WCF服务器/客户端回调,从客户端回复到服务器

时间:2012-04-21 00:02:26

标签: c# wcf callback client

在我的客户端/服务器应用程序中,我想在每个客户端中计算其他值。 我使用回调创建了应用程序,但出了点问题。我得到Exception,当我想要调用方法pipeproxy.polacz(S);时,它获取服务器的值并立即在服务器控制台中写入。

例外是:

This operation would deadlock because the reply cannot be received until the current Message completes processing. If you want to allow out-of-order message processing, specify ConcurrencyMode of Reentrant or Multiple on CallbackBehaviorAttribute.

其他问题是,所有客户如何在这个funkction中获得总和。 例子;

client 1: S = 1;  
client 2: S = 2;  
client 3: S = 3;

此功能取得所有客户的结果并加以总结。所以服务器将在服务器控制台中写入6。

我的申请代码:

服务器:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using Interface;

namespace WCFapp
{
    class Program
    {
        static void Main(string[] args)
        {
            Klienci cust = new Klienci();
            cust.Connect();
        }
    }
}

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Interface;

namespace WCFapp
{
     [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)]
class Klienci : IMessage
{
    private static List<ImessageCallback> subscribers =
        new List<ImessageCallback>();

    public void lista()
    {
        string nm = Console.ReadLine();
        if (nm == "1")
        {
            Console.WriteLine("Number of conected clients: " + subscribers.Count());
            funkcja();

        }
    }

    public void Connect()
    {
        using (ServiceHost host = new ServiceHost(
            typeof(Klienci), new Uri("net.tcp://localhost:8000")))
        {
            host.AddServiceEndpoint(typeof(IMessage),
                new NetTcpBinding(), "ISubscribe");

            try
            {
                host.Open();
                lista();
                Console.ReadLine();
                host.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
    }

    public bool Subscribe()
    {
        try
        {
            ImessageCallback callback = OperationContext.Current.GetCallbackChannel<ImessageCallback>();
            if (!subscribers.Contains(callback))
                subscribers.Add(callback);
            Console.WriteLine("Client is conected ({0}).", callback.GetHashCode());
            return true;
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message);
            return false;
        }
    }

    public bool Unsubscribe()
    {
        try
        {
            ImessageCallback callback = OperationContext.Current.GetCallbackChannel<ImessageCallback>();
            if (subscribers.Contains(callback))
                subscribers.Remove(callback);
            Console.WriteLine("Client is unconected ({0}).", callback.GetHashCode());
            return true;
        }
        catch
        {
            return false;
        }
    }

    public void funkcja()
    {
        int a = 1; int b = 3;
        subscribers.ForEach(delegate(ImessageCallback callback)
        {
            if (((ICommunicationObject)callback).State == CommunicationState.Opened)
            {
            Console.WriteLine("a= {0} , b= {1}", a, b);
            callback.klient_licz(a, b);
            a++;
            b++;
            }
        });

    }

    public void polacz(int S)
    {

        Console.WriteLine("Sum: {0}", S);
    }
  }
}

接口:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;


namespace Interface
{
     [ServiceContract(CallbackContract = typeof(ImessageCallback), SessionMode = SessionMode.Required)]
public interface IMessage
{
    [OperationContract]
    void funkcja();

    [OperationContract]
    void polacz(int S);

    [OperationContract]
    bool Subscribe();

    [OperationContract]
    bool Unsubscribe();

}
[ServiceContract]
public interface ImessageCallback
{
    [OperationContract]
    void klient_licz(int a, int b);
}

}

客户端:

    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using Interface;

namespace Client
{
    class Program
    {
        static void Main(string[] args)
        {
            clients cl = new clients();
            if (cl.Conect() == true)
            {
                string tmp = Console.ReadLine();
                while (tmp != "EXIT")
                {
                    cl.SendMessage(tmp);
                    tmp = Console.ReadLine();
                }

            }
             cl.Close();
             Environment.Exit(0);
       }
   }
}

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using Interface;

namespace Client
{
    class clients : ImessageCallback, IDisposable
    {
        IMessage pipeProxy = null;
        public bool Conect()
        {
            DuplexChannelFactory<IMessage> pipeFactory =
                new DuplexChannelFactory<IMessage>(
                    new InstanceContext(this),
                    new NetTcpBinding(),
                    new EndpointAddress("net.tcp://localhost:8000/ISubscribe"));
            try
            {
                pipeProxy = pipeFactory.CreateChannel();
                pipeProxy.Subscribe();
               return true;
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
                return false;
            }

        }

        public void Close()
        {
            pipeProxy.Unsubscribe();
        }


        public void klient_licz(int a, int b)
        {
            int S = a + b;
            Console.WriteLine("Sum= {0}", S);
            pipeProxy.polacz(S); //ERROR
        }

    }
}

1 个答案:

答案 0 :(得分:1)

这里的问题是你的回调方法klient_licz(由服务器调用)你正在进行另一个服务器调用。目前您的合同设置方式不允许这样做。

  1. 检查您确实需要此行为。你真的需要在回调接口(klient_licz)上调用INSIDE方法吗?

  2. 如果您确实需要此行为,那么您可以通过在回调接口上标记klient_licz调用OneWay来修复问题。这意味着服务器调用回调将不会阻塞,直到客户端返回(这是当前导致您的问题,因为服务器正在等待客户端调用返回但客户端调用正在等待对服务器的调用):

    [ServiceContract]  
    public interface ImessageCallback {  
            [OperationContract(IsOneWay = true)]  
            void klient_licz(int a, int b);  
    }
    
  3. 或者,除了默认模式Single之外,您可以使用concurrancy模式标记回调实现。例如Reentrant如下 - 但请记住,这意味着对回调的调用将不会长时间编组到UI,即将在线程池线程上,因此您必须调度以从回调接口上的方法更新UI:

    [CallbackBehavior(ConcurrencyMode = ConcurrencyMode.Reentrant)]  
    class clients : ImessageCallback, IDisposable {  
     ...
    }
    
  4. 如果你想了解ConcurrencyMode以及它如何影响执行,那么你真的需要做一些事情,因为它确实有点复杂 - 但如果你没有那个背景,很难真正理解当你发生什么时更改ConcurrencyMode。这个dasBlonde blog post对不同的模式和行为有一个很好的摘要 - 但是你可能想要从一些更偏向初学者的教程开始。