我正在尝试制作一款相当基本的3D游戏,以便在我参加年度比赛Ludum Dare 23时为即将到来做准备。
我正在使用Java而我正在使用Swing和AWT。 (我正在使用JFrame来创建我的窗口(显然是?idk))
当我试图在屏幕上绘制像素时,我遇到的问题正在发生。关于BufferStrategy
以及显然是线程问题,我得到了许多例外。
以下是Eclipse中的控制台框向我抛出的内容。
Exception in thread "Thread-2" java.lang.IllegalStateException: Component must have a valid peer
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:3982)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at com.ottdev.tale.TaleOfDwarvesComponent.render(TaleOfDwarvesComponent.java:66)
at com.ottdev.tale.TaleOfDwarvesComponent.run(TaleOfDwarvesComponent.java:55)
at java.lang.Thread.run(Thread.java:722)
关于如何解决这个问题的任何想法?它正在努力,阻止我前进。所有帮助都非常感谢!
PS:如果需要,我可以提供我的源代码,但是现在,我宁愿知道如何来修复它,这样我就知道如果遇到这种情况该怎么办未来,但代码不同。
编辑:我的主要课程 - TaleOfDwarvesComponent:package com.ottdev.tale;
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import com.ottdev.tale.gui.*;
public class TaleOfDwarvesComponent extends Canvas implements Runnable {
public static final int WIDTH = 800;
public static final int HEIGHT = 600;
public static final int SCALE = 2;
public static final String TITLE = "Tale Of Dwarves!";
private boolean running = false;
private BufferedImage img;
public int[] pixels;
private Thread thread;
private Game game;
private Screen screen;
public TaleOfDwarvesComponent() {
game = new Game();
screen = new Screen(WIDTH, HEIGHT);
img = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
pixels = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
}
public void start() {
if (running)
return;
running = true;
new Thread(this).start();
}
public void stop() {
if (!running)
return;
running = false;
try{
thread.join();
}catch(InterruptedException e){
e.printStackTrace();
}
}
public void run() {
while(running){
render();
}
}
public void tick(){
game.tick();
}
public void render(){
BufferStrategy bs = getBufferStrategy();
if(bs == null){
createBufferStrategy(3);
return;
}
screen.render(game);
for (int i = 0; i < WIDTH * HEIGHT; i++){
pixels[i] = screen.pixels[i];
}
Graphics g = bs.getDrawGraphics();
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(img, 0, 0, WIDTH * SCALE, HEIGHT * SCALE, null);
g.dispose();
bs.show();
}
public static void main(String[] args) {
TaleOfDwarvesComponent game = new TaleOfDwarvesComponent();
JFrame frame = new JFrame();
frame.setSize(WIDTH, HEIGHT);
frame.setLocationRelativeTo(null);
frame.setTitle(TITLE);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
game.start();
}
}
我有一个Bitmap
课程和一个Screen
课程,但就目前而言,我会这样做,希望能从中获得对我的麻烦的答案。
答案 0 :(得分:0)
如果你看一下javadocs http://docs.oracle.com/javase/7/docs/api/java/awt/Canvas.html#createBufferStrategy(int)
我相信它专门解决了您的问题,即您在屏幕上显示Canvas之前调用createBufferStrategy。因此,要解决您的问题,您需要将ComponentListener添加到Canvas并在componentShown上调用createBufferStrategy,或者在paint方法中调用它