我正在生成一些随机位置的圈子。我想要防止的是圆圈相互重叠。所以我想将新生成的CGPoint值与数组中的值进行比较,如果值在其中一个CGPoints的半径区域中找到它,则生成一个新值。
除了重叠之外,我得到了大部分内容。 我已经用我试过的东西评论了这个部分,但这并没有真正起作用(有缺陷的逻辑)。 我不知道如何迭代CGPoint的各个值并进行比较。更新 我更改了代码并添加了一个检查以查看CGPoint是否重叠。问题是每当我想尝试像
这样的东西时while (!xPointOk || !yPointOk) {
// generate new values
}
我一直陷入无限循环。
- (void) positionCircles
{
//generate random Y value within a range
int fromNumberY = 500;
int toNumberY = 950;
int randomNumberY =(arc4random()%(toNumberY-fromNumberY+1))+fromNumberY;
//generate random Y value within a range
int fromNumberX = 0;
int toNumberX = 700;
int randomNumberX = (arc4random()%(toNumberX-fromNumberX+1))+fromNumberX;
//array to hold all the the CGPoints
positionsArray = [[NSMutableArray alloc] init];
CGPoint circlePositionValue;
CGFloat radius = 70;
CGRect position = CGRectMake(randomNumberX,randomNumberY, radius, radius);
[self makeColors];
// create a circle for each color in color array
for (int i = 0; i < [colors count];i++)
{
// generate new position before placing new cirlce
randomNumberX = (arc4random()%(toNumberX-fromNumberX+1))+fromNumberX;
randomNumberY = (arc4random()%(toNumberY-fromNumberY+1))+fromNumberY;
circlePositionValue = CGPointMake(position.origin.x, position.origin.y);
for (NSValue *value in positionsArray) {
BOOL xPointOk = (randomNumberX < value.CGPointValue.x - radius) ||
(randomNumberX > value.CGPointValue.x + radius);
BOOL yPointOk = (randomNumberY < value.CGPointValue.y - radius) ||
(randomNumberY > value.CGPointValue.y + radius);
NSLog(@"xPoint: %i - %f", randomNumberX , value.CGPointValue.x);
NSLog(@"xPoint ok? %@", xPointOk?@"yes":@"no");
NSLog(@"yPoint: %i - %f", randomNumberY , value.CGPointValue.y);
NSLog(@"yPoint ok? %@", yPointOk?@"yes":@"no");
NSLog(@"___");
}
position.origin.x = randomNumberX;
position.origin.y = randomNumberY;
[positionsArray addObject:[NSValue valueWithCGPoint:circlePositionValue]];
Circle *myCircle = [[Circle alloc] initWithFrame:position radius:radius color:[colors objectAtIndex:i]];
myCircle.label.text = [NSString stringWithFormat:@"%i", i];
[self.view addSubview:myCircle];
}
}
答案 0 :(得分:1)
当新点小于远离任何现有点的圆周时,您的测试应该失败,因此您可以使用基本触发来完成它。
BOOL far_enough_away = NO;
CGPoint newpoint = CGZeroPoint;
while(!far_enough_away)
{
newpoint = randomisation_thingy();
far_enough_away = YES;
for(NSValue *existing in positionsArray)
{
CGPoint pointb = [existing pointValue];
CGFloat deltay = pointb.y-newpoint.y;
CGFloat deltax = pointb.x-newpoint.x;
CGFloat distance = sqrt(pow(deltax,2) + pow(deltay,2));
//fail if closer than desired radius
if(distance < circumference )
{
//sadness - try again
far_enough_away = NO;
break;
}
}
}
create_a_new_circle_at_point(newpoint);
您需要考虑的其他事项是重试停止无限次重试的次数。