我想将UILabel放在我圈子的中心,但我似乎无法影响标签的位置。我只能通过改变CGRect框架的高度来影响标签的位置。更改其他值根本不会影响位置。
这是我的Circle.m代码
- (id)initWithFrame:(CGRect)frame radius:(CGFloat)aRadius color:(UIColor*) aColor {
self = [super initWithFrame:frame];
if (self) {
self.opaque = NO;
[self setRadius:aRadius];
[self setColor:aColor];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
NSString *string = @"1";
UIFont* font = [UIFont systemFontOfSize:80];
UILabel *label = [[UILabel alloc] init];
label.text = string;
label.textColor = [UIColor whiteColor];
label.font = font;
CGRect frame = label.frame;
frame = CGRectMake(10, 10, 0, 85);
label.frame = frame;
CGContextRef contextRef = UIGraphicsGetCurrentContext();
[color setFill];
circle = CGRectMake(0, 0, radius, radius);
CGContextAddEllipseInRect(contextRef, circle);
CGContextDrawPath (contextRef, kCGPathFill);
[label drawRect:circle];
}
和我的viewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
CGFloat radius = 70;
CGRect position = CGRectMake(0, 0, radius, radius);
Circle *myCircle = [[Circle alloc] initWithFrame:position radius:radius color:[UIColor redColor]];
[self.view addSubview:myCircle];
}
答案 0 :(得分:4)
您不应该在UIView
中分配新的drawRect:
(并且UILabel
是UIView
的子类)。有一些很好的方法可以做你想要的,但是没有一种方法涉及在UILabel
中分配新的drawRect:
。
一种方法是让您的圈子在其初始值设定项中为自己设置UILabel
子视图,并将标签置于layoutSubviews
中心。然后在drawRect:
中,您只需绘制圆圈,而不必担心绘制标签的文字:
@implementation Circle {
UILabel *_label;
}
@synthesize radius = _radius;
@synthesize color = _color;
- (id)initWithFrame:(CGRect)frame radius:(CGFloat)aRadius color:(UIColor*) aColor {
self = [super initWithFrame:frame];
if (self) {
self.opaque = NO;
[self setRadius:aRadius];
[self setColor:aColor];
_label = [[UILabel alloc] init];
_label.font = [UIFont systemFontOfSize:80];
_label.textColor = [UIColor whiteColor];
_label.text = @"1";
[_label sizeToFit];
[self addSubview:_label];
}
return self;
}
- (void)layoutSubviews {
[super layoutSubviews];
CGSize mySize = self.bounds.size;
_label.center = CGPointMake(mySize.width * 0.5f, mySize.height * 0.5f);
}
- (void)drawRect:(CGRect)rect {
[self.color setFill];
CGSize mySize = self.bounds.size;
CGFloat radius = self.radius;
[[UIBezierPath bezierPathWithOvalInRect:CGRectMake(mySize.width * 0.5f, mySize.height * 0.5f, self.radius, self.radius)] fill];
}