我写了这个源程序。但我无法调用 audioPlayerDidFinishPlaying:方法。 播放声音后,几秒钟后“exc_bad_access”错误就会崩溃。
.h文件
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface SecondViewController : UIViewController<
AVAudioPlayerDelegate>{
AVAudioPlayer *aPlayer;
}
@end
.m文件
-(void)playSound{
NSString *soundName = @"red";
NSError *error = nil;
NSURL *soundUrl = [[NSBundle mainBundle] URLForResource:soundName withExtension:@"mp3"];
aPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl error:&error];
if (error != nil) {
NSLog(@"audio_player initialized error :(%@)",[error localizedDescription]);
[aPlayer release];
error=nil;
return;
}
NSLog(@"player Ok!");
aPlayer.delegate = self;
[aPlayer prepareToPlay];
aPlayer.volume=1.0f;
[aPlayer play];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
[player release];
}
答案 0 :(得分:1)
这是我使用的完美工作,它可以帮助你。
-(void)playSound{
NSString *name = [[NSString alloc] initWithFormat:@"red"];
NSString *source = [[NSBundle mainBundle] pathForResource:name ofType:@"mp3"];
if (data) {
[data stop];
data = nil;
}
data=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath: source] error:NULL];
data.delegate = self;
[data play];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)data successfully:(BOOL)flag{
NSLog(@"my log");
[data release];
}