我想这样做,以便当一个图像淡出时,另一个图像渐渐消失。我有两个BufferedImages
并且我正在使用AWT。
修改
package com.cgp.buildtown;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Font;
import java.awt.FontFormatException;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.border.EmptyBorder;
public class Intro extends JPanel implements Runnable, MouseListener, MouseMotionListener {
private static final long serialVersionUID = 1L;
private Thread thread;
private BufferedImage bg, bgsel, bg2, bg2sel;
private JTextField tf = new JTextField();
private Font font;
private int mousex, mousey;
private boolean buttonClicked = false;
public Intro() {
super();
loadImages();
addMouseListener(this);
addMouseMotionListener(this);
setLayout(new BorderLayout());
setBorder(new EmptyBorder(100, 110, 150, 110));
tf.setHorizontalAlignment(JTextField.CENTER);
tf.setFont(loadFont(50f));
tf.setBackground(new Color(255, 255, 205));
tf.setBorder(null);
tf.setForeground(Color.BLACK);
add(tf, BorderLayout.SOUTH);
}
private Font loadFont(Float f) {
try {
font = Font.createFont(Font.TRUETYPE_FONT, new File("res/komikatext.ttf"));
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
ge.registerFont(font);
} catch (FontFormatException | IOException e) {
e.printStackTrace();
}
return font.deriveFont(f);
}
private void loadImages() {
try {
bg = ImageIO.read(new File("res/introbg1.png"));
bgsel = ImageIO.read(new File("res/introbg1selected.png"));
bg2 = ImageIO.read(new File("res/introbg2.png"));
bg2sel = ImageIO.read(new File("res/introbg2selected.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void addNotify() {
super.addNotify();
thread = new Thread(this);
thread.start();
}
public void run() {
while (true) {
repaint();
if (!buttonClicked) {
if (mousex >= 350 && mousex <= 450 && mousey >= 450 && mousey <= 490 && tf.getText().length() > 0)
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
else
setCursor(Cursor.getDefaultCursor());
} else {
if (mousex >= 300 && mousex <= 500 && mousey >= 450 && mousey <= 490 && tf.getText().length() > 0)
setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
else
setCursor(Cursor.getDefaultCursor());
}
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (!buttonClicked) {
g.drawImage(bg, 0, 0, null);
if (mousex >= 350 && mousex <= 450 && mousey >= 450 && mousey <= 490 && tf.getText().length() > 0)
g.drawImage(bgsel, 350, 450, null);
} else if (buttonClicked) {
g.drawImage(bg2, 0, 0, null);
if (mousex >= 300 && mousex <= 500 && mousey >= 450 && mousey <= 490 && tf.getText().length() > 0)
g.drawImage(bg2sel, 300, 450, null);
}
}
@SuppressWarnings("deprecation")
public void mouseClicked(MouseEvent e) {
if (mousex >= 350 && mousex <= 450 && mousey >= 450 && mousey <= 490 && tf.getText().length() > 0 && !buttonClicked) {
tf.setText(tf.getText() + "'s Town");
buttonClicked = true;
} else if (mousex >= 350 && mousex <= 450 && mousey >= 450 && mousey <= 490 && tf.getText().length() > 0 && buttonClicked) {
BuildTown.replace();
thread.stop();
}
}
public void mouseMoved(MouseEvent e) {
mousex = e.getX();
mousey = e.getY();
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
}
答案 0 :(得分:4)
您可以使用Trident来插入您在班级中定义的属性。然后在绘画期间,您可以在AlphaComposite中将此属性用作alpha。 Here您可以找到AlphaComposite的一些示例。
编辑: 可能这可以帮到你:
//define a property to animate
float opacity;
//define timeline for animation
Timeline timeline = new Timeline(this);
timeline.addPropertyToInterpolate("opacity", 1.0f, 0.0f);
timeline.play();
//inside painting
...
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive(this.opacity));
g2d.drawImage(img1...);
g2d.setComposite(AlphaComposite.SrcOver.derive(1.0 - this.opacity));
g2d.drawImage(img1...);
g2d.dispose();
...