使用像素数组初始化BitmapSource

时间:2012-03-06 13:43:42

标签: c# c++-cli bitmapsource

我正在尝试将本机图像数据结构封送到BitmapSource。

这是本机结构:

struct Bitmap_8Bit
        {
        public:
            unsigned char* data;
            int stride;
            int rows;
            int cols;
            int nChannels; //either 1 or 3. in case of three the order of the channels is BGR
        };

这是我的编组功能:

template<>
        inline
            System::Windows::Media::Imaging::BitmapSource^ marshal_as<System::Windows::Media::Imaging::BitmapSource^, Bitmap_8Bit>(const Bitmap_8Bit& nativeBitmap)
        {
            System::Windows::Media::PixelFormat format = System::Windows::Media::PixelFormats::Default;
            System::Windows::Media::Imaging::BitmapPalette^ palette = nullptr;
            if (nativeBitmap.nChannels == 1)
            {
                format = System::Windows::Media::PixelFormats::Gray8;
                palette = System::Windows::Media::Imaging::BitmapPalettes::Gray256;
            }
            else if (nativeBitmap.nChannels == 3)
            {
                format = System::Windows::Media::PixelFormats::Bgr24;
                palette = System::Windows::Media::Imaging::BitmapPalettes::Halftone256;
            }
            else
            {
                throw gcnew System::InvalidOperationException("Unsupported number of channels " + nativeBitmap.nChannels);
            }

            //copy data
            int pixelDataLength = nativeBitmap.rows*nativeBitmap.stride;
            System::IntPtr source = System::IntPtr(nativeBitmap.data);

            cli::array<unsigned char>^ buffer = gcnew cli::array<unsigned char>(pixelDataLength);
            System::Runtime::InteropServices::Marshal::Copy(source, buffer, 0, pixelDataLength);

             System::Windows::Media::Imaging::BitmapSource^ managedBitmap = 
                 System::Windows::Media::Imaging::BitmapSource::Create(nativeBitmap.cols, nativeBitmap.rows, 
                 96, 96, 
                 format, palette, 
                 buffer, nativeBitmap.stride);

            return managedBitmap;
        }

我正在一个简单的单通道案例中测试我的功能:

BSII::IP::Bitmap_8Bit native;
native.cols = 8;
native.rows = 4;
native.nChannels = 1;
native.stride = 8;
int dataLength = native.stride * native.rows;
native.data = new unsigned char[dataLength];

unsigned char gray = 0;
for (int i = 0; i < native.rows; ++i)
{
    for (int j = 0; j < native.cols; ++j)
    {
        native.data[native.stride*i + j] = gray;
        gray += 10;
    }
}

System::Windows::Media::Imaging::BitmapSource^ managed = msclr::interop::marshal_as<System::Windows::Media::Imaging::BitmapSource^>(native);

System::IO::FileStream^ stream = gcnew System::IO::FileStream("c:\\workspace\\temp\\managed.bmp", System::IO::FileMode::Create);
System::Windows::Media::Imaging::BmpBitmapEncoder^ encoder = gcnew System::Windows::Media::Imaging::BmpBitmapEncoder();
System::Windows::Media::Imaging::BitmapFrame^ bitmapFrame = System::Windows::Media::Imaging::BitmapFrame::Create(managed);
encoder->Frames->Add(bitmapFrame);
encoder->Save(stream);
stream->Close();

这不起作用。当我调试它时,我看到缓冲区数组里面有正确的值,但是当我将BitmapSource保存到图像时,它看起来并不像它应该的样子。

我也尝试使用nullptr代替Grey256或Halftone256调色板,它也不起作用。

我认为我在使用BitmapSource时遗漏了一些东西。有什么想法吗?

谢谢, 迪娜

1 个答案:

答案 0 :(得分:0)

使用PngBitmapEncoder代替BmpBitmapEncoderBmpBitmapEncoder会使图像变形。 使用PngBitmapEncoder,示例正常工作。

出于性能原因,请尝试使用:

BitmapSource.Create(Int32, Int32, Double, Double, PixelFormat, BitmapPalette, 
    IntPtr, Int32, Int32) 

而不是

BitmapSource.Create(Int32, Int32, Double, Double, PixelFormat, BitmapPalette, 
    Array, Int32)