在glutMainLoop周围执行我的其余程序?

时间:2012-04-14 14:07:43

标签: c++ opengl glut

我目前正在开发一个项目,其中我编写的andoid应用程序控制并在PC上的OpenGL窗口中对象。我有OpenGL窗口做我想要的,我从我的Android设备获取数据流到终端。但是我需要将数据流传输到终端以供OpenGL对象使用。当我尝试在同一个脚本中运行它们时,它只会卡在'glutMainLoop'中,并且永远不会达到与我的设备建立连接的程度。我知道这是glutMainLoop的一个comman问题。我正在寻找任何建议。我是以错误的方式去做的吗?有更好的approch?我在下面附上了我的代码:

 #include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <string.h>
#include <strings.h>
#include <vrpn_Shared.h>
#include <vrpn_Analog.h>
#include <vector>

#include <imageviewer.h>

using namespace std;

int done = 0;           // Signals that the program should exit
unsigned tracker_stride = 1;    // Every nth report will be printed


//-------------------------------------
// This section contains the data structure that holds information on
// the devices that are created.  For each named device, a remote of each
// type analog is created.

class device_info {
    public:
    char            *name;

    vrpn_Analog_Remote  *ana;

};
const unsigned MAX_DEVICES = 2;


//-------------------------------------
// This section contains the data structure that is used to determine how
// often to print a report for each sensor of each tracker.  Each element
// contains a counter that is used by the callback routine to keep track
// of how many it has skipped.  There is an element for each possible sensor.
// A new array of elements is created for each new tracker object, and a
// pointer to it is passed as the userdata pointer to the callback handlers.


class t_user_callback {
    public:
    char            t_name[vrpn_MAX_TEXT_LEN];
        vector<unsigned>    t_counts ;
};

//Callback handlers

void    VRPN_CALLBACK handle_analog (void *userdata, const vrpn_ANALOGCB a)
{
    int i;
    const char *name = (const char *)userdata;

    printf("Input from %s:\n  \n        %5.0f", name, a.channel[0]);
    for (i = 1; i < a.num_channel; i++) {
    printf(" %5.0f \n", a.channel[1]);
    }
    printf(" \n");
}


int main (int argc, char * argv [])
{

  int   print_for_tracker = 1;  // Print tracker reports?
  int   print_for_button = 1;   // Print button reports?
  int   print_for_analog = 1;   // Print analog reports?
  int   print_for_dial = 1; // Print dial reports?
  int   print_for_text = 1; // Print warning/error messages?

  device_info device_list[MAX_DEVICES];
  unsigned num_devices = 0;

  int i;

  // Parse arguments, creating objects as we go.  Arguments that
  // change the way a device is treated affect all devices that
  // follow on the command line.
  for (i = 1; i < argc; i++) {
    if (!strcmp(argv[i], "-notracker")) {
      print_for_tracker = 0;
    } else if (!strcmp(argv[i], "-nobutton")) {
      print_for_button = 0;
    } else if (!strcmp(argv[i], "-noanalog")) {
      print_for_analog = 0;
    } else if (!strcmp(argv[i], "-nodial")) {
      print_for_dial = 0;
    } else if (!strcmp(argv[i], "-notext")) {
      print_for_text = 0;
    } else if (!strcmp(argv[i], "-trackerstride")) {
      if (tracker_stride <= 0) {
      fprintf(stderr, "-trackerstride argument must be 1 or greater\n");
      return -1;
      }
    } else {    // Create a device and connect to it.
    device_info *dev;

    // Make sure we have enough room for the new device
    if (num_devices == MAX_DEVICES) {
        fprintf(stderr,"Too many devices!\n");
        exit(-1);
    }

    // Name the device and open it as everything
    dev = &device_list[num_devices];
    dev->name = argv[i];

    dev->ana = new vrpn_Analog_Remote(dev->name);

    if ( (dev->ana == NULL) ){         
        fprintf(stderr,"Error opening %s\n", dev->name);
        return -1;
    } else {
        printf("Opened %s as:", dev->name);
    }
    if (print_for_analog) {
        printf(" Analog");
        dev->ana->register_change_handler(dev->name, handle_analog);
    }
    printf(".\n");
    num_devices++;
    }

  }


 // main interactive loop

  printf("Press ^C to exit.\n");
  while ( ! done ) {
      unsigned i;

      // Let all the devices do their things
      for (i = 0; i < num_devices; i++) {

      device_list[i].ana->mainloop();

      glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glutInitWindowSize(400,300);
    glutInitWindowPosition(200,100);
    glutCreateWindow("ImageViewer");


    init();
    glutDisplayFunc(display);
    glutMotionFunc(drag);
    glutMouseFunc(mouse);
    glutMainLoop();


      }
  }
 return 0;
}  



// a.channel[0] =  x
// a.channel[1] =  y
// a.channel[2] =  Zoom?

2 个答案:

答案 0 :(得分:2)

您可以停止使用GLUT。 GLFW可让您更好地控制循环,以便更轻松地进行其他处理。

如果您坚持使用GLUT,并且您正在使用FreeGLUT,那么您可以使用glutMainLoopEvent。该函数处理主循环的一次迭代。所以你可以把它放在一个无限循环中并重复调用它。作为该循环的一部分,您可以执行其他操作,例如从终端或其他任何位置提取数据。

答案 1 :(得分:0)

freeglut提供glutMainLoopEvent,因此您可以选择运行模式。