如何在touchmoved功能中获得手指移动的速度和方向?
我想获得手指速度和手指方向,并将其应用于UIView类方向移动和动画速度。
我读了这个链接,但我无法理解答案,此外它并没有解释我如何检测方向:
UITouch movement speed detection
到目前为止,我尝试了这段代码:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *anyTouch = [touches anyObject];
CGPoint touchLocation = [anyTouch locationInView:self.view];
//NSLog(@"touch %f", touchLocation.x);
player.center = touchLocation;
[player setNeedsDisplay];
self.previousTimestamp = event.timestamp;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.view];
CGPoint prevLocation = [touch previousLocationInView:self.view];
CGFloat distanceFromPrevious = [self distanceBetweenPoints:location :prevLocation];
NSTimeInterval timeSincePrevious = event.timestamp - previousTimestamp;
NSLog(@"diff time %f", timeSincePrevious);
}
答案 0 :(得分:19)
方向将根据touchesMoved中“location”和“prevLocation”的值确定。具体而言,位置将包含新的触摸点。例如:
if (location.x - prevLocation.x > 0) {
//finger touch went right
} else {
//finger touch went left
}
if (location.y - prevLocation.y > 0) {
//finger touch went upwards
} else {
//finger touch went downwards
}
现在,对于给定的手指移动,touchesMoved将被多次调用。将手指首次触摸屏幕时的初始值与动作最终完成时的CGPoint值进行比较将是您的代码的关键。
答案 1 :(得分:6)
为什么不将以下作为obuseme的回应的变体
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *aTouch = [touches anyObject];
CGPoint newLocation = [aTouch locationInView:self.view];
CGPoint prevLocation = [aTouch previousLocationInView:self.view];
if (newLocation.x > prevLocation.x) {
//finger touch went right
} else {
//finger touch went left
}
if (newLocation.y > prevLocation.y) {
//finger touch went upwards
} else {
//finger touch went downwards
}
}