C - 图形,无法旋转多边形

时间:2012-04-18 16:04:25

标签: c graphics turbo-c

在下面的程序中,我试图将三角形旋转45度反向旋转。多边形确实旋转到某个角度并转换到其他位置。请告诉我如何解决这个问题。

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>

int main(void)
{
 int poly[8], rpoly[8],angle;
 int gd = DETECT, gm;
 initgraph(&gd,&gm,"C:\\TC\\BGI");

 printf("\n Enter co-ordinates for Triangle :  \n\n");

 printf("Vertex 1 (x,y)  : ");
 scanf("%d %d", &poly[0], &poly[1]);
 printf("Vertex 2 (x,y)  : ");
 scanf("%d %d", &poly[2], &poly[3]);
 printf("Vertex 3 (x,y)  : ");
 scanf("%d %d", &poly[4], &poly[5]);
 poly[6] = poly[0];
 poly[7] = poly[1];

 setcolor(2);
 drawpoly(4,poly);

 angle = 45;
 rpoly[0] = poly[0]*cos(angle) - poly[1]*sin(angle);
 rpoly[1] = poly[0]*sin(angle) + poly[1]*cos(angle);

 rpoly[2] = poly[2]*cos(angle) - poly[3]*sin(angle);
 rpoly[3] = poly[2]*sin(angle) + poly[3]*cos(angle);

 rpoly[4] = poly[4]*cos(angle) - poly[5]*sin(angle);
 rpoly[5] = poly[4]*sin(angle) + poly[5]*cos(angle);

 rpoly[6] = rpoly[0];
 rpoly[7] = rpoly[1];

 setcolor(4);
 drawpoly(4,rpoly);

 getch();
 closegraph();
 return 0;
}

输出: enter image description here

编辑1:

在输出中,红色三角形(即旋转后的三角形)看起来比原始三角形大。

新代码

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>

int main(void)
{
 int poly[8], rpoly[8], angle, centroid_x, centroid_y,i;
 int gd = DETECT, gm;
 initgraph(&gd,&gm,"C:\\TC\\BGI");

 printf("\n Enter co-ordinates for Triangle :  \n\n");

 printf("Vertex 1 (x,y)  : ");
 scanf("%d %d", &poly[0], &poly[1]);
 printf("Vertex 2 (x,y)  : ");
 scanf("%d %d", &poly[2], &poly[3]);
 printf("Vertex 3 (x,y)  : ");
 scanf("%d %d", &poly[4], &poly[5]);
 poly[6] = poly[0];
 poly[7] = poly[1];

 setcolor(2);
 drawpoly(4,poly);

 angle = 45 * 2 * 3.14 / 360;
 centroid_x =  (poly[0] + poly[2] + poly[4]) / 3;
 centroid_y =  (poly[1] + poly[3] + poly[5]) / 3;

 rpoly[0] = (poly[0] - centroid_x) * cos(angle)  -  (poly[1] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[1] = (poly[0] - centroid_x) * sin(angle)  -  (poly[1] - centroid_y) * cos(angle)  +  centroid_y;

 rpoly[2] = (poly[2] - centroid_x) * cos(angle)  -  (poly[3] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[3] = (poly[2] - centroid_x) * sin(angle)  -  (poly[3] - centroid_y) * cos(angle)  +  centroid_y;

 rpoly[4] = (poly[4] - centroid_x) * cos(angle)  -  (poly[5] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[5] = (poly[4] - centroid_x) * sin(angle)  -  (poly[5] - centroid_y) * cos(angle)  +  centroid_y;

 rpoly[6] = rpoly[0];
 rpoly[7] = rpoly[1];

 setcolor(4);
 drawpoly(4,rpoly);

 for(i=0;i<7;i++)
 {printf("\n %d", &rpoly[i]);}

 getch();
 closegraph();
 return 0;
}

输出: enter image description here

编辑2:

更正Y后的代码 - 术语:

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>

int main(void)
{
 int poly[8], rpoly[8], angle, centroid_x, centroid_y,i;
 int gd = DETECT, gm;
 initgraph(&gd,&gm,"C:\\TC\\BGI");

 printf("\n Enter co-ordinates for Triangle :  \n\n");

 printf("Vertex 1 (x,y)  : ");
 scanf("%d %d", &poly[0], &poly[1]);
 printf("Vertex 2 (x,y)  : ");
 scanf("%d %d", &poly[2], &poly[3]);
 printf("Vertex 3 (x,y)  : ");
 scanf("%d %d", &poly[4], &poly[5]);
 poly[6] = poly[0];
 poly[7] = poly[1];

 setcolor(2);
 drawpoly(4,poly);

 angle = 45 * 2 * 3.14 / 360;
 centroid_x =  (poly[0] + poly[2] + poly[4]) / 3;
 centroid_y =  (poly[1] + poly[3] + poly[5]) / 3;

 rpoly[0] = (poly[0] - centroid_x) * cos(angle)  -  (poly[1] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[1] = (poly[0] - centroid_x) * sin(angle)  +  (poly[1] - centroid_y) * cos(angle)  +  centroid_y;

 rpoly[2] = (poly[2] - centroid_x) * cos(angle)  -  (poly[3] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[3] = (poly[2] - centroid_x) * sin(angle)  +  (poly[3] - centroid_y) * cos(angle)  +  centroid_y;

 rpoly[4] = (poly[4] - centroid_x) * cos(angle)  -  (poly[5] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[5] = (poly[4] - centroid_x) * sin(angle)  +  (poly[5] - centroid_y) * cos(angle)  +  centroid_y;

 rpoly[6] = rpoly[0];
 rpoly[7] = rpoly[1];

 setcolor(4);
 drawpoly(4,rpoly);

// for(i=0;i<8;i++)
// {printf("\n %d", &rpoly[i]);}

 getch();
 closegraph();
 return 0;
}

输出:

enter image description here

2 个答案:

答案 0 :(得分:5)

两个问题:sincos弧度中接受参数,而不是度数;你可能想要围绕它的中心旋转多边形,而不是关于(0,0)。

要解决第一个问题,请更改:

angle = 45;

为:

angle = 45.0 * 2.0 * M_PI / 360.0;

要解决第二个问题,首先需要计算多边形的质心,然后对顶点相对于质心的坐标进行平移。

答案 1 :(得分:4)

 rpoly[0] = (poly[0] - centroid_x) * cos(angle)  -  (poly[1] - centroid_y) * sin(angle)  +  centroid_x;
 rpoly[1] = (poly[0] - centroid_x) * sin(angle)  +  (poly[1] - centroid_y) * cos(angle)  +  centroid_y;
在rpoly [0]改变后计算rpoly [1]。

试试这个;

float newX = .......;
rpoly[0] = newX;
float newY = .......;
rpoly[1] = newY;