我想动画一些正方形的动画。在这个例子中,我创建两个正方形。当我建造并运行时,我可以看到那两个方格,但它们没有移动。
我创建了一个代表方
的类#pragma once
#include <windows.h>
class Square {
private:
int x,y;
int moveWith_x, moveWith_y;
public:
void DrawSquare(HDC,int,int,int,int);
void MoveSquare(int,int);
Square(void);
~Square(void);
};
实现文件(这里我在DrawSquare中使用Rectangle函数创建正方形)并尝试在MoveSquares中为动画设置动画:
#include "Square.h"
void Square::DrawSquare(HDC hdc,int rx,int ry, int lx, int ly) {
Rectangle(hdc,rx,ry,lx,ly);
}
void Square::MoveSquare(int mod_x_Size,int mod_y_Size) {
x=x+ moveWith_x;
y=y+ moveWith_y;
if ( x >= mod_x_Size - 30) {
x= mod_x_Size - 30 ;
moveWith_x = -moveWith_x++;
}
if ( y >= mod_y_Size -30) {
y=mod_y_Size - 30 ;
moveWith_y= -moveWith_y++;
}
if ( x < 30) {
x=30;
moveWith_x= -moveWith_x++;
}
if ( y <30) {
y=50;
moveWith_y= -moveWith_x++;
}
}
Square::Square(void) {
x=0;
y=0;
moveWith_x = 0;
moveWith_y = 0;
}
Square::~Square(void) {
}
在我的main.cpp中,我设置了一个计时器,创建并绘制了一个给定数字的od方块(用白色笔刷)
#include <windows.h>
#include <windowsx.h>
#include "Square.h"
#define NUMARUL_DE_FIGURI 2
LRESULT CALLBACK WndProc (HWND,UINT,WPARAM,LPARAM);
void moveObject(int,int);
//Coordonatele in caz de redimensionare a ferestrei
static int mod_x_Size, mod_y_Size;
// Crearea ferestrei de lucru
HWND hwnd;
int WINAPI WinMain (HINSTANCE hInt, HINSTANCE,LPSTR,int) {
char atitle[] = "Drawing with GDI";
char className[] = "Main Window";
MSG msg;
// Crearea si initializarea ferestrei principale
WNDCLASS wnd;
ZeroMemory(&wnd,sizeof(wnd));
wnd.lpfnWndProc = WndProc;
wnd.hInstance = hInt;
wnd.hIcon = LoadIcon (NULL,IDI_APPLICATION);
wnd.hCursor = LoadCursor (NULL,IDC_ARROW);
wnd.hbrBackground = GetStockBrush (BLACK_BRUSH);
wnd.lpszClassName = className;
// Inregistrarea clasei in SO
RegisterClass (&wnd);
// Crearea unui timer
SetTimer (hwnd, 1, 40, NULL) ;
hwnd = CreateWindow (className,atitle,WS_OVERLAPPEDWINDOW,200,200,600,600,HWND_DESKTOP,NULL,hInt,NULL);
//Afisarea ferestrei in mod obisnuit
ShowWindow (hwnd,SW_SHOWNORMAL);
// Daca aplicatia primeste mesaj de la SO are loc transmiterea p-u prelucrare
while (GetMessage(&msg,NULL,0,0)) DispatchMessage(&msg);
return 0;
}
// Prelucrarea mesajelor
LRESULT CALLBACK WndProc (HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
// Structura ce detine informatii despre dispozitivul de desenare
PAINTSTRUCT ps;
// Descriptorul dispozitivului de desen
HDC hdc;
Square square[NUMARUL_DE_FIGURI];
// Culoarea figurii
HBRUSH shapeColor;
switch (msg) {
// Prelucrarea mesajelor primite la modificarea dimensiunilor ferestrei
case WM_SIZE :
//La fiecare redimensionare a ferestrei se reinnoiesc coordonatele speciale
mod_x_Size = LOWORD (lparam) ;
mod_y_Size = HIWORD (lparam) ;
break ;
// Prelucrarea mesajelor primite la fiecare interval al timerului
case WM_TIMER:
InvalidateRect (hwnd, NULL, TRUE) ;
for (int i=0;i<NUMARUL_DE_FIGURI;i++) {
square[i].MoveSquare( mod_x_Size, mod_y_Size);
}
// Prelucrarea mesajului de desenare
case WM_PAINT:
// Permite desenarea pe dispozitivul de desenare
hdc = BeginPaint(hwnd, &ps);
// Crearea patratelor
for (int i=0;i<NUMARUL_DE_FIGURI;i++) {
shapeColor = (HBRUSH)SelectObject(hdc, CreateSolidBrush(RGB(255,255,255)));
square[i].DrawSquare(hdc,mod_x_Size-((i*200)+50),mod_y_Size-((i*200)+50),mod_x_Size-((i*20)+100),mod_y_Size-((i*20)+100));
}
//
//ReleaseDC(hwnd,hdc);
// Finiseaza procesul de desenare pe dispozitiv
EndPaint(hwnd, &ps);
break;
// Distrugerea ferestrei aplicatiei
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wparam, lparam);
}
return 0;
}
我哪里错了? 原谅我的代码评论(这是我的语言),如果你想让我更具体的问题只是问。
答案 0 :(得分:3)
// Crearea unui timer
SetTimer (hwnd, 1, 40, NULL) ;
hwnd = CreateWindow (className,atitle,WS_OVERLAPPEDWINDOW,200,200,600,600,HWND_DESKTOP,NULL,hInt,NULL);
在将窗口句柄指定给hwnd之前调用SetTimer
,应该在CreateWindow
之后调用它。
此外,只要调整主窗口的大小,您的代码就会将它们的大小调整到客户区。 不确定这是否是你打算做的。
答案 1 :(得分:0)
// Prelucrarea mesajelor primite la fiecare interval al timerului
case WM_TIMER:
InvalidateRect (hwnd, NULL, TRUE);
for (int i=0;i<NUMARUL_DE_FIGURI;i++) {
square[i].MoveSquare(mod_x_Size, mod_y_Size);
}
这似乎是错误的,每次收到定时器消息时都会执行for -loop,并且
结果位置每次都是i==NUMARUL_DE_FIGURI
。
你需要让int i
成为一个(类成员?)状态变量,只需要
case WM_TIMER:
if (i<0) i =0;
if (i<NUMARUL_DE_FIGURI)
{
square[i].MoveSquare(mod_x_Size, mod_y_Size);
InvalidateRect (hwnd, NULL, TRUE);
}
i++;