见下图
我想通过拖动它的角来改变突出显示视图的形状..拖动角落后的视图应该是矩形的,它可以是任意的任意形状
如何实现这个?
现在我已经完成了触摸事件中可移动的4个角落,但形状没有改变
package com.assignment.DragDrop;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
public class DrawView extends View {
Point point1,point2,point3,point4;
private ColorBall[] colorballs = new ColorBall[4]; // array that holds the balls
private int balID = 0; // variable to know what ball is being dragged
Paint paint;
Canvas canvas;
public DrawView(Context context) {
super(context);
paint=new Paint();
setFocusable(true); //necessary for getting the touch events
canvas= new Canvas();
// setting the start point for the balls
point1 = new Point();
point1.x = 50;
point1.y = 20;
point2 = new Point();
point2.x = 150;
point2.y = 20;
point3 = new Point();
point3.x = 150;
point3.y = 120;
point4 = new Point();
point4.x = 50;
point4.y = 120;
// declare each ball with the ColorBall class
colorballs[0] = new ColorBall(context,R.drawable.bol_blauw, point1);
colorballs[1] = new ColorBall(context,R.drawable.bol_blauw, point2);
colorballs[2] = new ColorBall(context,R.drawable.bol_groen, point3);
colorballs[3] = new ColorBall(context,R.drawable.bol_geel, point4);
}
// the method that draws the balls
@Override protected void onDraw(Canvas canvas) {
//canvas.drawColor(0xFFCCCCCC); //if you want another background color
paint.setAntiAlias(true);
paint.setDither(true);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeJoin(Paint.Join.ROUND);
// mPaint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(5);
canvas.drawPaint(paint);
paint.setColor(Color.WHITE);
canvas.drawRect(point1.x+25, point2.x, point3.x+25, point4.x, paint);
BitmapDrawable mBitmap;
mBitmap= new BitmapDrawable();
// canvas.drawBitmap(bitmap, left, top, paint)
// shade_region_between_points();
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
// canvas.drawLine(point1.x, point1.y, point4.x, point4.y, paint);
// canvas.drawLine(point4.x, point4.y, point3.x, point3.y, paint);
// canvas.drawLine(point2.x, point2.y, point3.x, point3.y, paint);
//draw the balls on the canvas
for (ColorBall ball : colorballs) {
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(), paint);
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
// canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
}
/*Drawable drawable = getResources().getDrawable(R.drawable.ic_launcher);
drawable.setBounds( point1.x+25, point2.x, point3.x+25, point4.x);
drawable.draw(canvas);*/
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
switch (eventaction ) {
case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on a ball
balID = 0;
for (ColorBall ball : colorballs) {
// check if inside the bounds of the ball (circle)
// get the center for the ball
int centerX = ball.getX() + 25;
int centerY = ball.getY() + 25;
paint.setColor(Color.CYAN);
// calculate the radius from the touch to the center of the ball
double radCircle = Math.sqrt( (double) (((centerX-X)*(centerX-X)) + (centerY-Y)*(centerY-Y)));
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
// if the radius is smaller then 23 (radius of a ball is 22), then it must be on the ball
if (radCircle < 23){
balID = ball.getID();
canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
invalidate();
break;
}
invalidate();
//canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
// check all the bounds of the ball (square)
//if (X > ball.getX() && X < ball.getX()+50 && Y > ball.getY() && Y < ball.getY()+50){
// balID = ball.getID();
// break;
//}
}
break;
case MotionEvent.ACTION_MOVE: // touch drag with the ball
// move the balls the same as the finger
if (balID > 0) {
try {
colorballs[balID-1].setX(X-25);
colorballs[balID-1].setY(Y-25);
// canvas.drawLine(point1.x, point1.y, point2.x, point2.y, paint);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
paint.setColor(Color.CYAN);
canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
invalidate();
}
break;
case MotionEvent.ACTION_UP:
// touch drop - just do things here after dropping
break;
}
// redraw the canvas
invalidate();
return true;
}
public void shade_region_between_points()
{
canvas.drawRect(point1.x, point2.x, point3.x, point4.x, paint);
}
}
我从互联网上获取此代码。
这可以在触摸事件上移动角落,但形状不会移动......
答案 0 :(得分:1)
以下代码是在触摸基座上绘制矩形。
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.common.Utils;
import com.example.rectangleoverlay.R;
public class DrawView extends View {
Point point1, point3;
Point point2, point4;
/**
* point1 and point 3 are of same group and same as point 2 and point4
*/
int groupId = -1;
private ArrayList<ColorBall> colorballs = new ArrayList<ColorBall>();
// array that holds the balls
private int balID = 0;
// variable to know what ball is being dragged
Paint paint;
Canvas canvas;
public DrawView(Context context) {
super(context);
paint = new Paint();
setFocusable(true); // necessary for getting the touch events
canvas = new Canvas();
// setting the start point for the balls
point1 = new Point();
point1.x = 50;
point1.y = 20;
point2 = new Point();
point2.x = 150;
point2.y = 20;
point3 = new Point();
point3.x = 150;
point3.y = 120;
point4 = new Point();
point4.x = 50;
point4.y = 120;
// declare each ball with the ColorBall class
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point1));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point2));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point3));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point4));
}
public DrawView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
setFocusable(true); // necessary for getting the touch events
canvas = new Canvas();
// setting the start point for the balls
point1 = new Point();
point1.x = 50;
point1.y = 20;
point2 = new Point();
point2.x = 150;
point2.y = 20;
point3 = new Point();
point3.x = 150;
point3.y = 120;
point4 = new Point();
point4.x = 50;
point4.y = 120;
// declare each ball with the ColorBall class
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point1));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point2));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point3));
colorballs.add(new ColorBall(context, R.drawable.gray_circle, point4));
}
// the method that draws the balls
@Override
protected void onDraw(Canvas canvas) {
// canvas.drawColor(0xFFCCCCCC); //if you want another background color
paint.setAntiAlias(true);
paint.setDither(true);
paint.setColor(Color.parseColor("#55000000"));
paint.setStyle(Paint.Style.FILL);
paint.setStrokeJoin(Paint.Join.ROUND);
// mPaint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(5);
canvas.drawPaint(paint);
paint.setColor(Color.parseColor("#55FFFFFF"));
if (groupId == 1) {
canvas.drawRect(point1.x + colorballs.get(0).getWidthOfBall() / 2,
point3.y + colorballs.get(2).getWidthOfBall() / 2, point3.x
+ colorballs.get(2).getWidthOfBall() / 2, point1.y
+ colorballs.get(0).getWidthOfBall() / 2, paint);
} else {
canvas.drawRect(point2.x + colorballs.get(1).getWidthOfBall() / 2,
point4.y + colorballs.get(3).getWidthOfBall() / 2, point4.x
+ colorballs.get(3).getWidthOfBall() / 2, point2.y
+ colorballs.get(1).getWidthOfBall() / 2, paint);
}
BitmapDrawable mBitmap;
mBitmap = new BitmapDrawable();
// draw the balls on the canvas
for (ColorBall ball : colorballs) {
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(),
new Paint());
}
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int) event.getX();
int Y = (int) event.getY();
switch (eventaction) {
case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on
// a ball
balID = -1;
groupId = -1;
for (ColorBall ball : colorballs) {
// check if inside the bounds of the ball (circle)
// get the center for the ball
Utils.logd("Id : " + ball.getID());
Utils.logd("getX : " + ball.getX() + " getY() : " + ball.getY());
int centerX = ball.getX() + ball.getWidthOfBall();
int centerY = ball.getY() + ball.getHeightOfBall();
paint.setColor(Color.CYAN);
// calculate the radius from the touch to the center of the ball
double radCircle = Math
.sqrt((double) (((centerX - X) * (centerX - X)) + (centerY - Y)
* (centerY - Y)));
Utils.logd("X : " + X + " Y : " + Y + " centerX : " + centerX
+ " CenterY : " + centerY + " radCircle : " + radCircle);
if (radCircle < ball.getWidthOfBall()) {
balID = ball.getID();
Utils.logd("Selected ball : " + balID);
if (balID == 1 || balID == 3) {
groupId = 2;
canvas.drawRect(point1.x, point3.y, point3.x, point1.y,
paint);
} else {
groupId = 1;
canvas.drawRect(point2.x, point4.y, point4.x, point2.y,
paint);
}
invalidate();
break;
}
invalidate();
}
break;
case MotionEvent.ACTION_MOVE: // touch drag with the ball
// move the balls the same as the finger
if (balID > -1) {
Utils.logd("Moving Ball : " + balID);
colorballs.get(balID).setX(X);
colorballs.get(balID).setY(Y);
paint.setColor(Color.CYAN);
if (groupId == 1) {
colorballs.get(1).setX(colorballs.get(0).getX());
colorballs.get(1).setY(colorballs.get(2).getY());
colorballs.get(3).setX(colorballs.get(2).getX());
colorballs.get(3).setY(colorballs.get(0).getY());
canvas.drawRect(point1.x, point3.y, point3.x, point1.y,
paint);
} else {
colorballs.get(0).setX(colorballs.get(1).getX());
colorballs.get(0).setY(colorballs.get(3).getY());
colorballs.get(2).setX(colorballs.get(3).getX());
colorballs.get(2).setY(colorballs.get(1).getY());
canvas.drawRect(point2.x, point4.y, point4.x, point2.y,
paint);
}
invalidate();
}
break;
case MotionEvent.ACTION_UP:
// touch drop - just do things here after dropping
break;
}
// redraw the canvas
invalidate();
return true;
}
public void shade_region_between_points() {
canvas.drawRect(point1.x, point3.y, point3.x, point1.y, paint);
}
}
以下课程用于存储对象
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Point;
public class ColorBall {
Bitmap bitmap;
Context mContext;
Point point;
int id;
static int count = 0;
public ColorBall(Context context, int resourceId, Point point) {
this.id = count++;
bitmap = BitmapFactory.decodeResource(context.getResources(),
resourceId);
mContext = context;
this.point = point;
}
public int getWidthOfBall() {
return bitmap.getWidth();
}
public int getHeightOfBall() {
return bitmap.getHeight();
}
public Bitmap getBitmap() {
return bitmap;
}
public int getX() {
return point.x;
}
public int getY() {
return point.y;
}
public int getID() {
return id;
}
public void setX(int x) {
point.x = x;
}
public void setY(int y) {
point.y = y;
}
}
答案 1 :(得分:0)
就像我们裁剪图片一样,它会增加矩形的大小。然后我们可以将视图保存为新的位图。所以你可以从this question获得帮助。
这解释了你所要求的几乎相同的东西。
或强>
如果是布局,那么当我们触摸任何视图时,我们可以设置新的高度和宽度的布局 - 参数