在模拟器和手机上看起来都像this。它总是一个随意的方块被打破。
这是SurfaceView类的代码,最相关的部分是在prepareBackground()中:
代码开始:
公共类MenuBackgroundView扩展了SurfaceView实现的SurfaceHolder.Callback {
private Paint mPaint;
private Bitmap blocks12x12;
private boolean draw = false;
private Context ctx;
//private int begOffX;
private int offX;
private int offY;
private int mWidth = 1;
private int mHeight = 1;
private ViewThread mThread;
private int calcSizeXY;
public MenuBackgroundView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
mThread = new ViewThread(this);
mPaint = new Paint();
mPaint.setColor(Color.RED);
ctx = context;
}
public void doDraw(long elapsed, Canvas canvas) {
canvas.drawColor(Color.BLUE);
if(draw)
{
canvas.drawBitmap(blocks12x12, offX, offY, mPaint);
}
canvas.drawText("FPS: " + Math.round(1000f / elapsed) + " Elements: ", 10, 10, mPaint);
}
public void animate(long elapsed)
{
/*
//elapsed = elapsed/10;
offX = (offX+2);
if(offX >= 0)
{
offX -= 2*calcSizeXY;
}
offY = (offY+3);
if(offY >= 0)
{
offY -= 2*calcSizeXY;
}
//offY = (offY + (int)(elapsed/10f)) % calcSizeXY*2;//
*
*///
}
public void prepareBackground()
{
if(mWidth <= 1 || mHeight <= 1 )
return;
Log.d("Menu", "prepareBackground");
if(mHeight > mWidth)
{
calcSizeXY = mHeight/10;
}
else
{
calcSizeXY = mWidth/10;
}
offX = -2*calcSizeXY;
Bitmap block = BitmapFactory.decodeResource(ctx.getResources(), R.drawable.block);
block = Bitmap.createScaledBitmap(block, calcSizeXY, calcSizeXY, false);
// Group together
int sizeX = 12*calcSizeXY;
int sizeY = 12*calcSizeXY;
blocks12x12 = Bitmap.createBitmap(sizeX, sizeY, Bitmap.Config.ARGB_8888);
Canvas blocks12x12Canvas = new Canvas(blocks12x12);
for(int i = 0; i < 14; i+=2)
{
for(int j = 0; j < 14; j+=2)
{
blocks12x12Canvas.drawBitmap(block, (j*calcSizeXY), (i*calcSizeXY), mPaint);
}
}
// "Memory leak"
block.recycle();
draw = true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mWidth = width;
mHeight = height;
prepareBackground();
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
prepareBackground();
if (!mThread.isAlive()) {
mThread = new ViewThread(this);
mThread.setRunning(true);
mThread.start();
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
if (mThread.isAlive()) {
mThread.setRunning(false);
freeMem();
}
}
public void freeMem() {
// TODO Auto-generated method stub
draw = false;
blocks12x12.recycle(); // "Memory leak"
}
}
答案 0 :(得分:0)
好的我想通了,只需让线程睡眠1ms:
blocks12x12 = Bitmap.createBitmap(sizeX, sizeY, Bitmap.Config.ARGB_8888);
Canvas blocks12x12Canvas = new Canvas(blocks12x12);
for(int i = 0; i < 14; i+=2)
{
for(int j = 0; j < 14; j+=2)
{
try {
Thread.sleep(1);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
blocks12x12Canvas.drawBitmap(block, (j*calcSizeXY), (i*calcSizeXY), mPaint);
}
}