最简单,最新的c ++ 11 ScopeGuard

时间:2012-04-22 17:35:26

标签: c++ lambda c++11 exception-safety scopeguard

我正在尝试编写一个简单的ScopeGuard based on Alexandrescu concepts但使用c ++ 11习语。

namespace RAII
{
    template< typename Lambda >
    class ScopeGuard
    {
        mutable bool committed;
        Lambda rollbackLambda; 
        public:

            ScopeGuard( const Lambda& _l) : committed(false) , rollbackLambda(_l) {}

            template< typename AdquireLambda >
            ScopeGuard( const AdquireLambda& _al , const Lambda& _l) : committed(false) , rollbackLambda(_l)
            {
                _al();
            }

            ~ScopeGuard()
            {
                if (!committed)
                    rollbackLambda();
            }
            inline void commit() const { committed = true; }
    };

    template< typename aLambda , typename rLambda>
    const ScopeGuard< rLambda >& makeScopeGuard( const aLambda& _a , const rLambda& _r)
    {
        return ScopeGuard< rLambda >( _a , _r );
    }

    template<typename rLambda>
    const ScopeGuard< rLambda >& makeScopeGuard(const rLambda& _r)
    {
        return ScopeGuard< rLambda >(_r );
    }
}

以下是用法:

void SomeFuncThatShouldBehaveAtomicallyInCaseOfExceptions() 
{
   std::vector<int> myVec;
   std::vector<int> someOtherVec;

   myVec.push_back(5);
   //first constructor, adquire happens elsewhere
   const auto& a = RAII::makeScopeGuard( [&]() { myVec.pop_back(); } );  

   //sintactically neater, since everything happens in a single line
   const auto& b = RAII::makeScopeGuard( [&]() { someOtherVec.push_back(42); }
                     , [&]() { someOtherVec.pop_back(); } ); 

   b.commit();
   a.commit();
}

由于我的版本比大多数例子(如Boost ScopeExit)短,我想知道我要遗漏的特色。希望我在这里的80/20场景(我有80%的整洁度,20%的代码行),但我不禁想知道我是否遗漏了一些重要的东西,或者是否有一些缺点值得提到这个版本的ScopeGuard成语

谢谢!

编辑我注意到makeScopeGuard的一个非常重要的问题,它在构造函数中获取了获取lambda。如果adquire lambda抛出,则释放lambda永远不会被调用,因为范围保护从未完全构造。在许多情况下,这是期望的行为,但我觉得有时候如果发生抛出则会调用回滚的版本:

//WARNING: only safe if adquire lambda does not throw, otherwise release lambda is never invoked, because the scope guard never finished initialistion..
template< typename aLambda , typename rLambda>
ScopeGuard< rLambda > // return by value is the preferred C++11 way.
makeScopeGuardThatDoesNOTRollbackIfAdquireThrows( aLambda&& _a , rLambda&& _r) // again perfect forwarding
{
    return ScopeGuard< rLambda >( std::forward<aLambda>(_a) , std::forward<rLambda>(_r )); // *** no longer UB, because we're returning by value
}

template< typename aLambda , typename rLambda>
ScopeGuard< rLambda > // return by value is the preferred C++11 way.
makeScopeGuardThatDoesRollbackIfAdquireThrows( aLambda&& _a , rLambda&& _r) // again perfect forwarding
{
    auto scope = ScopeGuard< rLambda >(std::forward<rLambda>(_r )); // *** no longer UB, because we're returning by value
    _a();
    return scope;
}

所以为了完整性,我想在这里填写完整的代码,包括测试:


#include <vector>

namespace RAII
{

    template< typename Lambda >
    class ScopeGuard
    {
        bool committed;
        Lambda rollbackLambda; 
        public:

            ScopeGuard( const Lambda& _l) : committed(false) , rollbackLambda(_l) {}

            ScopeGuard( const ScopeGuard& _sc) : committed(false) , rollbackLambda(_sc.rollbackLambda) 
            {
                if (_sc.committed)
                   committed = true;
                else
                   _sc.commit();
            }

            ScopeGuard( ScopeGuard&& _sc) : committed(false) , rollbackLambda(_sc.rollbackLambda)
            {
                if (_sc.committed)
                   committed = true;
                else
                   _sc.commit();
            }

            //WARNING: only safe if adquire lambda does not throw, otherwise release lambda is never invoked, because the scope guard never finished initialistion..
            template< typename AdquireLambda >
            ScopeGuard( const AdquireLambda& _al , const Lambda& _l) : committed(false) , rollbackLambda(_l)
            {
               std::forward<AdquireLambda>(_al)();
            }

            //WARNING: only safe if adquire lambda does not throw, otherwise release lambda is never invoked, because the scope guard never finished initialistion..
            template< typename AdquireLambda, typename L >
            ScopeGuard( AdquireLambda&& _al , L&& _l) : committed(false) , rollbackLambda(std::forward<L>(_l))
            {
                std::forward<AdquireLambda>(_al)(); // just in case the functor has &&-qualified operator()
            }


            ~ScopeGuard()
            {
                if (!committed)
                    rollbackLambda();
            }
            inline void commit() { committed = true; }
    };


    //WARNING: only safe if adquire lambda does not throw, otherwise release lambda is never invoked, because the scope guard never finished initialistion..
    template< typename aLambda , typename rLambda>
    ScopeGuard< rLambda > // return by value is the preferred C++11 way.
    makeScopeGuardThatDoesNOTRollbackIfAdquireThrows( aLambda&& _a , rLambda&& _r) // again perfect forwarding
    {
        return ScopeGuard< rLambda >( std::forward<aLambda>(_a) , std::forward<rLambda>(_r )); // *** no longer UB, because we're returning by value
    }

    template< typename aLambda , typename rLambda>
    ScopeGuard< rLambda > // return by value is the preferred C++11 way.
    makeScopeGuardThatDoesRollbackIfAdquireThrows( aLambda&& _a , rLambda&& _r) // again perfect forwarding
    {
        auto scope = ScopeGuard< rLambda >(std::forward<rLambda>(_r )); // *** no longer UB, because we're returning by value
        _a();
        return scope;
    }

    template<typename rLambda>
    ScopeGuard< rLambda > makeScopeGuard(rLambda&& _r)
    {
        return ScopeGuard< rLambda >( std::forward<rLambda>(_r ));
    }

    namespace basic_usage
    {
        struct Test
        {

            std::vector<int> myVec;
            std::vector<int> someOtherVec;
            bool shouldThrow;
            void run()
            {
                shouldThrow = true;
                try
                {
                    SomeFuncThatShouldBehaveAtomicallyInCaseOfExceptionsUsingScopeGuardsThatDoesNOTRollbackIfAdquireThrows();
                } catch (...)
                {
                    AssertMsg( myVec.size() == 0 && someOtherVec.size() == 0 , "rollback did not work");
                }
                shouldThrow = false;
                SomeFuncThatShouldBehaveAtomicallyInCaseOfExceptionsUsingScopeGuardsThatDoesNOTRollbackIfAdquireThrows();
                AssertMsg( myVec.size() == 1 && someOtherVec.size() == 1 , "unexpected end state");
                shouldThrow = true;
                myVec.clear(); someOtherVec.clear();  
                try
                {
                    SomeFuncThatShouldBehaveAtomicallyInCaseOfExceptionsUsingScopeGuardsThatDoesRollbackIfAdquireThrows();
                } catch (...)
                {
                    AssertMsg( myVec.size() == 0 && someOtherVec.size() == 0 , "rollback did not work");
                }
            }

            void SomeFuncThatShouldBehaveAtomicallyInCaseOfExceptionsUsingScopeGuardsThatDoesNOTRollbackIfAdquireThrows() //throw()
            {

                myVec.push_back(42);
                auto a = RAII::makeScopeGuard( [&]() { HAssertMsg( myVec.size() > 0 , "attempt to call pop_back() in empty myVec"); myVec.pop_back(); } );  

                auto b = RAII::makeScopeGuardThatDoesNOTRollbackIfAdquireThrows( [&]() { someOtherVec.push_back(42); }
                                    , [&]() { HAssertMsg( myVec.size() > 0 , "attempt to call pop_back() in empty someOtherVec"); someOtherVec.pop_back(); } );

                if (shouldThrow) throw 1; 

                b.commit();
                a.commit();
            }

            void SomeFuncThatShouldBehaveAtomicallyInCaseOfExceptionsUsingScopeGuardsThatDoesRollbackIfAdquireThrows() //throw()
            {
                myVec.push_back(42);
                auto a = RAII::makeScopeGuard( [&]() { HAssertMsg( myVec.size() > 0 , "attempt to call pop_back() in empty myVec"); myVec.pop_back(); } );  

                auto b = RAII::makeScopeGuardThatDoesRollbackIfAdquireThrows( [&]() { someOtherVec.push_back(42); if (shouldThrow) throw 1; }
                                    , [&]() { HAssertMsg( myVec.size() > 0 , "attempt to call pop_back() in empty someOtherVec"); someOtherVec.pop_back(); } );

                b.commit();
                a.commit();
            }
        };
    }
}

13 个答案:

答案 0 :(得分:28)

更短:我不知道为什么你们坚持把模板放在后卫班上。

#include <functional>

class scope_guard {
public: 
    template<class Callable> 
    scope_guard(Callable && undo_func) try : f(std::forward<Callable>(undo_func)) {
    } catch(...) {
        undo_func();
        throw;
    }

    scope_guard(scope_guard && other) : f(std::move(other.f)) {
        other.f = nullptr;
    }

    ~scope_guard() {
        if(f) f(); // must not throw
    }

    void dismiss() noexcept {
        f = nullptr;
    }

    scope_guard(const scope_guard&) = delete;
    void operator = (const scope_guard&) = delete;

private:
    std::function<void()> f;
};

请注意,清理代码不会抛出,否则会遇到与抛出析构函数类似的情况。

用法:

// do step 1
step1();
scope_guard guard1 = [&]() {
    // revert step 1
    revert1();
};

// step 2
step2();
guard1.dismiss();

我的灵感与OP相同DrDobbs article


编辑2017/2018:看完André链接到的Andrei's presentation之后(我跳到最后说“痛苦接近理想!”)我意识到这是可行的。大多数时候你不想为所有事情提供额外的警卫。你只需做一些事情,最后它要么成功要么应该回滚。

编辑2018:添加了执行政策,删除了dismiss电话的必要性。

#include <functional>
#include <deque>

class scope_guard {
public:
    enum execution { always, no_exception, exception };

    scope_guard(scope_guard &&) = default;
    explicit scope_guard(execution policy = always) : policy(policy) {}

    template<class Callable>
    scope_guard(Callable && func, execution policy = always) : policy(policy) {
        this->operator += <Callable>(std::forward<Callable>(func));
    }

    template<class Callable>
    scope_guard& operator += (Callable && func) try {
        handlers.emplace_front(std::forward<Callable>(func));
        return *this;
    } catch(...) {
        if(policy != no_exception) func();
        throw;
    }

    ~scope_guard() {
        if(policy == always || (std::uncaught_exception() == (policy == exception))) {
            for(auto &f : handlers) try {
                f(); // must not throw
            } catch(...) { /* std::terminate(); ? */ }
        }
    }

    void dismiss() noexcept {
        handlers.clear();
    }

private:
    scope_guard(const scope_guard&) = delete;
    void operator = (const scope_guard&) = delete;

    std::deque<std::function<void()>> handlers;
    execution policy = always;
};

用法:

scope_guard scope_exit, scope_fail(scope_guard::execution::exception);

action1();
scope_exit += [](){ cleanup1(); };
scope_fail += [](){ rollback1(); };

action2();
scope_exit += [](){ cleanup2(); };
scope_fail += [](){ rollback2(); };

// ...

答案 1 :(得分:21)

Boost.ScopeExit是一个需要使用非C ++ 11代码的宏,即无法访问语言中lambdas的代码。它使用了一些聪明的模板黑客(比如滥用模糊和比较运算符使用<产生的歧义!)和模拟lambda特征的预处理器。这就是代码更长的原因。

显示的代码也有错误(这可能是使用现有解决方案的最有力的理由):由于返回对临时数据库的引用而调用未定义的行为。

由于您正在尝试使用C ++ 11功能,因此可以通过使用移动语义,右值引用和完美转发来大大改进代码:

template< typename Lambda >
class ScopeGuard
{
    bool committed; // not mutable
    Lambda rollbackLambda; 
    public:


        // make sure this is not a copy ctor
        template <typename L,
                  DisableIf<std::is_same<RemoveReference<RemoveCv<L>>, ScopeGuard<Lambda>>> =_
        >
        /* see http://loungecpp.net/w/EnableIf_in_C%2B%2B11
         * and http://stackoverflow.com/q/10180552/46642 for info on DisableIf
         */
        explicit ScopeGuard(L&& _l)
        // explicit, unless you want implicit conversions from *everything*
        : committed(false)
        , rollbackLambda(std::forward<L>(_l)) // avoid copying unless necessary
        {}

        template< typename AdquireLambda, typename L >
        ScopeGuard( AdquireLambda&& _al , L&& _l) : committed(false) , rollbackLambda(std::forward<L>(_l))
        {
            std::forward<AdquireLambda>(_al)(); // just in case the functor has &&-qualified operator()
        }

        // move constructor
        ScopeGuard(ScopeGuard&& that)
        : committed(that.committed)
        , rollbackLambda(std::move(that.rollbackLambda)) {
            that.committed = true;
        }

        ~ScopeGuard()
        {
            if (!committed)
                rollbackLambda(); // what if this throws?
        }
        void commit() { committed = true; } // no need for const
};

template< typename aLambda , typename rLambda>
ScopeGuard< rLambda > // return by value is the preferred C++11 way.
makeScopeGuard( aLambda&& _a , rLambda&& _r) // again perfect forwarding
{
    return ScopeGuard< rLambda >( std::forward<aLambda>(_a) , std::forward<rLambda>(_r )); // *** no longer UB, because we're returning by value
}

template<typename rLambda>
ScopeGuard< rLambda > makeScopeGuard(rLambda&& _r)
{
    return ScopeGuard< rLambda >( std::forward<rLambda>(_r ));
}

答案 2 :(得分:14)

你可能有兴趣看到安德烈本人亲自看到presentation如何用c ++ 11改进scopedguard

答案 3 :(得分:10)

您可以使用std::unique_ptr来实现RAII模式。 例如:

vector<int> v{};
v.push_back(42);
unique_ptr<decltype(v), function<void(decltype(v)*)>>
    p{&v, [] (decltype(v)* v) { if (uncaught_exception()) { v->pop_back(); }}};
throw exception(); // rollback 
p.release(); // explicit commit

如果在异常处于活动状态时保留范围,则unique_ptr p的删除函数会将之前插入的值回滚。如果您更喜欢显式提交,则可以删除删除函数中的uncaugth_exception()问题,并在释放指针的块p.release()的末尾添加。请在此处查看Demo

答案 4 :(得分:6)

这种方法有可能在C ++ 17或图书馆基础知识TS中通过提案P0052R0进行标准化

template <typename EF>
scope_exit<see below> make_scope_exit(EF &&exit_function) noexcept;

template <typename EF>
scope_exit<see below> make_scope_fail(EF && exit_function) noexcept;

template <typename EF>
scope_exit<see below> make_scope_success(EF && exit_function) noexcept;

乍一看,这与std::async具有相同的警告,因为您必须存储返回值,否则将立即调用析构函数,它将无法按预期工作。

答案 5 :(得分:5)

大多数其他解决方案都包含std::function的lambda,例如通过使用lambda参数初始化template<typename F> struct OnExit { F func; OnExit(F&& f): func(std::forward<F>(f)) {} ~OnExit() { func(); } }; template<typename F> OnExit(F&& frv) -> OnExit<F>; int main() { auto func = []{ }; OnExit x(func); // No move, F& refers to func OnExit y([]{}); // Lambda is moved to F. } 或从lambda推断出的类型的对象。

这是一个非常简单的代码,它允许使用命名的lambda而不移动它(需要C ++ 17):

kubectl edit deployment deploymentname -n namespacename

当参数为左值时,推导指南将F推导为左值引用。

答案 6 :(得分:4)

我使用它就像一个魅力,没有额外的代码。

shared_ptr<int> x(NULL, [&](int *) { CloseResource(); });

答案 7 :(得分:3)

makeScopeGuard返回一个const引用。你不能将这个const引用存储在调用者一侧的const ref中,如下所示:

const auto& a = RAII::makeScopeGuard( [&]() { myVec.pop_back(); } ); 

所以你正在调用未定义的行为。

Herb Sutter GOTW 88 给出了关于在const引用中存储值的一些背景知识。

答案 8 :(得分:2)

没有承诺跟踪,但非常整洁和快速。

template <typename F>
struct ScopeExit {
    ScopeExit(F&& f) : m_f(std::forward<F>(f)) {}
    ~ScopeExit() { m_f(); }
    F m_f;
};

template <typename F>
ScopeExit<F> makeScopeExit(F&& f) {
    return ScopeExit<F>(std::forward<F>(f));
};

#define STRING_JOIN(arg1, arg2) STRING_JOIN2(arg1, arg2)
#define STRING_JOIN2(arg1, arg2) arg1 ## arg2

#define ON_SCOPE_EXIT(code) auto STRING_JOIN(scopeExit, __LINE__) = makeScopeExit([&](){code;})

用法

{
    puts("a");
    auto _ = makeScopeExit([]() { puts("b"); });
    // More readable with a macro
    ON_SCOPE_EXIT(puts("c"));
} # prints a, c, b

答案 9 :(得分:0)

你已经选择了答案,但无论如何我都会接受挑战:

#include <iostream>
#include <type_traits>
#include <utility>

template < typename RollbackLambda >
class ScopeGuard;

template < typename RollbackLambda >
auto  make_ScopeGuard( RollbackLambda &&r ) -> ScopeGuard<typename
 std::decay<RollbackLambda>::type>;

template < typename RollbackLambda >
class ScopeGuard
{
    // The input may have any of: cv-qualifiers, l-value reference, or both;
    // so I don't do an exact template match.  I want the return to be just
    // "ScopeGuard," but I can't figure it out right now, so I'll make every
    // version a friend.
    template < typename AnyRollbackLambda >
    friend
    auto make_ScopeGuard( AnyRollbackLambda && ) -> ScopeGuard<typename
     std::decay<AnyRollbackLambda>::type>;

public:
    using lambda_type = RollbackLambda;

private:
    // Keep the lambda, of course, and if you really need it at the end
    bool        committed;
    lambda_type  rollback;

    // Keep the main constructor private so regular creation goes through the
    // external function.
    explicit  ScopeGuard( lambda_type rollback_action )
        : committed{ false }, rollback{ std::move(rollback_action) }
    {}

public:
    // Do allow moves
    ScopeGuard( ScopeGuard &&that )
        : committed{ that.committed }, rollback{ std::move(that.rollback) }
    { that.committed = true; }
    ScopeGuard( ScopeGuard const & ) = delete;

    // Cancel the roll-back from being called.
    void  commit()  { committed = true; }

    // The magic happens in the destructor.
    // (Too bad that there's still no way, AFAIK, to reliably check if you're
    // already in exception-caused stack unwinding.  For now, we just hope the
    // roll-back doesn't throw.)
    ~ScopeGuard()  { if (not committed) rollback(); }
};

template < typename RollbackLambda >
auto  make_ScopeGuard( RollbackLambda &&r ) -> ScopeGuard<typename
 std::decay<RollbackLambda>::type>
{
    using std::forward;

    return ScopeGuard<typename std::decay<RollbackLambda>::type>{
     forward<RollbackLambda>(r) };
}

template < typename ActionLambda, typename RollbackLambda >
auto  make_ScopeGuard( ActionLambda && a, RollbackLambda &&r, bool
 roll_back_if_action_throws ) -> ScopeGuard<typename
 std::decay<RollbackLambda>::type>
{
    using std::forward;

    if ( not roll_back_if_action_throws )  forward<ActionLambda>(a)();
    auto  result = make_ScopeGuard( forward<RollbackLambda>(r) );
    if ( roll_back_if_action_throws )  forward<ActionLambda>(a)();
    return result;
}

int  main()
{
    auto aa = make_ScopeGuard( []{std::cout << "Woah" << '\n';} );
    int  b = 1;

    try {
     auto bb = make_ScopeGuard( [&]{b *= 2; throw b;}, [&]{b = 0;}, true );
    } catch (...) {}
    std::cout << b++ << '\n';
    try {
     auto bb = make_ScopeGuard( [&]{b *= 2; throw b;}, [&]{b = 0;}, false );
    } catch (...) {}
    std::cout << b++ << '\n';

    return 0;
}
// Should write: "0", "2", and "Woah" in that order on separate lines.

而不是创建函数和构造函数,只限于创建函数,主构造函数为private。我无法弄清楚如何将friend - ed实例限制为仅涉及当前模板参数的实例。 (可能因为参数仅在返回类型中提及。)也许可以在此站点上对此进行修复。由于不需要存储第一个动作,因此它仅存在于创建函数中。如果throw从第一个动作触发回滚,则有一个布尔参数来标记。

std::decay部分同时剥离cv限定符和参考标记。但是如果输入类型是内置数组,则不能将它用于此通用目的,因为它也将应用数组到指针的转换。

答案 10 :(得分:0)

这是另一个,现在是@ ​​kwarnke的一个变体:

std::vector< int > v{ };

v.push_back( 42 );

auto guard_handler =
[ & v ] ( nullptr_t ptr )
{
    v.pop_back( );
};

std::shared_ptr< decltype( guard_handler ) > guard( nullptr , std::move( guard_handler ) );

答案 11 :(得分:0)

还有另一个答案,但恐怕我发现其他所有人都缺少一种或另一种方式。值得注意的是,接受的答案可以追溯到2012年,但是它有一个重要的错误(请参见this comment)。这说明了测试的重要性。

Here是> = C ++ 11 scope_guard的实现,该实现公开可用并经过广泛测试。它应该是/具有:

  • 现代,优雅,简单(主要是单功能界面,没有宏)
  • 一般(接受符合前提条件的任何可赎回债券)
  • 精心记录
  • 薄型回调包装(不添加std::function或虚拟表惩罚)
  • 适当的异常规范

另请参阅the full list of features

答案 12 :(得分:0)

FWIW,我认为Andrei Alexandrescu在CppCon 2015的有关“声明式控制流”(videoslides)的演讲中使用了非常简洁的语法。

以下代码受其启发:

Try It Online GitHub Gist

#include <iostream>
#include <type_traits>
#include <utility>

using std::cout;
using std::endl;

template <typename F>
struct ScopeExitGuard
{
public:
    struct Init
    {
        template <typename G>
        ScopeExitGuard<typename std::remove_reference<G>::type>
        operator+(G&& onScopeExit_)
        {
            return {false, std::forward<G>(onScopeExit_)};
        }
    };

private:
    bool m_callOnScopeExit = false;
    mutable F m_onScopeExit;

public:
    ScopeExitGuard() = delete;
    template <typename G> ScopeExitGuard(const ScopeExitGuard<G>&) = delete;
    template <typename G> void operator=(const ScopeExitGuard<G>&) = delete;
    template <typename G> void operator=(ScopeExitGuard<G>&&) = delete;

    ScopeExitGuard(const bool callOnScopeExit_, F&& onScopeExit_)
    : m_callOnScopeExit(callOnScopeExit_)
    , m_onScopeExit(std::forward<F>(onScopeExit_))
    {}

    template <typename G>
    ScopeExitGuard(ScopeExitGuard<G>&& other)
    : m_callOnScopeExit(true)
    , m_onScopeExit(std::move(other.m_onScopeExit))
    {
        other.m_callOnScopeExit = false;
    }

    ~ScopeExitGuard()
    {
        if (m_callOnScopeExit)
        {
            m_onScopeExit();
        }
    }
};

#define ON_SCOPE_EXIT_GUARD_VAR_2(line_num) _scope_exit_guard_ ## line_num ## _
#define ON_SCOPE_EXIT_GUARD_VAR(line_num) ON_SCOPE_EXIT_GUARD_VAR_2(line_num)
// usage
//     ON_SCOPE_EXIT <callable>
//
// example
//     ON_SCOPE_EXIT [] { cout << "bye" << endl; };
#define ON_SCOPE_EXIT                             \
    const auto ON_SCOPE_EXIT_GUARD_VAR(__LINE__)  \
        = ScopeExitGuard<void*>::Init{} + /* the trailing '+' is the trick to the call syntax ;) */


int main()
{
    ON_SCOPE_EXIT [] {
        cout << "on scope exit 1" << endl;
    };

    ON_SCOPE_EXIT [] {
        cout << "on scope exit 2" << endl;
    };

    cout << "in scope" << endl;  // "in scope"
}
// "on scope exit 2"
// "on scope exit 1"

对于您的用例,您可能还对std::uncaught_exception() and std::uncaught_exceptions()感兴趣,以了解您是“正常”退出范围还是在引发异常后退出:

ON_SCOPE_EXIT [] {
    if (std::uncaught_exception()) {
        cout << "an exception has been thrown" << endl;
    }
    else {
        cout << "we're probably ok" << endl;
    }
};

HTH