我想在win7中创建一个简单的虚拟键盘,如
|---|---|---| 9 char in first block ( abcdefgijk) |---|---|---| |---|---|---|
有9个按钮,当点击第一个按钮改为另一个视图时。
|---|---|---| a b c |---|---|---| e f g |---|---|---| i j k
现在我很困惑如何点击按键盘之类的按钮可以生成char输出到另一个应用程序。我正在使用
System.Windows.Forms.SendKeys.SendWait(sendString);
但它不起作用。我知道sendString是正确的,因为我将其视为Console.WriteLine(sendString);
。
另一个问题是,单击按钮时焦点不会变回按钮。
任何人都有如何实现此键盘的解决方案吗?
谢谢!
感谢您的回复,实际上我已经添加了这些代码 当我多次点击按钮时,它也有一些问题。当我点击按钮它始终专注于按钮时,焦点也无法工作。在此示例中,它只包含2个按钮。你能帮忙看看那些代码发现错误吗?很多人认为!!
namespace WpfApplication5
{
public partial class UserControl1 : UserControl
{
[DllImport("user32.dll")]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
public static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);
private IInputElement focusedInputElement;
private Window parentWindow;
private List<Button> keyCollection = new List<Button>();
public UserControl1(Window parent)
{
this.parentWindow = parent;
this.setupKeyboardControl();
}
public UserControl1(IInputElement elementToFocusOn)
{
// set focus
this.focusedInputElement = elementToFocusOn;
// setup this control
this.setupKeyboardControl();
}
private void setupKeyboardControl()
{
InitializeComponent();
// add all keys to internal collection
this.addAllKeysToInternalCollection();
// install clicks
this.installAllClickEventsForCollection(this.keyCollection);
}
private void addAllKeysToInternalCollection()
{
// itterate all panels
// itterate all buttons
// add to list
Console.WriteLine("Run at here");
this.keyCollection.Add(A);
this.keyCollection.Add(B);
}
/// <summary>
/// Install click events for all keys in a collection
/// </summary>
/// <param name="keysToInstall"></param>
private void installAllClickEventsForCollection(List<Button> keysToInstall)
{
// itterate all
foreach (Button buttonElement in keysToInstall)
{
// install click event
buttonElement.Click += new RoutedEventHandler(buttonElement_Click);
}
}
/* private void Window_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.A)
A.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
else if (e.Key == Key.B)
B.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
}*/
void buttonElement_Click(object sender, RoutedEventArgs e)
{
// create variable for holding string
String sendString = "";
try
{
// stop all event handling
e.Handled = true;
// set sendstring to key
sendString = ((Button)sender).CommandParameter.ToString();
// if something to send
if (!String.IsNullOrEmpty(sendString))
{
// if sending a string
if (sendString.Length > 1)
{
// add {}
sendString = "{" + sendString + "}";
}
// if a focusable element has been specified
if (this.focusedInputElement != null)
{
Console.WriteLine("1",sendString);
// set keyboard focus
Keyboard.Focus(this.focusedInputElement);
// set normal focus
this.focusedInputElement.Focus();
}
// send key to simulate key press
// System.Windows.Forms.SendKeys.Send(sendString);
System.Windows.Forms.SendKeys.SendWait(sendString);
Console.WriteLine(sendString);
}
}
catch (Exception)
{
// do nothing - not important for now
Console.WriteLine("Could not send key press: {0}", sendString);
}
}
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
// if we have specified a parent
if (this.parentWindow != null)
{
// Get this window's handle
IntPtr HWND = new WindowInteropHelper(this.parentWindow).Handle;
Console.WriteLine("Run in UserControl load");
// style of window?
int GWL_EXSTYLE = (-20);
// get - retrieves information about a specified window
GetWindowLong(HWND, GWL_EXSTYLE);
// set - changes the attribute of a specified window - I think this stops it being focused on
SetWindowLong(HWND, GWL_EXSTYLE, (IntPtr)(0x8000000));
}
}
}
}
答案 0 :(得分:0)
最可靠的方法是使用Win32 API
[DllImport("user32.dll")]
public static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
[DllImport("user32.dll", EntryPoint = "SendInput")]
public static extern uint SendInput(uint nInputs, InputKeys[] inputs, int cbSize);
在CodePlex上使用工作应用程序完成了一个很好的例子