我有一个对象组的模板类,其他更专业的组可以从中派生(使用它作为复合模式)。无论如何,我的Group类处理所有实际的组代码。
现在我有一个容器,容纳T类型的对象,但我还需要通过交叉转换访问另一个基类的接口。你推荐我有两个接口的容器,或者当我循环通过第一个容器时,只有dynamic_cast每个对象吗?
class Sim_object {
add(Sim_object_sp_t object)
remove(Sim_object_sp_t object)
};
class Group<T> : public class Sim_object {
add(Sim_object_sp_t object)
remove(Sim_object_sp_t object)
map<T>
protected iterators begin(), end() (for use by Ship_group to use for dock, attack, move functions)
// looking to add map<Sim_object> to prevent casting from T to Sim_object in Add/Remove but still give derived classes access to map<T> iterators.
};
class IShip {
dock() = 0
attack() = 0
move() = 0
};
class Ship_group : public Group<IShip>, public IShip {
dock() // uses iterators provided by Group to loop through and call dock()
attack() // same as dock
move() // same as dock
};
class Ship : public Sim_object, public IShip {
dock()
attack()
move()
};
因此,我需要在Group中访问的两个接口是T(本例中为IShip)和Sim_object。
组中的示例:
template<typename T>
void Group<T>::add(Sim_object_sp_t object) {
if (object->get_parent())
object->get_parent()->remove(object);
std::tr1::shared_ptr<T> t_object = std::tr1::dynamic_pointer_cast<T>(object);
if (!t_object)
throw Error("Failed to cast to type T");
objects[object->get_name()] = t_object;
object->set_parent(shared_from_this());
}
Ship_group示例:
void Ship_group::set_destination_position_and_speed(Point destination_position, double speed) {
for (Iterator it = begin(); it != end(); ++it) {
try {
it->second->set_destination_position_and_speed(destination_position, speed);
} catch (const Error& e) {
cout << it->second->get_name() << " -- " << e.msg << endl;
}
}
}
答案 0 :(得分:0)
可能是class Group<T>
内的嵌套类型:
class Group<T> : public class Sim_object {
class Specialized_Sim_Object : public T, public Sim_object {}
void add(Specialized_Sim_Object * object) {
objects[object->get_name()] = object;
}
}
在这种情况下,shared_ptr
可能不是必需的 - 当Ship_group
遍历地图时,类型已经保证为IShip
。