可能重复:
error: expected specifier-qualifier-list before…in Objective C?
老实说,我不知道这有什么不对。这段代码以前工作过,并且所有相关文件都编写得很好并且可以自己编译(甚至是相应的.m
文件),但是我的OC项目中有一个.h
文件。哪个Xcode不断抛出相同的编译错误。有时每行多次,有时只有一次,但始终在useCommand
变量上。下面是整个受影响的.h
文件的屏幕截图和复制/粘贴代码,它是无法编译的唯一文件。当我注释掉useCommand
的每个引用时,程序运行得很完美,但是当我取消注释它们时,会再次发生这种情况。我甚至创建了一个新项目并将所有代码复制/粘贴到新文件中,但仍然出现此错误。当我将useCommand
引用移动到新行时,Xcode的错误会跟随它。 有人知道Xcode会发生什么吗?我很确定这不是我的错误,因为我已经对我的代码进行了四倍检查,以确保它完全正常,并且我已经清理过了目标数次。
//
// Minecraftia.h
// TextCraft
//
// Created by Supuhstar on 4/3/12.
// Copyright 2012 Blue Husky Programming. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import "Command.h"
#import "HelpCommand.h"
#import "UseCommand.h"
#import "GetCommand.h"
#import "LookCommand.h"
#import "IO.h"
@interface Minecraftia : NSObject
{
HelpCommand *helpCommand;
UseCommand *useCommand;
GetCommand *getCommand;
LookCommand *lookCommand;
}
-(id)init;
/**
* If none has already been created, creates a static instance of Minecraftia
*
* Returns the same instance of Minecraftia each time
*/
+(Minecraftia *)sharedInstance;
/**
* Turns the given string into a command
* If no matching command is found, nil is returned
*/
-(Command *)toCommand:(NSString *)input;
/**
* The main method of the game, wherein all interactions happen
*/
-(void)play;
/**
* Returns a random message to be used as splash text when the program is started
*/
-(NSString *)getASplash;
/**
* Returns an NSArray of all the available commands
*/
-(NSArray*)getRegisteredCommands;
@property (retain, nonatomic, readonly) HelpCommand *helpCommand;
@property (retain, nonatomic, readonly) UseCommand *useCommand;
@property (retain, nonatomic, readonly) GetCommand *getCommand;
@property (retain, nonatomic, readonly) LookCommand *lookCommand;
@end
//
// HelpCommand.h
// TextCraft
//
// Created by Student4 on 4/9/12.
// Copyright 2012 Blue Husky Programming. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import "Command.h"
#import "Minecraftia.h"
@interface HelpCommand : Command {
}
@end
//
// HelpCommand.m
// TextCraft
//
// Created by Student4 on 4/9/12.
// Copyright 2012 Blue Husky Programming. All rights reserved.
//
#import "HelpCommand.h"
@implementation HelpCommand
-(bool)execute:(NSArray *)info
{
NSString *helpString = @"Here are all the available commands:\n";
NSArray *commands = [[Minecraftia sharedInstance] getRegisteredCommands];
for(int i=0, l=[commands count]; i < l; i++)
{
helpString = [NSString stringWithFormat:@"\t> %@", [helpString stringByAppendingString:[[[commands objectAtIndex:i] class] triggerText]]];
}
MyLog([NSString stringWithFormat:@"%@\n\n", helpString]);
return true;
}
+(NSString *)triggerText
{
static NSString *triggerText = @"HELP";
return triggerText;
}
@end
答案 0 :(得分:2)
除非您绝对需要标头,否则请使用@class而不是import,然后将导入移动到.m文件。现在你将编译器放在循环中,Minecraftia.h导入UseCommand.h,UseCommand.h导入Minecraftia.h。
应该是这样的:
#import <Cocoa/Cocoa.h>
#import "IO.h"
@class Command, HelpCommand, UseCommand, GetCommand, LookCommmand;
@interface Minecraftia : NSObject
{
HelpCommand *helpCommand;
UseCommand *useCommand;
GetCommand *getCommand;
LookCommand *lookCommand;
}
/* .... */
@end