我正在从SD卡加载带有jpg的imageview,并对其进行缩放以使其最大程度地放大而不会剪切。 然后我想用圆圈覆盖位图,以触摸事件的坐标为中心。
我从imageview保存当前位图,创建新的叠加位图,添加画布,绘制原始位图,绘制圆,重新应用缩放代码到新的叠加位图,然后使用新的叠加位图重新加载imageview。我第一次触摸图像绘制圆圈时,圆圈被精确绘制,但图像缩放不正确。在第二次触摸时,图像缩放被校正,但是圆圈被绘制在“错误”的位置 - 它被绘制在我触摸屏幕的位置,但现在图像被正确缩放,因此目标已经移动。在第三次以及随后的所有接触中,事情就像我希望他们从一开始就能发挥作用。
这是我的代码:
private static Matrix curMatrix = new Matrix();
public boolean onTouch(View v, MotionEvent event) {
int eventType = event.getAction() & MotionEvent.ACTION_MASK;
switch (eventType) {
case MotionEvent.ACTION_UP:
ImageView i = (ImageView) v;
//Save the current bitmap
i.buildDrawingCache();
Bitmap bm = i.getDrawingCache();
//Create new overlay bitmap
Bitmap bmOverlay = Bitmap.createBitmap(i.getWidth(), i.getHeight(), Bitmap.Config.ARGB_8888);
//Create new drawing canvas and paint
Canvas c = new Canvas(bmOverlay);
Paint p = new Paint();
p.setColor(Color.RED);
p.setAlpha(50);
//Draw the saved bitmap onto the canvas
c.drawBitmap(bm, new Matrix(), null);
//Draw a circle on the current canvas, centered on event coordinates
c.drawCircle(event.getX(), event.getY(), 100F, p);
//Autosize canvas to previous imageview settings
RectF drawableRect = new RectF(0, 0, (float) c.getWidth(), (float) c.getHeight());
RectF viewRect = new RectF(0, 0, (float) i.getWidth(), (float) i.getHeight());
curMatrix.setRectToRect(drawableRect, viewRect, Matrix.ScaleToFit.CENTER);
//Apply the autosize transformation
i.setImageMatrix(curMatrix);
//Reload the imageview with the new bitmap
i.setImageBitmap(bmOverlay);
}
return true;
}
这里有一些图片可以更好地解释发生的事情:
开始 - 我想点击鱼:
首先点击 - 点击是准确的,缩放比例丢失:
第二次点击 - 缩放再次出现,点击应用于原始缩放,因此它关闭:
第三次以及随后的所有点击 - 从我希望从一开始就起作用:
感谢您的帮助!
答案 0 :(得分:1)
public class GetCoordinatesTouchListener implements OnTouchListener {
public boolean onTouch(View v, MotionEvent event) {
int eventType = event.getAction() & MotionEvent.ACTION_MASK;
switch (eventType) {
case MotionEvent.ACTION_UP:
ImageView i = (ImageView) v;
//Save the current bitmap from the imageview
i.buildDrawingCache();
Bitmap bm = i.getDrawingCache();
//Create new overlay bitmap
Bitmap bmOverlay = Bitmap.createBitmap(i.getWidth(), i.getHeight(), Bitmap.Config.ARGB_8888);
//Create new drawing canvas and paint
Canvas c = new Canvas(bmOverlay);
Paint p = new Paint();
p.setColor(Color.RED);
p.setAlpha(50);
//Draw the saved bitmap onto the canvas
c.drawBitmap(bm, new Matrix(), null);
//Draw a circle on the current canvas, centered on event coordinates
c.drawCircle(event.getX(), event.getY(), 100F, p);
//Reload the imageview with the new bitmap with FIT_XY scaling
i.setScaleType(ImageView.ScaleType.FIT_XY);
i.setImageBitmap(bmOverlay);
}
return true;
}
}