我感兴趣的是为什么我们需要调用InvokeOnMainThread,而这将是TaskScheduler.FromCurrentSynchronizationContext()的主要意图和责任?。
我正在使用Monotouch中的TPL为iPhone应用程序执行一些后台任务并通过记者类更新UI。但似乎TaskScheduler.FromCurrentSynchronizationContext()没有像你期望的那样同步到UI线程。这时我通过使用Xamarin网站上Threading主题所描述的InvokeOnMainThread设法使其工作(但仍然感觉不对)。
我还在BugZilla上发现了一个报告(类似)bug,似乎已经解决了......另一个threading question关于在MonoTouch中使用后台线程的首选方法。
以下是用于说明我的问题并显示行为的代码段。
private CancellationTokenSource cancellationTokenSource;
private void StartBackgroundTask ()
{
this.cancellationTokenSource = new CancellationTokenSource ();
var cancellationToken = this.cancellationTokenSource.Token;
var progressReporter = new ProgressReporter ();
int n = 100;
var uiThreadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine ("Start in thread " + uiThreadId);
var task = Task.Factory.StartNew (() =>
{
for (int i = 0; i != n; ++i) {
Console.WriteLine ("Work in thread " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep (30);
progressReporter.ReportProgress (() =>
{
Console.WriteLine ("Reporting in thread {0} (should be {1})",
Thread.CurrentThread.ManagedThreadId,
uiThreadId);
this.progressBar.Progress = (float)(i + 1) / n;
this.progressLabel.Text = this.progressBar.Progress.ToString();
});
}
return 42; // Just a mock result
}, cancellationToken);
progressReporter.RegisterContinuation (task, () =>
{
Console.WriteLine ("Result in thread {0} (should be {1})",
Thread.CurrentThread.ManagedThreadId,
uiThreadId);
this.progressBar.Progress = (float)1;
this.progressLabel.Text = string.Empty;
Util.DisplayMessage ("Result","Background task result: " + task.Result);
});
}
记者班有这些方法
public void ReportProgress(Action action)
{
this.ReportProgressAsync(action).Wait();
}
public Task ReportProgressAsync(Action action)
{
return Task.Factory.StartNew(action, CancellationToken.None, TaskCreationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
}
public Task RegisterContinuation(Task task, Action action)
{
return task.ContinueWith(() => action(), CancellationToken.None, TaskContinuationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
}
public Task RegisterContinuation<TResult>(Task<TResult> task, Action action)
{
return task.ContinueWith(() => action(), CancellationToken.None, TaskContinuationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
}
“应用程序输出”窗口中的结果将为:
Start in thread 1
Work in thread 6
Reporting in thread 6 (should be 1)
Work in thread 6
Reporting in thread 6 (should be 1)
...
Result in thread 1 (should be 1)
正如您所见,“在线程6中工作”很好。报告也在线程6上,这是错误的。有趣的是,RegisterContinuation
在线程1中进行报告!
进展:我还没有想出这个......有人吗?
答案 0 :(得分:1)
我认为问题在于您通过执行TaskScheduler.FromCurrentSynchronizationContext()
从ProgressReporter类中检索任务计划程序。
您应该将任务计划程序传递到ProgressReporter并改为使用它:
public class ProgressReporter
{
private readonly TaskScheduler taskScheduler;
public ProgressReporter(TaskScheduler taskScheduler)
{
this.taskScheduler = taskScheduler;
}
public Task RegisterContinuation(Task task, Action action)
{
return task.ContinueWith(n => action(), CancellationToken.None,
TaskContinuationOptions.None, taskScheduler);
}
// Remaining members...
}
通过将从UI线程获取的任务调度程序传递给进度报告器,您可以确保在UI线程上完成任何报告:
TaskScheduler uiScheduler = TaskScheduler.FromCurrentSynchronizationContext();
ProgressReporter progressReporter = new ProgressReporter(uiScheduler);
答案 1 :(得分:0)
您使用的是什么版本的MonoTouch以及它的输出是什么:TaskScheduler.FromCurrentSynchronizationContext()。GetType().ToString()。如果已正确注册上下文,它应该是UIKitSynchronizationContext类型的类。如果这是正确类型的上下文,您是否可以通过直接调用上下文中的Post和Send方法进行快速测试,以查看它们是否最终在正确的线程上执行。你需要启动一些线程池线程来测试它是否正常工作,但它应该相当简单。