TextInputWithError")]
]]>
</fx:Metadata>
<s:states>
<s:State name="normal"/>
<s:State name="error"/>
<s:State name="disabled" stateGroups="disabledStates"/>
<s:State name="normalWithPrompt"/>
<s:State name="disabledWithPrompt" stateGroups="disabledStates"/>
</s:states>
<s:Rect id="background" left="1" right="1" top="1" bottom="1">
<s:fill>
<s:SolidColor id="bgFill" color="0xFFFFFF" color.error="0x00FF00" />
</s:fill>
</s:Rect>
<s:Rect left="0" right="0" top="0" bottom="0" id="border">
<s:stroke>
<s:SolidColorStroke id="borderStroke" weight="1" weight.error="2" color.error="0xFF0000" />
</s:stroke>
</s:Rect>
<s:Rect left="1" top="1" right="1" height="1" id="shadow">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<s:RichEditableText id="textDisplay"
verticalAlign="middle"
widthInChars="10"
left="1" right="1" top="1" bottom="1" />
<s:Label id="promptDisplay" maxDisplayedLines="1"
verticalAlign="middle"
mouseEnabled="false" mouseChildren="false"
includeIn="normalWithPrompt,disabledWithPrompt"
includeInLayout="false"
/>
</s:SparkSkin>
如果有人会指导我更好地解决这个问题,我会很感激,因为我也有这个问题=)