如果cmake find_package没有安装boost,我想不添加boost.cxx。 find_package是否会返回一些我可以包装的条件来编译boost.cxx。这是我当前的cmake文件:
add_executable (complex complex.cxx lexer.cxx boost.cxx ../../src/lili.cxx ../../src/lilu.cxx)
# Make sure the compiler can find all include files
include_directories (../../src)
include_directories (.)
# Make sure the linker can find all needed libraries
# rt: clock_gettime()
target_link_libraries(complex rt)
# Install example application
install (TARGETS complex
RUNTIME DESTINATION bin)
IF(UNIX)
find_package(Boost COMPONENTS system filesystem REQUIRED)
## Compiler flags
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "-O2")
set(CMAKE_EXE_LINKER_FLAGS "-lsqlite3 -lrt -lpthread")
endif()
target_link_libraries(complex
${Boost_FILESYSTEM_LIBRARY}
${Boost_SYSTEM_LIBRARY}
#${PROTOBUF_LIBRARY}
)
ENDIF(UNIX)
答案 0 :(得分:10)
如果找到包,FindXXX
脚本应该将变量<Packagename>_FOUND
设置为TRUE
。因此,在您的情况下,如果找到提升,它将设置Boost_FOUND
。
在编译Boost.cxx
时,我认为您还需要Boost标头,因此您也应该调整包含目录。*
在创建可执行文件之前查找Boost。此外,您需要在添加可执行文件之前设置包含目录。
IF(UNIX)
find_package(Boost COMPONENTS system filesystem REQUIRED)
# IF( Boost_FOUND ) # checking this variable isnt even necessary, since you added
# REQUIRED to your call to FIND_PACKAGE
SET( BOOST_SRC_FILES boost.cxx )
INCLUDE_DIRECTORIES( ${Boost_INCLUDE_DIRS} ) # you could move this down as well
# as ${Boost_INCLUDE_DIRS} will be
# empty if Boost was not found
# ENDIF()
ENDIF()
add_executable (complex complex.cxx lexer.cxx ${BOOST_SRC_FILES} ../../src/lili.cxx ../../src/lilu.cxx)
# Make sure the compiler can find all include files
include_directories (../../src)
include_directories (.)
# INCLUDE_DIRECTORIES( ${Boost_INCLUDE_DIRS} ) # alternative location to
# add include dirs, see above
# Make sure the linker can find all needed libraries
# rt: clock_gettime()
target_link_libraries(complex rt)
# Install example application
install (TARGETS complex
RUNTIME DESTINATION bin)
IF(UNIX)
## Compiler flags
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "-O2")
set(CMAKE_EXE_LINKER_FLAGS "-lsqlite3 -lrt -lpthread")
endif()
target_link_libraries(complex
${Boost_FILESYSTEM_LIBRARY}
${Boost_SYSTEM_LIBRARY}
#${PROTOBUF_LIBRARY}
)
ENDIF(UNIX)
Afternote:由于您在查找Boost时使用REQUIRED
标志(因为您只需要在Unix平台上使用它),因此使用 optional-source-files-in-a-variable就足够了技巧。
(*)感谢您提出的问题,我发现在使用include_directories(...)
或ADD_EXECUTABLE
创建目标之前或之后调用ADD_LIBRARY
并不重要被添加到同一项目中的所有目标。
答案 1 :(得分:5)
是的,它设置变量Boost_FOUND
。 FindBoost.cmake中的示例:
== Using actual libraries from within Boost: ==
#
# set(Boost_USE_STATIC_LIBS ON)
# set(Boost_USE_MULTITHREADED ON)
# set(Boost_USE_STATIC_RUNTIME OFF)
# find_package( Boost 1.36.0 COMPONENTS date_time filesystem system ... )
#
# if(Boost_FOUND)
# include_directories(${Boost_INCLUDE_DIRS})
# add_executable(foo foo.cc)
# target_link_libraries(foo ${Boost_LIBRARIES})
# endif()
答案 2 :(得分:5)
是的,如果find_package(Boost COMPONENTS system filesystem REQUIRED)
成功,Boost_FOUND
将成立。
此外,还会有特定于组件的版本,因此Boost_date_time_FOUND
,Boost_filesystem_FOUND
等等。
有关详细信息,请运行
cmake --help-module FindBoost