我在这个AS3项目中处于领先地位。
我不是动作脚本中的专家,当然也不是AS3中的专家,但我设法创建(在此帮助下:http://swamy-techtalk.blogspot.com/2011/07/elastic-string-to-mouse-pointer-effect.html)从一个点到一个可拖动的动画片段的元素效果。
问题是我测试时脚本似乎崩溃了闪存或浏览器。 (当我正在玩电影剪辑时,不是马上就开始了)
Sinse我在编写的脚本中已经超出了我的头脑我不确定是不是错了。 一些谷歌研究暗示它可能与removeChildAt()有关,我从removeChildAt(0)更改为removeChildAt(1)以防止它删除我的movieclip。
希望有人耐心阅读我的剧本,看看我做错了什么。
此处示例:http://www.madsringblom.dk/flash/pullstring.html(请注意它可能会导致浏览器崩溃) 代码如下:
Object(this).leaf_mc.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
var origX:int = Object(this).leaf_mc.x + 1;
var origY:int = Object(this).leaf_mc.y + 2;
var pullbackX:int = Object(this).leaf_mc.x;
var pullbackY:int = Object(this).leaf_mc.y;
var dragging:Boolean = false;
//speed of pulling and rotating back when stop dragging.
var speed:int = 15;
var addX:int = 2
var addY:int = 3
function mouseDownHandler(e:MouseEvent):void
{
var obj = e.target;
obj.startDrag();
dragging = true;
}
function mouseUpHandler(e:MouseEvent):void
{
var obj = e.target;
Object(this).leaf_mc.stopDrag();
dragging = false;
}
import flash.display.*;
import flash.events.MouseEvent;
import flash.events.Event;
var haschild:Boolean = false;
var gotonodes:Array = new Array();
var currentnodes:Array = new Array();
var posX:int = Object(this).leaf_mc.x + addX;
var posY:int = Object(this).leaf_mc.y + addY;
gotonodes = Interpolate(posX,posY,origX,origY,25);
currentnodes = gotonodes;
stage.addEventListener(Event.ENTER_FRAME, onmove1);
function onmove1(e:Event)
{
for (var node = 0; node < gotonodes.length - 1; node++)
{
currentnodes[node].xco=currentnodes[node].xco+(gotonodes[node].xco-currentnodes[node].xco)/(node*node/30+1);
currentnodes[node].yco=currentnodes[node].yco+(gotonodes[node].yco-currentnodes[node].yco)/(node*node/30+1);
}
var posX:int = Object(this).leaf_mc.x + addX;
var posY:int = Object(this).leaf_mc.y + addY;
gotonodes=Interpolate(posX,posY,origX,origY,25);
// pull leaf_mc back to starting point when released. And rotate back.
if (dragging == false)
{
Object(this).leaf_mc.x-=(Object(this).leaf_mc.x-pullbackX)/speed;
Object(this).leaf_mc.y-=(Object(this).leaf_mc.y-pullbackY)/speed;
Object(this).leaf_mc.rotation+=Object(this).leaf_mc.rotation/speed;
}
// rotating the leaf_mc according to the point (origX,origY)
var theX:int = origX - Object(this).leaf_mc.x;
var theY:int = (origY - Object(this).leaf_mc.y) * -1;
var angle = Math.atan(theY/theX)/(Math.PI/180);
Math.atan( -5 / 10) / (Math.PI / 180);
if (theX < 0)
{
angle += 180;
}
if (theX >= 0 && theY < 0)
{
angle += 360;
}
Object(this).leaf_mc.rotation = (angle*-1) + 90;
DrawNodes(currentnodes);
}
function FindAngle(x1, x2, y1, y2):Number
{
return Math.atan2(y2-y1, x2-x1);
};
function Distance(x1, x2, y1, y2):Number
{
return Math.sqrt(Math.pow(x2-x1,2)+Math.pow(y2-y1,2));
}
function Interpolate(x1, y1, x2, y2, n):Array
{
var dist= Distance(x1,x2,y1,y2);
var ang = FindAngle(x1,x2,y1,y2);
var points = [];
for (var l = 0; l <= dist; l += dist / n)
{
var x3 =x1+l*Math.cos(ang);
var y3 = y1+l*Math.sin(ang);
points.push({xco:x3,yco:y3});
}
points.push( { xco:x1, yco:y1 } );
return points;
}
function DrawNodes(array):void
{
if(haschild)
{
this.removeChildAt(1);
haschild=false;
}
var shape:Shape = new Shape();
shape.graphics.lineStyle(1,0x331100,40);
shape.graphics.moveTo(array[0].xco, array[0].yco);
for (var i = 0; i < array.length - 1; i++)
{
shape.graphics.lineTo(array[i].xco,array[i].yco);
}
shape.graphics.beginFill(0xFBFFA4,1);
shape.graphics.drawCircle(array[0].xco,array[0].yco,1);
shape.graphics.endFill();
this.addChild(shape);
haschild = true;
}
答案 0 :(得分:0)
此代码放在哪里?从你粘贴的内容来看,我正在思考舞台。
脚本中的某个stop();
可能是一个开始并且帮助很多 - 否则Flash电影将循环播放,并且每次它到达此帧(如果你只有一帧,则每一帧),你将会添加新的事件处理程序等。最终你的内存不足,onmove1
事件处理程序会占用你的CPU,50帧后每帧运行50次,200帧后运行200次等。