当我调试代码包含SocketChannel在Android中编写时,我得到了IllegalArgumentException,但是在Windows中相同的代码没有这个例外,在SocketChannel写的Android和windows之间有区别吗?
更新: (该代码是开源项目frostwire-android(this file in github)的一部分,这部分与vuze 4.5相同,我只是添加一个try {})
private int channelWrite(ByteBuffer buf) throws IOException
{
int written = 0;
while(remainingBytesToScatter > 0 && buf.remaining() > 0)
{
int currentWritten = 0;
try{
currentWritten = channel.write((ByteBuffer)(buf.slice().limit(Math.min(50+rnd.nextInt(100),buf.remaining()))));
}catch( Exception e ) {
if(e instanceof IOException) {
Log.d("", "chanel write IOException " + e.getMessage());
}else if(e instanceof IOException) {
Log.d("", "chanel write AsynchronousCloseException " + e.getMessage());
}else if(e instanceof ClosedByInterruptException) {
Log.d("", "chanel write ClosedByInterruptException " + e.getMessage());
}else if(e instanceof ClosedChannelException) {
Log.d("", "chanel write ClosedChannelException " + e.getMessage());
}else if(e instanceof NotYetConnectedException) {
Log.d("", "chanel write ClosedChannelException " + e.getMessage());
}else {
// while in second time, reach here
Log.d("", "chanel write unknown " + e.getMessage());
}
}
if(currentWritten == 0)
break;
buf.position(buf.position()+currentWritten);
remainingBytesToScatter -= currentWritten;
if(remainingBytesToScatter <= 0)
{
remainingBytesToScatter = 0;
try
{
channel.socket().setTcpNoDelay(false);
} catch (SocketException e)
{
Debug.printStackTrace(e);
}
}
written += currentWritten;
}
if(buf.remaining() > 0)
written += channel.write(buf);
return written;
}
答案 0 :(得分:0)
行为由同一个合同(标准库文档)定义,并且该文档没有为任何特定于实现的解释提供空间,因此您的问题的答案必须是,不,行为之间应该没有区别Android和Windows上的行为。
顺便说一句,the documentation并未说该方法可能会抛出IllegalArgumentException
。你确定从该方法抛出了异常吗?我建议你为此提供一个SSCCE。