我的项目需要检查.c和.dll文件。它结合了这些信息来确定它应该调用什么,然后调用它。
我需要检查dll以找出哪个dll具有哪个功能。我已经把dll映射到内存而没有初始化它。现在我需要将标题映射到某些东西,以便我可以读出其中包含可调用名称的部分。
我该怎么做?这是到目前为止的代码:
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibraryEx(string lpFileName, IntPtr hReservedNull, LoadLibraryFlags dwFlags);
public static string[] GetFKTNames(string dll)
{
IntPtr lib = LoadLibraryEx(dll, IntPtr.Zero, LoadLibraryFlags.DONT_RESOLVE_DLL_REFERENCES);
//INDICATES WHAT I WANT TO DO, BUT DOES NOT WORk
//Header header = GetHeader(lib);
//Unload(lib);
//return header.Names;
}
编辑#2:
我取得了一些进步,今天就退出了......在德国有4天免费的日子......
我不完全确定编组是否正确 - 我无法测试它。我很想读一本关于这个主题的书 - 所以如果你知道一本好书来解释这个标题的工作方式以及那里有不同的标题,请评论。
private static List<string> ListDLLFunctions(string sADllName)
{
List<string> names = new List<string>();
IntPtr LoadedImage = LoadLibraryEx(sADllName, IntPtr.Zero, LoadLibraryFlags.DONT_RESOLVE_DLL_REFERENCES);
IMAGE_NT_HEADERS header = (IMAGE_NT_HEADERS) Marshal.PtrToStructure(libPtr, typeof(IMAGE_NT_HEADERS));
// ImageExportDirectory = (_IMAGE_EXPORT_DIRECTORY*)
// ImageDirectoryEntryToData(LoadedImage.MappedAddress,
// false, IMAGE_DIRECTORY_ENTRY_EXPORT, &cDirSize);
// if (ImageExportDirectory != NULL)
// {
// dNameRVAs = (DWORD *)ImageRvaToVa(LoadedImage.FileHeader,
// LoadedImage.MappedAddress,
// ImageExportDirectory->AddressOfNames, NULL);
// for(size_t i = 0; i < ImageExportDirectory->NumberOfNames; i++)
// {
// sName = (char *)ImageRvaToVa(LoadedImage.FileHeader,
// LoadedImage.MappedAddress,
// dNameRVAs[i], NULL);
// slListOfDllFunctions.push_back(sName);
// }
// }
FreeLibrary(LoadedImage);
return names;
}
static void Main(string[] args)
{
List<string> names = ListDLLFunctions("KERNEL32.DLL");
}
答案 0 :(得分:1)
没有“一个呼叫”功能可以为您完成。 您必须加载dll并在导出表中查找名称。
There is a post with some code to do it in c++ - 也许您可以尝试将其移植到c#
答案 1 :(得分:0)
答案 2 :(得分:0)
我为我的用例解决了问题:
我将lib加载到momory中,将其复制到bytearray中,然后使用PE信息对其进行调查。
这个主题有几个有用的资源帮助了我很多:
在retrospec中,我得到了如何使用其他方法来获取我的信息。我写的课程非常适合学习PE并探索一些dll,如果你想掌握PE的工作方式,我建议重写它。
这是班级:
public class DLLHelper
{
private byte[] dllInMemory;
private UInt32 PESizeOfImage;
private UInt32 VA_PE;
[DllImport("kernel32.dll")]
static public extern IntPtr LoadLibraryEx(string lpFileName, IntPtr hReservedNull, LoadLibraryFlags dwFlags);
[DllImport("kernel32.dll")]
static public extern bool FreeLibrary(IntPtr hModule);
public enum LoadLibraryFlags : uint
{
DONT_RESOLVE_DLL_REFERENCES = 0x00000001,
LOAD_IGNORE_CODE_AUTHZ_LEVEL = 0x00000010,
LOAD_LIBRARY_AS_DATAFILE = 0x00000002,
LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE = 0x00000040,
LOAD_LIBRARY_AS_IMAGE_RESOURCE = 0x00000020,
LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008
}
public DLLHelper(string dllpath)
{
PESizeOfImage = GetDllSizeInMemory(dllpath);
dllInMemory = GetDLLCopy(dllpath, PESizeOfImage);
UInt32 VA_p_PE = 0x3C;
VA_PE = Get4ByteFromLocation(VA_p_PE, dllInMemory);
}
private byte[] GetDLLCopy(string dllpath, uint PESizeOfImage)
{
IntPtr libPtr = LoadLibraryEx(dllpath, IntPtr.Zero, LoadLibraryFlags.DONT_RESOLVE_DLL_REFERENCES);
byte[] dllInMemory = new byte[PESizeOfImage];
Marshal.Copy(libPtr, dllInMemory, 0, (int)PESizeOfImage);
FreeLibrary(libPtr);
return dllInMemory;
}
private UInt32 GetDllSizeInMemory(string dllpath)
{
byte[] dllpreload = File.ReadAllBytes(dllpath);
UInt32 pp_PE = 0x3C;
UInt32 p_PE = Get4ByteFromLocation(pp_PE, dllpreload);
UInt32 p_PEOPTIONALHEADER = p_PE + 0x18;
UInt32 p_PESizeOfImage = p_PEOPTIONALHEADER + 0x38;
return Get4ByteFromLocation(p_PESizeOfImage, dllpreload);
}
public void DumpToFile(String filename)
{
File.WriteAllBytes(filename, dllInMemory);
}
public string GetDLLName()
{
UInt32 VAExport = GetVAExport(VA_PE, dllInMemory);
UInt32 VAName = GetVAName(VAExport, dllInMemory);
String Name = GetString(VAName, dllInMemory);
return Name;
}
public List<String> GetFunctionNames()
{
List<String> fkts = new List<String>();
UInt32 VAExport = GetVAExport(VA_PE, dllInMemory);
UInt32 VA_p_firstFKT = GetVA_p_firstFKT(VAExport, dllInMemory);
UInt32 VA_p_lastFKT = GetVA_p_lastFKT(VAExport, dllInMemory);
for (UInt32 VA_p_fkt = VA_p_firstFKT; VA_p_fkt <= VA_p_lastFKT; VA_p_fkt += sizeof(UInt32))
{
UInt32 VA_fkt = Get4ByteFromLocation(VA_p_fkt, dllInMemory);
fkts.Add(GetString(VA_fkt, dllInMemory));
}
return fkts;
}
private UInt32 GetVA_p_lastFKT(UInt32 VAExport, byte[] dllInMemory)
{
UInt32 first = GetVA_p_firstFKT(VAExport, dllInMemory);
UInt32 count = GetfktCount(VAExport, dllInMemory);
UInt32 last = first + (count - 1) * sizeof(UInt32);
return last;
}
private UInt32 GetfktCount(UInt32 VAExport, byte[] dllInMemory)
{
UInt32 RVA_Count = 0x14;
UInt32 VA_Count = VAExport + RVA_Count;
return Get4ByteFromLocation(VA_Count, dllInMemory);
}
private UInt32 GetVA_p_firstFKT(UInt32 VAExport, byte[] dllInMemory)
{
UInt32 RVA_p_FIRST = 0x20;
UInt32 VA_p_FIRST = VAExport + RVA_p_FIRST;
return Get4ByteFromLocation(VA_p_FIRST, dllInMemory);
}
private UInt32 GetVAName(UInt32 VAExport, byte[] dllInMemory)
{
UInt32 RVA_p_NAME = 0x0C;
UInt32 VA_p_NAME = VAExport + RVA_p_NAME;
return Get4ByteFromLocation(VA_p_NAME, dllInMemory);
}
private UInt32 GetVAExport(UInt32 VAPE, byte[] dllInMemory)
{
UInt32 RVA_p_EXPORT = 0x78;
UInt32 VA_p_EXPORT = VAPE + RVA_p_EXPORT;
return Get4ByteFromLocation(VA_p_EXPORT, dllInMemory);
}
string GetString(UInt32 location, byte[] dll)
{
int length = 0;
while (dll[location + length] != 0x00)
{
length++;
}
if (location > int.MaxValue) throw new Exception("uncastable");
return Encoding.UTF8.GetString(dll, (int)location, length);
}
private UInt32 Get4ByteFromLocation(UInt32 location, byte[] dll)
{
if (!(BitConverter.IsLittleEndian))
{
byte[] partial = GetByteSubset(4, location, dll);
Array.Reverse(partial);
return BitConverter.ToUInt32(partial, 0);
}
return BitConverter.ToUInt32(dll, (int)location);
}
private byte[] GetByteSubset(int size, UInt32 location, byte[] dll)
{
byte[] val = new byte[size];
for (int i = 0; i < size; i++)
{
val[i] = dll[location + i];
}
return val;
}
}