我一直在阅读关于java中的活动渲染,但我注意到JPanel不支持createBufferStrategy。这是否意味着我需要使用画布? canvas的问题是它不是一个容器,所以我无法添加组件。我也可以使用JFrame缓冲策略(但是由于标题,我必须修复位置偏移?)..我可以使用JPanel主动渲染但仍然有第二个JPanel使用被动渲染吗?
答案 0 :(得分:1)
以下是组合“被动”Swing组件和活动动画的一些示例:
public static void main ( String[] args )
{
JFrame frame = new JFrame ();
JPanel view = new JPanel ( null );
view.setPreferredSize ( new Dimension ( 500, 500 ) );
frame.add ( view );
JButton button1 = new JButton ( "Button 1" );
button1.setBounds ( 10, 10, 100, 40 );
button1.setOpaque ( false );
view.add ( button1 );
Animator animator = new Animator ();
animator.setBounds ( 0, 0, 500, 500 );
view.add ( animator );
JButton button2 = new JButton ( "Button 2" );
button2.setBounds ( 390, 450, 100, 40 );
button2.setOpaque ( false );
view.add ( button2 );
frame.setResizable ( false );
frame.setDefaultCloseOperation ( JFrame.EXIT_ON_CLOSE );
frame.pack ();
frame.setLocationRelativeTo ( null );
frame.setVisible ( true );
}
public static class Animator extends JComponent
{
private float angle = 0;
public Animator ()
{
super ();
setOpaque ( false );
new Timer ( 1000 / 24, new ActionListener ()
{
public void actionPerformed ( ActionEvent e )
{
angle += 0.2f;
if ( angle > 360 )
{
angle = 0;
}
repaint ();
}
} ).start ();
addMouseListener ( new MouseAdapter ()
{
//
} );
}
protected void paintComponent ( Graphics g )
{
super.paintComponent ( g );
Graphics2D g2d = ( Graphics2D ) g;
g2d.setRenderingHint ( RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON );
GeneralPath shape = getShape ();
g2d.setPaint ( Color.BLACK );
g2d.fill ( shape );
}
public boolean contains ( int x, int y )
{
return getShape ().contains ( x, y );
}
private GeneralPath getShape ()
{
GeneralPath gp = new GeneralPath ( GeneralPath.WIND_EVEN_ODD );
gp.append ( new Rectangle2D.Double ( -250, 150, 1000, 200 ), false );
AffineTransform at = new AffineTransform ();
at.rotate ( angle * Math.PI / 90, 250, 250 );
gp.transform ( at );
return gp;
}
}
正如您所看到的,黑色旋转区域不仅覆盖右下方的按钮,还会阻止带有条纹按钮部分的鼠标事件。这是因为覆盖了Animator的contains()方法:
public boolean contains ( int x, int y )
{
return getShape ().contains ( x, y );
}
默认情况下,组件会捕获父级中整个边界的鼠标事件,但通过更改此方法,您可以按照自己喜欢的方式使用它。
也可以做很多优化,例如每次重绘到某个变量后保存形状,并在检查“包含”值时返回它。
无论如何希望这对你的问题至少有所帮助......