我正在尝试实现双向客户端 - 服务器程序,其中客户端和服务器可以在彼此之间传递序列化对象。我试图使用Qt(QTcpSocket和QTcpServer)来做到这一点。我在java中实现了这样的程序,但是我无法弄清楚如何使用Qt来实现它。我已经检查了fortune client和fortune server示例......但是从我所看到的,客户端只是发信号通知服务器,服务器向它发送一些数据。我需要客户端和服务器来回发送对象。我不是在寻找一个完整的解决方案,我正在寻找的是一些正确方向的指导。
我写了一些代码,它接受连接,但不接受数据。
服务器
这个类是服务器;它应该接受连接并输出正在发送的缓冲区的大小。但它输出0
#include "comms.h"
Comms::Comms(QString hostIP, quint16 hostPort)
{
server = new QTcpServer(this);
hostAddress.setAddress(hostIP);
this->hostPort = hostPort;
}
void Comms::attemptConnection(){
connect(server, SIGNAL(newConnection()), this, SLOT(connectionAccepted()));
//socket = server->nextPendingConnection();
server->listen(hostAddress,hostPort);
//receivedData = socket->readAll();
}
void Comms::connectionAccepted(){
qDebug()<<"Connected";
socket = new QTcpSocket(server->nextPendingConnection());
char* rec = new char[socket->readBufferSize()];
qDebug()<<socket->readBufferSize();
}
客户端
此类是客户端。应该发送字符串'hello'。它成功发送(据我所知)
#include "toplevelcomms.h"
#include "stdio.h"
TopLevelComms::TopLevelComms(QString hostIP, quint16 hostPort)
{
tcpSocket = new QTcpSocket();
hostAddress.setAddress(hostIP);
this->hostPort = hostPort;
}
void TopLevelComms::connect(){
tcpSocket->connectToHost(hostAddress,hostPort,QIODevice::ReadWrite);
//tcpSocket->waitForConnected(1);
QString string = "Hello";
QByteArray array;
array.append(string);
qDebug()<<tcpSocket->write(array);
}
请告诉我我做错了什么,或者告诉我在Qt中建立我想要的东西的一般逻辑。
答案 0 :(得分:10)
QTcpSocket默认是异步的,所以当你调用connectToHost并在同一个上下文中写入时,它不会被发送,因为套接字没有连接。您应该更改“客户”代码:
void TopLevelComms::connect(){
tcpSocket->connectToHost(hostAddress,hostPort,QIODevice::ReadWrite);
if(tcpSocket->waitForConnected()) // putting 1 as parameter isn't reasonable, using default 3000ms value
{
QString string = "Hello";
QByteArray array;
array.append(string);
qDebug()<<tcpSocket->write(array);
}
else
{
qDebug() << "couldn't connect";
}
}
注意:您也没有检查是否能够听
void Comms::attemptConnection(){
connect(server, SIGNAL(newConnection()), this, SLOT(connectionAccepted()));
//socket = server->nextPendingConnection();
if(server->listen(hostAddress,hostPort))
{
qDebug() << "Server listening";
}
else
{
qDebug() << "Couldn't listen to port" << server->serverPort() << ":" << server->errorString();
}
//receivedData = socket->readAll();
}
最后一件事。请注意,QTcpServer :: nextPendingConnection()返回QTcpSocket,因此您不是使用该新连接而是创建具有nextPendingConnection作为父级的新QTcpSocket
void Comms::connectionAccepted(){
qDebug()<<"Connected";
// WRONG! it will use QTcpSocket::QTcpSocket(QObject * parent)
//socket = new QTcpSocket(server->nextPendingConnection());
// use simple asign
socket = server->nextPendingConnection();
// move reading to slot
connect(socket, SIGNAL(readyRead()), this, SLOT(readSocket()));
}
现在我们将把读取移到单独的插槽
void Comms::readSocket()
{
// note that dynamic size array is incompatible with some compilers
// we will use Qt data structure for that
//char* rec = new char[socket->readBufferSize()];
qDebug()<<socket->readBufferSize();
// note that QByteArray can be casted to char * and const char *
QByteArray data = socket->readAll();
}
我必须承认,对于如此小的代码示例来说,这是一个很多错误。您需要了解有关TCP / IP连接的一些知识。这些是流,并且不保证整个数据块会立即到达您
答案 1 :(得分:5)
看起来你有时间问题。由于您的客户端和服务器是不同的进程,因此在服务器的TopLevelComms::connect()
函数尝试从套接字读取之前,您无法保证正在执行整个connectionAccepted()
(以及网络数据传输)
我怀疑如果你利用QTcpSocket的waitForReadyRead()功能,你应该有更好的运气:
void Comms::connectionAccepted(){
qDebug()<<"Connected";
socket = new QTcpSocket(server->nextPendingConnection());
if( socket->waitForReadyRead() ) {
char* rec = new char[socket->readBufferSize()];
qDebug()<<socket->readBufferSize();
}
}