我目前正面临着我的Android游戏问题。通常在调用SoundPool.play()时,该函数需要大约0.003秒才能完成,但有时需要0.2秒才能使我的游戏口吃。他的异常可能来自哪里?
答案 0 :(得分:5)
感谢Tim,使用Thread进行游戏似乎成功地解决了这个问题。
<强>发强>
package org.racenet.racesow.threads;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import org.racenet.racesow.models.SoundItem;
import android.media.SoundPool;
/**
* Thread for playing sounds
*
* @author soh#zolex
*
*/
public class SoundThread extends Thread {
private SoundPool soundPool;
public BlockingQueue<SoundItem> sounds = new LinkedBlockingQueue<SoundItem>();
public boolean stop = false;
/**
* Constructor
*
* @param soundPool
*/
public SoundThread(SoundPool soundPool) {
this.soundPool = soundPool;
}
/**
* Dispose a sound
*
* @param soundID
*/
public void unloadSound(int soundID) {
this.soundPool.unload(soundID);
}
@Override
/**
* Wait for sounds to play
*/
public void run() {
try {
SoundItem item;
while (!this.stop) {
item = this.sounds.take();
if (item.stop) {
this.stop = true;
break;
}
this.soundPool.play(item.soundID, item.volume, item.volume, 0, 0, 1);
}
} catch (InterruptedException e) {}
}
}
<强> SoundItem 强>
package org.racenet.racesow.models;
/**
* SoundItem will be passed to the SoundThread which
* will handle the playing of sounds
*
* @author soh#zolex
*
*/
public class SoundItem {
public soundID;
public volume;
public stop = false;
/**
* Default constructor
*
* @param soundID
* @param volume
*/
public SoundItem(int soundID, float volume) {
this.soundID = soundID;
this.volume = volume;
}
/**
* Constructor for the item
* which will kill the thread
*
* @param stop
*/
public SoundItem(boolean stop) {
this.stop = stop;
}
}