发生了Playframework InvocationTargetException:null

时间:2012-04-04 11:54:00

标签: playframework java.util.concurrent invocationtargetexception

我扩展了聊天示例并每5秒添加一次“保持活动”消息。如果我通过断点调试并运行代码,它运行完美。但是,如果我只是运行应用程序,它会崩溃并显示以下日志:

// Loop while the socket is open
        while (inbound.isOpen()) {

            // Wait for an event (either something coming on the inbound
            // socket channel, or ChatRoom messages)
            Either<WebSocketEvent, Chat> e = await(Promise.waitEither(
                    inbound.nextEvent(), serverStream.nextEvent()));

            // Incoming text event on WebSocket
            for (String json : TextFrame.match(e._1)) {
                Chat message = Chat.fromJSON(json);
                message.saveAsChatMessage(client, user);

                if (message.isPublishable()) {
                    serverStream.publish(message);
                }
            }

            // After processing information we need to beam this done on the
            // WebSocket
            for (Chat chat : ClassOf(Chat.class).match(e._2)) {
                if (chat.isMeantForMe(client, user, threads)) {
                    outbound.send(chat.toJSON());
                }
            }

            // Case: The socket has been closed
            for (WebSocketClose closed : SocketClosed.match(e._1)) {
                user.setOnline(false);
                user._save();

                // Update all the threads for this user
                for (Thread t : threads) {
                    Chat chat = new Chat();
                    chat.event = event_type.OFFLINE;
                    chat.userId = user.id;
                    serverStream.publish(chat);
                }

                disconnect();
            }
        }

这是完整的日志:

Execution exception
InvocationTargetException occured : null

play.exceptions.JavaExecutionException
    at play.mvc.ActionInvoker.invoke(ActionInvoker.java:233)
    at play.mvc.WebSocketInvoker.invoke(WebSocketInvoker.java:28)
    at play.server.PlayHandler$WebSocketInvocation.execute(PlayHandler.java:1161)
    at play.Invoker$Invocation.run(Invoker.java:276)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
    at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
    at java.util.concurrent.FutureTask.run(FutureTask.java:138)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:98)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:206)
    at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
    at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.reflect.InvocationTargetException
    at play.mvc.ActionInvoker.invokeWithContinuation(ActionInvoker.java:551)
    at play.mvc.ActionInvoker.invoke(ActionInvoker.java:502)
    at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:478)
    at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:473)
    at play.mvc.ActionInvoker.invoke(ActionInvoker.java:161)
    ... 11 more
Caused by: java.lang.ClassCastException: java.lang.String cannot be cast to java.util.Iterator
    at controllers.ChatServerController.join(ChatServerController.java)
    ... 16 more

我知道它与并发性有关。我该怎么做才能防止死锁?

1 个答案:

答案 0 :(得分:0)

我犯的错误是在事件流上发送JPA模型。这是从不同的线程调用导致崩溃。我修改了代码以在事件流或简单对象上发送json(字符串类型)。