我正在使用python asynchat来实现网络协议。 在连接时,我需要发送命令,服务器应答会话。
我的主要问题是我需要等到我得到会话响应。但不知道如何实现这一点。我应该使用socket.recv进行连接设置吗?是一个好主意?
答案 0 :(得分:3)
使用异步技术编写网络应用程序时,通过在某处记录您的状态然后让主循环继续来等待。在将来的某个时间,您正在等待的数据将变为可用,主循环将通知您该事实,并且您可以将新数据与记录状态组合以完成您正在处理的任何任务。根据具体任务,您可能需要在实际完成任务之前多次完成此循环。
无论您使用什么异步系统,这些想法基本相同。但是,Twisted为a vastly superior system到asynchat,因此我不会尝试解释任何异步详细信息。相反,这是一个使用Twisted来做你要问的事情的例子:
from twisted.internet.defer import Deferred
from twisted.internet.protocol import Protocol, Factory
from twisted.internet.endpoints import TCP4ClientEndpoint
from twisted.internet import reactor
# Stream-oriented connections like TCP are handled by an instance
# of a Protocol subclass
class SomeKindOfClient(Protocol):
# When a new connection is established, the first thing that
# happens is this method is called.
def connectionMade(self):
# self.transport is set by the superclass, and lets us
# send data over the connection
self.transport.write("GREETING")
# a Deferred is a generic, composable API for specifying
# callbacks
self.greetingComplete = Deferred()
# Here's some local state
self._buffer = ""
# Whenever bytes arrive on the TCP connection, they're passed
# to this method
def dataReceived(self, bytes):
# Incorportate the network event data into our local state.
# This kind of buffering is always necessary with TCP, because
# there's no guarantees about how many bytes will be delivered
# at once (except that it will be at least 1), regardless of
# the size of the send() the peer did.
self._buffer += bytes
# Figure out if we're done - let's say the server response is 32
# bytes of something
if len(self._buffer) >= 32:
# Deliver it to whomever is waiting, by way of the Deferred
# object
greeting, self._buffer = self._buffer[:32], self._buffer[32:]
complete = self.greetingComplete
self.greetingComplete = None
complete.callback(greeting)
# Otherwise we'll keep waiting until dataReceived is called again
# and we have enough bytes.
# One of the normal ways to create a new client connection
f = Factory()
f.protocol = SomeKindOfClient
e = TCP4ClientEndpoint(reactor, "somehost", 1234)
# Connect returns one of those Deferreds - letting us specify a function
# to call when the connection is established. The implementation of
# connect is also doing basically the same kind of thing as you're asking
# about.
d = e.connect(f)
# Execution continues to this point before the connection has been
# established. Define a function to use as a callback when the connection
# does get established.
def connected(proto):
# proto is an instance of SomeKindOfClient. It has the
# greetingComplete attribute, which we'll attach a callback to so we
# can "wait" for the greeting to be complete.
d = proto.greetingComplete
def gotGreeting(greeting):
# Note that this is really the core of the answer. This function
# is called *only* once the protocol has decided it has received
# some necessary data from the server. If you were waiting for a
# session identifier of some sort, this is where you might get it
# and be able to proceed with the remainder of your application
# logic.
print "Greeting arrived", repr(greeting)
# addCallback is how you hook a callback up to a Deferred - now
# gotGreeting will be called when d "fires" - ie, when its callback
# method is invoked by the dataReceived implementation above.
d.addCallback(gotGreeting)
# And do the same kind of thing to the Deferred we got from
# TCP4ClientEndpoint.connect
d.addCallback(connected)
# Start the main loop so network events can be processed
reactor.run()
要了解其行为,您可以启动一个简单的服务器(例如nc -l 1234
)并将客户端指向该服务器。你会看到问候语到达,你可以发回一些字节。一旦你发回30,客户端将打印它们(然后无限期地挂起,因为我在该协议中没有实现其他逻辑)。