JApplet中的Java密钥绑定:我做错了什么?

时间:2011-12-19 06:37:04

标签: java swing key-bindings japplet

我正在尝试编写一个响应玩家键入的键的游戏小程序。我正在尝试使用键绑定来实现此目的。但我无法让它发挥作用。 applet(目前它的一点点)似乎在Appletviewer中正确显示,但是当我按下键时没有任何反应。我无法在浏览器中测试它,因为它并不总能在浏览器中正确显示。

我在Ubuntu上运行Sun Java 6。我设法找到一个Ubuntu错误,其中iBus将阻止键盘输入到applet。但是,我没有运行iBus,而且我已经能够将键盘输入与其他小程序一起使用(不是由我编写的)。

这是迄今为止的代码

public class AlxTestVersion extends JApplet {
   private GridBagLayout layout;
   private GridBagConstraints layoutConstraints;
   private JPanel mainPanel;

   public void init() {
      this.setLayout ( new FlowLayout(FlowLayout.LEFT) );
      //Main frame.
      mainPanel = new JPanel();
      layout = new GridBagLayout();
      layoutConstraints = new GridBagConstraints();
      layoutConstraints.anchor = GridBagConstraints.NORTHWEST;
      layoutConstraints.fill = GridBagConstraints.NONE;
      mainPanel.setLayout(layout);
      mainPanel.setBackground(Color.pink);
      getContentPane().add(mainPanel);
      //Map display
      JPanel leftPanel = new JPanel();
      GlobalData.mainMap = new MapCanvas(9);
      addComponent(GlobalData.mainMap, 0, 0, 1, 1);
      /*
         Define other components...
      */
   }

public class MapCanvas extends JPanel {
   private int tileSize;
   private int mapTileWidth;
   private int mapOffset;
   private int mapDim;

   private MapSquare screenTiles[];

   public void paintComponent(Graphics g) {
      super.paintComponent(g);
      ImageIcon testImage = new ImageIcon("tiles/test_land.gif");
      int x,y;
      for (x=0;x<mapTileWidth;x++) {
         for (y=0;y<mapTileWidth;y++) {
            g.drawImage(testImage.getImage(), x*tileSize + mapOffset, y*tileSize + mapOffset, this);
         }
      }
   }

   public MapCanvas(int numTiles) {
      //Set up window
      tileSize = 48;
      mapTileWidth = numTiles;
      mapOffset = 4;
      mapDim = (tileSize * mapTileWidth) + (2 * mapOffset);
      Dimension dim = new Dimension(mapDim, mapDim);
      this.setPreferredSize(dim);
      this.setMinimumSize(dim);
      this.setMaximumSize(dim);
      this.setLayout( new GridLayout(numTiles, numTiles, 0, 0) );
      this.setBackground(Color.black);
      screenTiles = new MapSquare[numTiles^2];

      //Map-related actions
      InputMap im = this.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
      ActionMap am = this.getActionMap();

      AbstractAction north = new AbstractAction() {
         public void actionPerformed(ActionEvent e) {
            JOptionPane.showMessageDialog(null, "Just for testing", "testing",
            JOptionPane.PLAIN_MESSAGE);
         }
      };
      am.put("North", north);

      im.put(KeyStroke.getKeyStroke('2'), "North");
      im.put(KeyStroke.getKeyStroke('i'), "North");
   }
}

关于我所使用的和在不同地方找到的工作示例之间的唯一区别是,在将击键映射到动作之前,它们会将键击添加到inputmap。我尝试切换订单,但似乎没有任何效果。

谁能看到我在这里做错了什么?我只知道我错过了一些明显的东西。

1 个答案:

答案 0 :(得分:1)

在我点击窗口之前,你的代码对我(在Mac上)也不起作用。在init()中添加以下内容似乎有所帮助(但是not totally reliable):

GlobalData.mainMap.requestFocus();

按键时,您的小程序窗口可能没有焦点。

尝试将此添加到您的init():

GlobalData.mainMap.addFocusListener(new FocusDebugger("canvas"));
this.addFocusListener(new FocusDebugger("applet"));

这是FocusDebugger:

public static class FocusDebugger implements FocusListener {
    private final String name;

    public FocusDebugger(String name) {
        this.name = name;
    }

    public void focusGained(FocusEvent focusEvent) {
        System.out.println(name + ".focusGained");
    }

    public void focusLost(FocusEvent focusEvent) {
        System.out.println(name+".focusLost");
    }
}