我是html5的新手。我写了一个在画布上添加矩形的小代码。当我双击画布时,一些如何不工作可以任何人指导我在哪里做错了?
<script>
function init() {
var canvas2 = document.getElementById("canvas2");
canvas2.ondblclick = doubleclickhandler;
}
function doubleclickhandler (){
var canv = document.getElementById("canvas2");
var ctx = canv.getContext("2d");
ctx.fillStyle = "rbga(0,200,0,1)" ;
ctx.fillRect = (36,10,22,22);
}
</script>
<style>
#div2
{
float:left;
width:100px;
height:150px;
margin:10px;
border:1px solid #aaaaaa;
}
</style>
<body onLoad="init()">
<div id= "div2">
<canvas id="canvas2" width="100" height="150" ></canvas>
</div>
</body>
答案 0 :(得分:3)
ctx.fillRect = (36,10,22,22)
是一项作业,而ctx.fillRect
通常是一种方法,而不是一种属性。你需要像函数一样调用它:
ctx.fillRect(36, 10, 22, 22);
答案 1 :(得分:3)
fillRect
是一个函数而不是属性。你必须打电话给它。 AFAIK这是你唯一的错误。
<script>
function init() {
var canvas2 = document.getElementById("canvas2");
canvas2.ondblclick = doubleclickhandler;
}
function doubleclickhandler (){
var canv = document.getElementById("canvas2");
var ctx = canv.getContext("2d");
ctx.fillStyle = "rbga(0,200,0,1)" ;
ctx.fillRect(36,10,22,22);
}
</script>
<style>
#div2
{
float:left;
width:100px;
height:150px;
margin:10px;
border:1px solid #aaaaaa;
}
</style>
<body onLoad="init()">
<div id= "div2">
<canvas id="canvas2" width="100" height="150" ></canvas>
</div>
</body>